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Skills Gap Resources – Industrial flowline production, Skills Gap Resources – Industrial flowline production Ages: 11-14 yearsFirst published 2015 This is an industrial-referenced project enabling students to understand how to apply a flowline production process in manufacturing. These teaching resources were created from the pilot project delivered to Y10 BTEC Engineering students at Ysgol Clywedog and supported by Airbus but are readily adaptable to suit KS3 and other year groups. This project focuses upon production processes used in industry and particularly the Airbus flowline production. It provides the students with a practical approach to two different types...
Memory Maps, Memory MapsKey Stages 3 and 4 and all D&T focus areasFirst published 2014 This pack contains visual communicative resources to help students learn a range of topics aimed at making theory lessons more active and engaging to all students. Two versions of resources are included: memory maps with all the information included, and blank versions which the students use. These can be differentiated, with headings etc kept in place to help lower abilities structure their thinking. The resources can be adapted to include other key learning. The supplied resources are: Teacher PowerPoint covering all...
Primary Self Review and D&T Mark, Why the Primary Self-Review Framework? All schools are required to complete an annual self-review. This generally requires primary and secondary Design and Technology Subject Leaders to provide information to their Senior Management Team. The process of collecting this information can be demanding and you may not have access to resources that support the process adequately. Our Self-Review Framework and Design and Technology Mark has been designed to address this need. The Self-Review Framework (SRF) has been designed to help you undertake the process and develop the subject in your school....
Behind the Scenes of Production Design, Design and Technology teachers recently had the opportunity to step behind the scenes of world-class performance design in a CPD webinar delivered in partnership with the Royal Ballet & Opera Schools Create & Design team. The session explored the creativity, collaboration and technical expertise required to bring large-scale productions to life, offering teachers insights they can connect to classroom learning. Participants heard from professionals working across production design, including a Stage Designer, Production Manager and Senior Lighting Visualisation Technician, each sharing how they respond to creative briefs and solve...
Winners Announced for Seymourpowell Competition: 'The Future of Taking a Break', We would like to extend our congratulations to the winners of this year’s Seymourpowell school competition, ‘The Future of Taking a Break’. The level of creativity and innovation displayed by all participants made the judging process extremely challenging for the team at Seymourpowell but the winners clinched it with their fantastic and creative interpretations of the brief. First Place: Regine Wong, Newstead Wood School Regine Wong’s project stood out for its meticulous and rigorous design process. From initial insight through to...
New Contexts Released , We are pleased to announce the release of three more design contexts as part of our ‘Inspired by Industry’ initiative. These free resources are tailored for Key Stage 3 students, providing teachers with editable materials that blend real industry challenges with curriculum requirements. Explore the new contexts: KI Europe – Minimising Parts This context explores reducing components in furniture design while maintaining strength and functionality. Students can experiment with a range of materials, including timbers, metals, and 3D-printed components. Techniques like lamination, generative design, and destructive testing...
New Resource: Build the Change, The Design & Technology Association, in collaboration with Barefoot Computing, is excited to announce the launch of ‘Build the Change’ - an inspiring resource for teachers to use in the classroom. The free resource is aimed at students aged 7-11 and sets the challenge to design and create inclusive and sustainable 3D building models for local communities. It blends hands-on creativity with digital skills using Scratch programming to encourage environmental awareness and computational thinking in the classroom. Key Features of Build the Change: Curriculum Links: D&T and Computing. ...
D&T Teacher Education Knowledge Exchange Symposium, The Design and Technology Teacher Education Group (DTTEG) is thrilled to announce an upcoming D&T Teacher Education Knowledge Exchange Symposium, set to take place in Birmingham in June 2025. This much-anticipated event is subsidised by the Liverpool Institute for Research in Education (LIFE), enabling tickets to be offered at an affordable price of just under £30. The symposium will bring together primary and secondary specialists, catering to both new and experienced D&T teacher educators in universities and schools, as well as school-based mentors. Attendees will have the opportunity to engage, share...
Children’s Mental Health Week 2025: Why It Matters, Children’s Mental Health Week, running from the 3rd to 9th February 2025, is a vital opportunity to shine a light on the well-being of young people across the UK. Organised by Place2Be, this annual initiative raises awareness of children’s mental health and provides essential resources to support young minds in schools, at home, and in communities. This year’s theme, ‘Know Yourself, Grow Yourself’, encourages children to develop self-awareness as a foundation for growth and resilience. Understanding emotions, strengths, and challenges empowers young people to navigate life’s ups and downs...
Helping Year 6 pupils with SEND feel confident for secondary school D&T, “Dexter’s Tech-Tastic First Day” continues to make a real difference in helping Year 6 pupils with SEND feel more confident as they move into secondary school design and technology. This graphic-style resource has become a valuable tool for teachers supporting pupils through the transition process. Designed to introduce students to the D&T workshop before they arrive, it uses QR codes to bring the experience to life. Pupils can scan the codes to hear the sounds of different machines and see them in action, helping...
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