1105 results found for your search "Planning and Delivering D&T Contextual Challenge"
Why and how to use e-portfolios in D&T, This course aims to help D&T teachers implement e-portfolios into their classes from year 7 to 13. By showing you the benefits of such an approach and helping you to begin to produce your own through the course and gain confidence and understanding.Objectives: • To develop teachers' understanding of the use of e-portfolios to support teaching and learning, for example in preparation for tackling the Design and Technology GCSE non-examined assessment.• To develop teachers' technical skills and understanding of terminology, for example publishing, embedding...
ChopValue - Circular design in action, Urban bamboo and the future of sustainable manufacturing As conversations around sustainable manufacturing continue to shape design and technology, one company is offering a powerful case study for D&T teachers keen to bring real world relevance into the classroom. ChopValue is transforming discarded bamboo chopsticks into engineered boards with the strength and beauty of hardwood, proving that thoughtful design can turn waste into opportunity. Each year, billions of bamboo chopsticks are used once and thrown away. Rather than seeing them as disposable, ChopValue treats them as...
Design Icons - Mini, Mini the small car that changed everything When the Mini first hit the roads in 1959, few could have imagined the impact it would have on car design. Over sixty years later, it remains one of Britain’s most celebrated vehicles, topping lists of the greatest British cars. For teachers of design and technology, the Mini is a brilliant example of how constraints, creativity and clever engineering can combine to produce something iconic. Innovation born of necessity The Mini was created during a fuel shortage after the Suez Crisis....
What are legal implications regarding other teachers, i.e. unqualified teachers, teaching D&T?, The document BS4163:2021 Health and safety for design and technology in educational and similar establishments – Code of Practice’ provides clear guidance on those responsible for supervising students whilst undertaking design and technology activities. As a Code of Practice it provides practical compliance of how to comply with the law. Approved Codes of Practice have a special legal status. If employers are prosecuted for a breach of health and safety law, and it is proved that they have not...
Engineering Educates brings hands-on engineering to the classroom, Engineering Educates Robotics Challenge equips primary and secondary teachers with practical engineering challenges designed to inspire 7 - 14 year-olds to think like engineers. The programme focuses on real-world sectors such as robotics, civil and mechanical engineering, and agriculture, blending design and technology, science, and computing to link learning with future careers. The latest UK STEM skills pipeline report highlights ongoing concerns about skills shortages, with 49% of engineering and technology businesses reporting recruitment difficulties. SEERIH addresses this long-standing issue by supporting teachers,...
Secondary D&T Workshop Collection, Study in your own time and at your own pace with the D&T Association E-Learning courses. No need to travel or take time out of school. This is collection of workshops taken from our D&T Autumn School 2020 and is aimed at Secondary teachers. This E-Learning course features 8 workshops and accompanying resources from teachers and industry professionals with additional keynotes from inspirational speakers. Each workshop (approximately 40 minutes) allows you to work through at your own pace. Use the downloadable resources to aid your teaching and implement them in...
Design Apprentice Engineer at Prodrive, Abi , Watch Abi's video here Abi works as a Design Apprentice Engineer at Prodrive where she designs fixtures for high performance cars. She describes her education experience and route into her current role and being inspired by the changing nature of technology in engineering. Play video.
Design Innovation, Age 11-16 yearsFirst published 2013 This project is aimed at Key Stage 3 and 4 students studying product design and consists of six lessons of one hour each. It focuses on critical assessment, research and using results to develop and communicate ideas. There are many approaches to innovation in product design to stimulate ideas, from models, a critical examination of existing products, real or imagined; to sessions including Hothousing, Crowd Sourcing and Open Sourcing concerned with generating and gathering ideas and opening up new avenues. During the...
DT Practice 2 2025 Online PDF, *Please note that this purchase is for a digital PDF version of this publication.* D&T Practice is an A4 magazine offering practical ideas and examples to primary and secondary classroom teaching in D&T. It includes case studies of classroom projects, product and resource reviews, as well as news about the Design & Technology Association and events and activities taking place in D&T. Practice is published three times a year and is available to Primary and Secondary Association members and to other membership...
Food Mid KS3 Y8 Technology in Society - The appliance of science, D&T Key ResourcesFood Mid KS3 – Y8 Technology in SocietyThe appliance of science – 1 hour First published 2015; updated 2016 Students will investigate new and emerging technologies used in the production of food including an understanding of the key terms associated with molecular biology. They will understand that food can be altered to look and taste differently and how it might be presented. The work of a number of inventive chefs is featured. Key Learning Investigating...
Choose an option to filter your search results.
All results (1105) Shop products (278) Events (56) News (275)