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997 results found for your search "Planning and Delivering D&T Contextual Challenge"

Product Design Mid KS3 Y8 Design and Make - Table centrepiece

Product Design Mid KS3 Y8 Design and Make - Table centrepiece, Product Design Mid KS3 Year 8 - Design and Make – Table centrepieceStudent design and make 'anything that is used within the context of a table’, ranging from methods of illumination, condiment and menu holders, vases or bud holders, interactive products such as children's games. While making is optional, the open brief allows students to develop a design specification for a particular user and context. Includes scenario and function cards and video designing guides.This updated set of Key Resources for Product...

Systems and Control Early KS3 Y7 Technology in Society - Mobile Phone

Systems and Control Early KS3 Y7 Technology in Society - Mobile Phone, Systems and Control Early KS3 Year 7 Technology in Society – Mobile PhonesHow this product has developed over time, what changes there have been to their form and function and the developments have taken place in electronics that have driven the development of the mobile phone. Issues around the positive and negative impact that products can have in the wider world. This updated set of Key Resources for Product Design, Systems and Control and Textiles has been fully refreshed...

Systems and Control Mid KS3 Y8 Technology in Society - Music Players

Systems and Control Mid KS3 Y8 Technology in Society - Music Players, Year 8 Technology in Society – Music PlayersThis unit looks at the history of music players from analogue: the phonograph, record players; through digital with tape players, CDs and streaming. It covers the science and technologies behind the different systems and how developments in electronics has driven change.This updated set of Key Resources for Product Design and Textiles has been fully refreshed and new titles added. They provide teachers of Years 7, 8 and 9 with a basic set of units...

Secondary Membership Options

Secondary Membership Options, Secondary membership packages offer support and guidance, endless teaching resources for individuals and whole departments. Choose the package that suits you, receive a range of benefits and CPD that will help you deliver design and technology in line with the National Curriculum., Secondary Membership Options

Ensuring Success for your Students in GCSE D&T - Full day October

Ensuring Success for your Students in GCSE D&T - Full day October, This full day course is ideally suited to secondary school teachers teaching GCSE D&T whether they are new to GCSE delivery or established and wish to develop their own skills. During the day we will discuss best practice, guidance and advice to ensure you plan, deliver and monitor a suitable D&T GCSE course. Course Objectives: Develop a clear understanding of the requirements of GCSE Design and Technology*. Investigate the structure, content and delivery methods of an effective Year 10...

GCSE Key Resources: Designing in Contexts classroom teaching resource

GCSE Key Resources: Designing in Contexts classroom teaching resource, Designing in Contexts classroom teaching resource Ages 14-16First published 2017 This D&T GCSE Key Resource is based on five separate classroom activities that can be delivered consecutively or as separate lessons, where appropriate. The topics for each activity are: Designing in context Exploring the situation Identify the needs and wants of people 1 & 2 Develop design ideas to meet users’ needs and wants Evaluate existing products It includes a PowerPoint presentation that can be adapted to suit your needs and includes worksheets...

Blueprint 1000®

Blueprint 1000®, The initiative engages industry partners, who are keen to actively connect with schools and play a major part in offering high quality teacher CPD and ongoing real-world support, for teachers and pupils. The aim, in connecting industry with education, is to help contextualise and further your subject-knowledge to ensure lessons are relevant and up-to-date for your students as they leave education and enter the workplace. Ultimately, we will be working with teachers, pupils and industry to build an inspiring, innovative and proficient workforce by supporting design

Design Waves pack of six

Design Waves pack of six, Design Waves A series of teaching resources exploring influential design movements and the context in which they emerged. First Published 2016 Ages 14-18 This set of six PowerPoint based resources is intended to provide KS4/5 students with a background knowledge of different design movements, the context and conditions from which they emerged, examples of their output and the influences they have had upon other designers and movements in the 20th and 21st Centuries. Some of the movements are more closely aligned with the arts but have nevertheless...

Design Thinking Empathy

Bringing empathy into design thinking: how to spark meaningful learning in your classroom, Design and technology is about more than solving problems, it’s about solving problems for people. At the heart of great design lies empathy: understanding users, noticing challenges, and creating solutions that make everyday life easier, safer, or simply more enjoyable. This way of thinking can completely transform how students approach their work. Our very own accessible controller ‘Inspired by Industry’ context developed with Scalextric4Schools, design driven by empathy shows students how to solve real problems for real people. And there’s no better...

Join and benefit from membership

Membership of the Design & Technology Association, Plan your 24/25 curriculum with confidence, using our expert content Solve your Primary School Design & Technology concerns now, with our tools information and knowledge. Teach excellent and progressive D&T lessons by using on Projects on a Page (with 23 different planners) Support your professional development with relevant courses, many accessed online immediately when you sign up to membership. Give it a try with a 4-month trial membership for only £49 available for a limited time ...

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