970 results found for your search "Planning and Delivering D&T Contextual Challenge"
Head of Learning at the Design Museum, Catherine Ritman-Smith, Catherine joined the Design Museum in 2009 and is currently Head of Learning. She oversees the learning programme for schools, colleges, and universities, professional development for teachers, and activities for families, children and young people. Catherine also leads on digital learning and established Design Ventura, the museum’s award-winning enterprise project. Since 2010 Design Ventura has supported over 47,000 young people to explore the role of contemporary design in our economy by challenging students to design new products the Design Museum shop. Catherine liaises...
Design Innovation, Age 11-16 yearsFirst published 2013 This project is aimed at Key Stage 3 and 4 students studying product design and consists of six lessons of one hour each. It focuses on critical assessment, research and using results to develop and communicate ideas. There are many approaches to innovation in product design to stimulate ideas, from models, a critical examination of existing products, real or imagined; to sessions including Hothousing, Crowd Sourcing and Open Sourcing concerned with generating and gathering ideas and opening up new avenues. During the...
CEO, Silverstone Technology Cluster, Pim Van Baarsen, Podcast brought to you by the Design and Technology Association in association with The Edge Foundation. Listen now! We are fortunate to be in conversation with Pim van Baarsen CEO of the Silverstone Technology Cluster, a high-tech business group situated geographically within an hours drive of the Silverstone race circuit.Pim joined the Motorsport Industry Association after completing a Master’s degree in business studies. During his time there he was presented with the AIM Young Business Person of the Year award for his efforts in helping the organisation grow. ...
Iterative Design in Action, Iterative Design in ActionCPD for teaching iterative design and designing in contextsAges 5-16First published 2016 Iterative design and context have been identified as critical and potentially the most unfamiliar features of the new requirements for design and technology.The Design and Technology Association has worked with the team at Goldsmiths on this flexible collection of CPD resources to support key aspects of the new design and technology curriculum at KS1, 2, 3 and GCSE. The materials have been developed to be used in a range of different CPD...
Understanding the iterative design cycle in primary D&T, Does your curriculum allow opportunities for problem-solving, analytical-thinking, iteration, resilience and a growth-mindset? This E-Learning course provides teachers with further understanding of the iterative design cycle used in primary Design and Technology. Designed to help teachers develop design, analysis, communication, problem-solving skills and much more in their D&T curriculum. Suitable for new D&T leads, teaching assistants and classroom teachers. Course objectives: What is an iterative design process? What structure can D&T units follow? Evaluative...
What are legal implications regarding other teachers, i.e. unqualified teachers, teaching D&T?, The document BS4163:2021 Health and safety for design and technology in educational and similar establishments – Code of Practice’ provides clear guidance on those responsible for supervising students whilst undertaking design and technology activities. As a Code of Practice it provides practical compliance of how to comply with the law. Approved Codes of Practice have a special legal status. If employers are prosecuted for a breach of health and safety law, and it is proved that they have not...
Food Mid KS3 Y8 Technology in Society - The appliance of science, D&T Key ResourcesFood Mid KS3 – Y8 Technology in SocietyThe appliance of science – 1 hour First published 2015; updated 2016 Students will investigate new and emerging technologies used in the production of food including an understanding of the key terms associated with molecular biology. They will understand that food can be altered to look and taste differently and how it might be presented. The work of a number of inventive chefs is featured. Key Learning Investigating...
Ensuring the Future of Design and Technology Education: An Urgent Call to Action, We were recently fortunate to be involved in an article that featured the plight of design and technology education in The Observer. Following this was the official launch of a significant new report, “A Blueprint for Renewal of Design and Technology Education,” compiled with a range of colleagues over the last twelve months and released in close collaboration with the Design Council at Havas in King’s Cross. The report highlighted some alarming statistics: GCSE entries in design and technology have...
(Re)Introducing D&T to your Primary Curriculum., (Re)Introducing D&T to your primary curriculumStudy in your own time and at your own pace with the D&T Association e-learning courses. No need to travel or take time out of school.This E-Learning course ‘(Re)Introducing D&T to your primary curriculum’ aims to help all primary teachers and D&T Leaders to implement quality design and technology learning into their primary curriculum. It is part of a range of E-Learning CPD courses available for teachers that give an overall competence level for D&T curriculum creation and delivery. Design and technology in...
Food Mid KS3 Y8 Design and Make - Design and make your school lunch, D&T Key ResourcesFood Mid KS3 – Design and MakeDesign and make your school lunch – 8 hoursFirst published 2015; updated 2016 Working within national constraints of the School Food Standards students will design an appropriate main meal for school lunches. They will know how to plan, prepare, adapt and cook a suitable meal for a given need, understanding the requirements for it to be nutritious and healthy. Practical sessions include adapting, preparing and evaluating their dishes against...
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