412 results found for your search "engaging activities"
Secondary D&T workshop collection, This is collection of workshops taken from our D&T Autumn School 2020 and is aimed at Secondary teachers. This E-Learning course features 8 workshops and accompanying resources from teachers and industry professionals with additional keynotes from inspirational speakers. Each workshop (approximately 40 minutes) allows you to work through at your own pace. Use the downloadable resources to aid your teaching and implement them in the classroom. Whether you are learning a new skill or would like to refresh an existing skill there is something for all teachers, whether you are a trainee teacher, NQT, classroom teacher...
This award, sponsored by Royal Ballet & Opera Schools Create & Design recognises exceptional, effective, and inspiring leadership. The award winner will demonstrate the development of a progressive, outstanding, innovative, and creative primary D&T curriculum delivered across the whole school, resulting in clear learning progression and an impressive improvement in pupil attainment and achievement.This subject leader will be identified as going above and beyond typical subject leadership requirements, inspiring and motivating pupils to achieve success and seize the opportunities presented to them. Evidence should include: How a clear vision for the subject has been...
The Design and Technology Teacher Education Group, The Design and Technology Teacher Education Group (DTTEG) held its anticipated D&T Teacher Education Knowledge Exchange Symposium on Monday 2nd June, hosted by Make UK, in Birmingham, and sponsored by the Liverpool Institute for Research in Education (LIF). This event could prove to be a cornerstone for professionals in the field of D&T teacher education and development (be it initial teacher training or in-service CPD), fostering collaboration and innovation between universities, schools, MATs, D&T organisations and consultants. This initiative was designed to be accessible for a diverse range of attendees, including...
Food late KS3 Y9 Technology in Society - Hydroponics, D&T Key ResourcesFood Late KS3 – Technology in Society Hydroponics – working water – 1 hourFirst published 2015; updated 2016 Investigating alternative food production methods to ensure food production. Students investigate and discuss the benefits and drawbacks of using hydroponics systems to grow plant-based foods. Key Learning: Understanding the term hydroponics Explore the methods used and key terms Be aware of the applications throughout the world Knowledge of the advantages and disadvantages of producing food using hydroponic techniques NC 2014 Learning objectives ...
Food Mid KS3 Y8 Technology in Society - The appliance of science, D&T Key ResourcesFood Mid KS3 – Y8 Technology in SocietyThe appliance of science – 1 hour First published 2015; updated 2016 Students will investigate new and emerging technologies used in the production of food including an understanding of the key terms associated with molecular biology. They will understand that food can be altered to look and taste differently and how it might be presented. The work of a number of inventive chefs is featured. Key Learning Investigating Molecular Gastronomy, key terms and techniques used...
Food Early KS3Y7Technology in Society - Future Food, D&T Key ResourcesEarly KS3 – Technology in Society Future food – 1-2 hours First published 2015; updated 2016 This unit considers how we might feed the world population in the future using lab-grown meat or insects as an alternative food source by investigating new and emerging technologies and investigating alternative food production methods. Key Learning Alternative food production; making synthetic protein in the laboratory Exploring the feasibility of eating insects as an alternative protein source NC 2014 Learning objectives EB7 Evaluate new and...
Inclusive Classoom, According to OFSTED, pupils with special educational needs make better progress in D&T than in most other subjects. This is because designing and making usable products gives pupils a real sense of achievement. They benefit from experiencing their own progress and taking responsibility for their own learning. They enjoy the practical application of their ideas. Plus, their personal engagement with the task improves attention span, patience, persistence and commitment. All of which means special needs pupils can achieve results that compare or even exceed their peers. Design and Technology offers these pupils the chance...
Three-Day Intensive D&T Training for Non-Specialists, Published by: Stephanie Antoniades, Marketing & Digital Content Assistant Recently, I had the privilege of attending a remarkable course hosted by the Design & Technology Association, the "Three-day Intensive D&T Training for Non-Specialists." As a new team member, I was particularly curious to gain firsthand knowledge about the courses we run, and this one specifically aimed at non-specialists, seemed like the perfect opportunity to dive in. What I experienced over those three days was not just a learning journey, but an inspiring exploration of the world of design and technology. ...
Secondary D&T Workshop Collection, Study in your own time and at your own pace with the D&T Association E-Learning courses. No need to travel or take time out of school. This is collection of workshops taken from our D&T Autumn School 2020 and is aimed at Secondary teachers. This E-Learning course features 8 workshops and accompanying resources from teachers and industry professionals with additional keynotes from inspirational speakers. Each workshop (approximately 40 minutes) allows you to work through at your own pace. Use the downloadable resources to aid your teaching and implement them in the classroom. Whether you are learning...
New Resource: Build the Change, The Design & Technology Association, in collaboration with Barefoot Computing, is excited to announce the launch of ‘Build the Change’ - an inspiring resource for teachers to use in the classroom. The free resource is aimed at students aged 7-11 and sets the challenge to design and create inclusive and sustainable 3D building models for local communities. It blends hands-on creativity with digital skills using Scratch programming to encourage environmental awareness and computational thinking in the classroom. Key Features of Build the Change: Curriculum Links: D&T and Computing. Computer...
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