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Candoo Cards

Candoo Cards, CANDOO is a card based game which includes a set of career cards, skills cards, qualification cards, life experience cards and a full set of instructions. The aim of the game is to build up skills and qualifications to complete your career path. You complete your career path by collecting 4 out of 5 skills cards and a qualification card relevant to your career. Win by collecting the most points, but the twists come by using life experiences cards to help your career, collect bonus points, start a second career and even make your opponents redundant!...

Examination techniques – getting good grades at GCSE

Examination techniques – getting good grades at GCSE, Examination techniques – getting good grades at GCSE First published 2017Ages 14-16 This PowerPoint based guide aims at getting your students to employ techniques to help improve their grades in the Design and Technology GCSE. It takes a thorough look at the subject content and technical principles of the GCSE, including key facts you need to know about the D&T GCSE exam, including assessment objective weightings, the written exams and how each exam board covers the Core, Specialist Technical and Designing and Making principles...

A to Z of D&T download version

A to Z of D&T download version, A to Z of D&T The A to Z of Design and Technology is a pictorial dictionary of D&T terminology presented as PowerPoint presentations which may also be printed as classroom display cards. The resource consists of clear images of related items, each with a picture, title and definition, covering different focus areas of workshop applications, textiles and food. It includes tools and materials in each of these settings and is aimed at Key Stage 1 and 2 pupils, but is also useful for students at Key Stage 3....

Mapping out careers

Mapping out careers, This pdf poster will help your students focus on their career paths and the routes they will need to follow to get to their chosen job. The routes and locations on the map will help them identify and decide on their future paths and the options needed to get them to where they want to be. How to use the mapPrint out the map and put it in a prominent place where students can pause and consider their options. The map is coloured according to a D&T focus area (electronics, food, textiles, product design etc)...

Design and make a 'bird' themed souvenir

Design and make a 'bird' themed souvenir, Souvenir Bird ProjectTextilesAge range 5-7First published 2014 This outlines a project undertaken in one school in which children designed and made a realistic felt souvenir bird to be sold in a shop at a wetlands centre. It includes researching and designing according to the six D&T essentials, focused tasks and design and evaluation worksheets. Children were introduced to the wetlands centre and the idea of selling souvenirs to help raise money. It allowed them to take on the responsible role of designer, thinking about the purpose and user...

Let's Look at Hats

Let's Look at Hats, Let’s Look at Hats EYFSAges 3-5 years This resource focuses on children investigating and evaluating hats. It includes two PowerPoint presentations, one with examples of different hats and questions to ask about who uses these hats and which are the children’s favourites, and one looking at different ways of joining fabrics using a variety of methods. Practitioners should use these as starting points and adapt the resource to include products that would engage children, including real hats and fabric examples. The resource also includes ten workshop plans with activities,...

Designer Bags

Designer Bags, Years 5-6Ages 9-11First published 2007 In this textiles unit of work children learn a range of techniques for working with textiles through designing and making designer bags. They look at bags for a variety of users and purposes and learn that designers must address a range of needs when designing bags, including appearance, safety, comfort, practicality and size. They will learn about making accurate patterns/templates and detailed working drawings and how to pin, sew and stitch materials including using a sewing machine. The emphasis is on making a quality product and on developing their making...

STEM Careers resources Goldsmith

STEM Careers resources Goldsmith, Age 11-14 years This resource provides a design task that focuses on individual work to highlight career opportunities within jewellery design and making. The aim is to raise awareness of career opportunities for designer makers with an opportunity for students to explore a typical career path through experience of a particular designing activity. The resource and designing activity is build around a case study of a typical designer maker with an interesting background and career path. A PowerPoint presentation shows her work together with an analysis of the positives and negatives of this path....

Dips and dippers YR3

Dips and dippers YR3, Dips and DippersAge 7-9 Years First published 2007 Using this resource children investigate healthy eating and ways of processing food through designing and making healthy dips and dippers for a party. They are encouraged to think about food preferences and appropriate quantities for the particular event. The resource contains teacher planning, based on Sandwich Snacks in which children learn basic food preparation techniques and ways of combining components to create simple food products for a particular purpose. There is a help-sheet with food safety information and advice on working through the project, a...

Designer's Toolkit for Children

Designer's Toolkit for Children, First published 2012 This document considers the creative process of designing that has proved to be so rewarding for children, encouraging them to think explicitly about the tools they use during their designing and making process. It provides a guide to using and applying designing tools and prompting pupils to ask the right questions and consider both getting started with design and working out ideas under the following headings: Asking questions Looking at products Design criteria Looking for inspiration Exploring materials Sketching ...

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