919 results found for your search "Planning and delivering D&T Contextual Challenges"
Self-Review Framework – effectively reviewing design and technology in your school, The Self-Review Framework (SRF), freely available as a membership benefit, is a tool designed to help you determine the quality and effectiveness of all aspects of Design and Technology provision in your school. The SRF tool enables schools to compare and assess their current practice against a comprehensive set of quality standards. The SRF provides clear descriptors and examples of standards that constitute quality D&T and, in addition, provides examples of effective practice and a range of resources that schools...
Food Early KS3Y7 Design and Make - Design for Health, D&T Key ResourcesFood Early KS3 – Design and Make Design for health – 5 hoursFirst published 2015; updated 2016 Producing a healthier meal aimed at teenagers. In this students investigate factors affecting food choices before designing and making a meal suitable for a teenager. They consider factors such as the importance of a balanced diet, cost, availability, cultural and religious practices and health concerns. Practical lessons include making a stir fry, a curry and kofta before working independently on their final choice...
Inspire the next generation of problem-solvers, creative thinkers, and innovators., We are the only professional association for design and technology teaching nationally. We currently have over 33,000 teaching members and a fast-growing number of industry partners working closely with us and each other to inspire the next generation of problem-solvers, creative thinkers, and innovators. We invite you to join forces with us to help nurture the next generation of design talent, ensuring the UK design sector continues to be one of the fastest-growing economic sectors adding over £97 Billion to the UK economy....
Food late KS3 Y9 Technology in Society - Hydroponics, D&T Key ResourcesFood Late KS3 – Technology in Society Hydroponics – working water – 1 hourFirst published 2015; updated 2016 Investigating alternative food production methods to ensure food production. Students investigate and discuss the benefits and drawbacks of using hydroponics systems to grow plant-based foods. Key Learning: Understanding the term hydroponics Explore the methods used and key terms Be aware of the applications throughout the world Knowledge of the advantages and disadvantages of producing food using...
Industry heavyweights Jonny Ive, Will Butler-Adams and Yewande Akinola back our vision to Reimagine D&T in schools, The Design and Technology Association were at the V&A Museum on Monday 24 July, launching our highly anticipated Vision Paper for 2023. Backed by Sir Jony Ive, Will Butler‑Adams OBE and Yewande Akinola among others, the paper highlights the urgent need for revitalising design and technology in the education system and calls for decisive action to address the decline of this key curriculum subject. Download the Reimagining D&T document Teachers nationwide unite...
Design Apprentice Engineer at Prodrive, Abi , Watch Abi's video here Abi works as a Design Apprentice Engineer at Prodrive where she designs fixtures for high performance cars. She describes her education experience and route into her current role and being inspired by the changing nature of technology in engineering. Play video.
Designer at Echo Brand Design, Duncan, Watch Duncan's video here Duncan is a designer at Echo Brand Design. His main focus is on branding and packaging, and he enjoys working as part of a team in developing designs and final products. Design and technology has been important to him from an early age and he values working with brands and being able to influence how companies use sustainability in their products. Play video.
Curriculum Consultant, Lol Conway, Lol Conway was a Design and Technology teacher for 14 years teaching students from years 7 to 13 in comprehensive secondary schools. She was a Head of Department for 7 of those years and was a College/Pastoral Leader for 2. During her time as Head of Department she took a department that was struggling to a thriving and outstanding faculty within the school. Lol trained and worked in Theatre Design before going on to work for The Guardian as part of their Digital Advertising team for 5 years. She came...
Head of Learning at the Design Museum, Catherine Ritman-Smith, Catherine joined the Design Museum in 2009 and is currently Head of Learning. She oversees the learning programme for schools, colleges, and universities, professional development for teachers, and activities for families, children and young people. Catherine also leads on digital learning and established Design Ventura, the museum’s award-winning enterprise project. Since 2010 Design Ventura has supported over 47,000 young people to explore the role of contemporary design in our economy by challenging students to design new products the Design Museum shop. Catherine liaises...
Design Innovation, Age 11-16 yearsFirst published 2013 This project is aimed at Key Stage 3 and 4 students studying product design and consists of six lessons of one hour each. It focuses on critical assessment, research and using results to develop and communicate ideas. There are many approaches to innovation in product design to stimulate ideas, from models, a critical examination of existing products, real or imagined; to sessions including Hothousing, Crowd Sourcing and Open Sourcing concerned with generating and gathering ideas and opening up new avenues. During the...
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