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Graphic design and getting the most out of publisher

Graphic design and getting the most out of publisher, This session hopes to serve as a very basic introduction to graphic design using an easy to access program - Microsoft Publisher Session Content: Understand how to use templates Introduction to common CAD commands Implementing progression How to incorporate IEA’s (Investigative and Evaluative Activities) Presented by: Matt Legg, Primary Teacher at Cumnor House Sussex. Matt graduated as a Product Designer from Bournemouth University spending some of his placement year at...

Design Curriculum Units

Design Curriculum Units, These downloadable member-only units cover a range of aspects of evaluation. These units will be regularly developed and added to, creating a broad suite of resources to use in the classroom. Design Thinking - this unit guides through a structured yet flexible problem-solving process that emphasises creativity, empathy, and innovation and the development of key skills like user-centred thinking, collaboration, critical analysis, and iterative design. Modelling - this unit introduces different forms of modelling, both physical and digital, exploring their purposes, advantages, and limitations in product design,...

Product Design Late KS3 Y9 Design and Make - Such a Mess

Product Design Late KS3 Y9 Design and Make - Such a Mess, Product Design Late KS3 Y9 Design and Make - Such a MessThis presentation is about organising ideas to help determine what to design and for whom. It looks at product analysis, sketching and modelling prototypes and using CAD to develop a design solution.This updated set of Key Resources for Product Design and Textiles has been fully refreshed and new titles added. They provide teachers of Years 7, 8 and 9 with a basic set of units they can use

Inside the School of Engineering & Design at London South Bank University

Inside the School of Engineering & Design at London South Bank University, In this webinar, hosted by the Design & Technology Association, teachers were given a virtual tour of the School of Engineering & Design at London South Bank University. Led by Barney Townsend, Course Leader for Product Design and Technology, the session explored the university’s workshops, facilities and project-based approach to learning. Viewers saw how students develop ideas through sketching, CAD modelling and hands-on prototyping using equipment such as CNC machines, laser cutters and 3D printers. The webinar also highlighted student...

Design with a Cause The Washing Machine Project

Design with a Cause: The Washing Machine Project - real-world design for real impact, A problem that sparks imagination For millions around the world, washing clothes by hand is a daily burden, sometimes taking up to 20 hours a week. The Washing Machine Project tackles this challenge head-on with a simple but life-changing idea: a low-cost, portable, hand-operated washing machine designed for communities without reliable power or running water. The project was inspired by engineer Nav Sawhney’s time volunteering in southern India. He witnessed firsthand the exhausting reality faced by his neighbour Divya, who spent...

2026 DBA Design Effectiveness winners

2026 DBA Design Effectiveness winners, The winners of the 2026 DBA Design Effectiveness Awards have been announced at The Design Effect in London, highlighting how design continues to shape businesses, communities, and everyday life. Gold, Silver and Bronze accolades, along with the coveted Grand Prix, were revealed on the 10th of March, in a celebration of creativity and impact. The live event brought together design leaders, pioneering businesses and industry voices in the iconic National Gallery. Speakers included Samsung’s President and Chief Design Officer, Mauro Porcini, and technology broadcaster Lara Lewington, who...

Systems and Control Early KS3 Y7 Technology in Society - Mobile Phone

Systems and Control Early KS3 Y7 Technology in Society - Mobile Phone, Systems and Control Early KS3 Year 7 Technology in Society – Mobile PhonesHow this product has developed over time, what changes there have been to their form and function and the developments have taken place in electronics that have driven the development of the mobile phone. Issues around the positive and negative impact that products can have in the wider world. This updated set of Key Resources for Product Design, Systems and Control and Textiles has been...

Systems and Control Mid KS3 Y8 Technology in Society - Music Players

Systems and Control Mid KS3 Y8 Technology in Society - Music Players, Year 8 Technology in Society – Music PlayersThis unit looks at the history of music players from analogue: the phonograph, record players; through digital with tape players, CDs and streaming. It covers the science and technologies behind the different systems and how developments in electronics has driven change.This updated set of Key Resources for Product Design and Textiles has been fully refreshed and new titles added. They provide teachers of Years 7, 8 and 9 with a basic set of units...

Product Design Mid KS3 Y8 Design and Make - Table centrepiece

Product Design Mid KS3 Y8 Design and Make - Table centrepiece, Product Design Mid KS3 Year 8 - Design and Make – Table centrepieceStudent design and make 'anything that is used within the context of a table’, ranging from methods of illumination, condiment and menu holders, vases or bud holders, interactive products such as children's games. While making is optional, the open brief allows students to develop a design specification for a particular user and context. Includes scenario and function cards and video designing guides.This updated set of Key Resources for Product...

GCSE Key Resources: Designing in Contexts classroom teaching resource

GCSE Key Resources: Designing in Contexts classroom teaching resource, Designing in Contexts classroom teaching resource Ages 14-16First published 2017 This D&T GCSE Key Resource is based on five separate classroom activities that can be delivered consecutively or as separate lessons, where appropriate. The topics for each activity are: Designing in context Exploring the situation Identify the needs and wants of people 1 & 2 Develop design ideas to meet users’ needs and wants Evaluate existing products It includes a PowerPoint presentation that can...

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