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468 results found for your search "engaging activities"

Making frames for motorised projects

Making frames for motorised projects, Making frames for motorised projectsAge 9-11 years First published 2014 This Year 5 or 6 PowerPoint presentation, from material kindly provided by Hampshire County Council, includes a step-by-step guide through making a framework to house a motor that can be adapted for a range of uses. Once children have been successfully led through the design and manufacture of the unit they are then well placed to incorporate it into any moving machine, including fairground rides or moving vehicles. Successful electrical and computer control activities can be combined with the creative adaptation of the...

Hinges and Catches

Hinges and Catches, Hinges and Catches EYFSAges 3-5 years In this project children are encouraged to explore how materials are joined together so they can still move. Activities include children going on a hinge hunt and comparing different types of hinges. What do they do? How do they work? They investigate different types of hinges and catches on boxes in order to design and make a special box for a particular user/purpose. The resource includes two PowerPoint presentations, one for children with prompt questions and illustrations of different types of boxes, and one with examples of...

Making Bread using the Six Essentials

Making Bread using the Six Essentials, Making Bread using the Six Essentials Year 5-6Age 9-11 First published 2013 An example of good practice in Design and Technology using the 'Bread' unit of work and incorporating the 'six essentials' of design and technology. These essentials – user, purpose, functionality, design decisions, innovation and authenticity – should be applied to every Design and Technology project wherever possible. This PowerPoint presentation gives an example of a school that has taken these and applied them to all aspects of the process, from curriculum planning, ensuring the teaching is inspiring and has genuine...

Design Innovation

Design Innovation, Age 11-16 yearsFirst published 2013 This project is aimed at Key Stage 3 and 4 students studying product design and consists of six lessons of one hour each. It focuses on critical assessment, research and using results to develop and communicate ideas. There are many approaches to innovation in product design to stimulate ideas, from models, a critical examination of existing products, real or imagined; to sessions including Hothousing, Crowd Sourcing and Open Sourcing concerned with generating and gathering ideas and opening up new avenues. During the project students will: Explore and critically assess...

D&T in primary schools

What is D&T in primary schools and why is it important?, What is Primary Design and Technology? Are you really teaching D&T? View this video, the first of a number for Primary members. Design and Technology education involves two important elements - learning about the designed and made world and how things work, and learning to design and make functional products for particular purposes and users. Children acquire and apply knowledge and understanding of materials and components, mechanisms and control systems, structures, existing products, quality and health and safety. The skills learned in...

Introduction to cooking and nutrition in the primary classroom

Introduction to cooking and nutrition in the primary classroom, Introduction to cooking and nutrition in the primary classroom Session Content: info about the current context consideration of H&S working through the key activities - FT, IEA, DMEA, with a focus on developing practical food preparation skills how skills and outcomes progress across the school sharing of resources Learning outcomes: to increase confidence and competence in teaching children about food and nutrition; to develop some basic practical skills and techniques...

Embedding a digital portfolio approach to support remote and school based learning

Embedding a digital portfolio approach to support remote and school based learning, Session Content: In setting up D&T as a new subject at Tanglin Trust School, Singapore, James took the opportunity to review how best to deliver and record subject content to Y9 and above. The software and techniques allowed for a smooth transition into remote learning whether pupils had access to a device or not. The digital approach has not only improved planning, delivery and responses but has also enhanced other aspects of the curriculum, management and leadership of the subject. Learning Outcomes: ...

Promoting D&T in the school and wider community

Promoting D&T in the school and wider community, Do people know the great things that happen in your department? Do parents, students and other teachers value the subject? Create a buzz around D&T at your school with these tried and tested approaches and make D&T the jewel of the school crown! Objectives: Provide a number of case-studies of promotional techniques. Inspire you and give you opportunities to implement in your own school / department. Provide an opportunity to share / discuss ideas. Share a number of inspirational activities, events and...

The Excellence Award for Outstanding Contribution to Research in D&T Education

This awards will be awarded to educational professionals demonstrating a strong and ongoing contribution to design and technology education research. They may have spent their whole career within academia, or they may be teachers who have studied and spent time researching various aspects of the subject, conducting active research within their school. The candidates may have published papers or books widely used by teachers, stakeholders, government, or other professional bodies. These professionals should demonstrate an extended period of notable academic research. Evidence could include: • Examples of published academic papers and academic journal writing•...

Belazu FT's and IEA's

Belazu FT's and IEA's, Focused Tasks - Coming Soon! FTs are where students are taught specific technical knowledge, designing skills and making skills. This may be a quick whole-class making activity, learning a new CAD programme, exploring polymers, or much more. Investigative Evaluative Activities - Coming Soon! IEAs are where students learn from a range of existing products and find out about D&T in the wider world. This may be aspects such as product disassembly, reflection and prediction and discussions and explorations regarding sustainability. Curriculum units Click on the following bullets...

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