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1191 results found for your search "Planning GCSE D&T Through a Textiles Lens"

How to implement electrical systems and electronics in the primary D&T curriculum

How to implement electrical systems and electronics in the primary D&T curriculum, This course aims to provide D&T teachers at KS1 and KS2 with inspiration and practical advice to implement electrical systems and electronics into their D&T curriculum. With downloadable resources, Focused Tasks, checklists and more, help improve confidence and knowledge in this area of D&T. Objectives: To help understand what and when to teach. Gain confidence and improve your knowledge of electrical systems, circuits and components. By participating in this course, you will: Get...

Understanding the iterative design cycle in primary D&T

Understanding the iterative design cycle in primary D&T, Does your curriculum allow opportunities for problem-solving, analytical-thinking, iteration, resilience and a growth-mindset? This E-Learning course provides teachers with further understanding of the iterative design cycle used in primary Design and Technology. Designed to help teachers develop design, analysis, communication, problem-solving skills and much more in their D&T curriculum. Suitable for new D&T leads, teaching assistants and classroom teachers. Course objectives: What is an iterative design process? What structure can D&T units follow? Evaluative and analytical skills...

DT Practice 2 2025 Online PDF

DT Practice 2 2025 Online PDF, *Please note that this purchase is for a digital PDF version of this publication.* D&T Practice is an A4 magazine offering practical ideas and examples to primary and secondary classroom teaching in D&T. It includes case studies of classroom projects, product and resource reviews, as well as news about the Design & Technology Association and events and activities taking place in D&T. Practice is published three times a year and is available to Primary and Secondary Association members and to other membership categories. It is also available by...

Mercurial Boot

Real-world design in action, The Nike Air Zoom Mercurial shows how design thinking, materials and user-focused research come together in real-world design. For design and technology teachers, it’s a clear way to connect classroom skills to professional practice. Tasked with creating the lightest, most responsive boot for Kylian Mbappé, the team started from scratch. A three-quarter-length Zoom Air unit supported fast movement and flexibility, while every design choice focused on the athlete’s needs, a real-life lesson in user-centred design. Materials and innovation in action Testing in the Nike Sports Research Lab...

Sustainability in product design

Sustainability in product design, Sustainability in product design First Published 2018Ages 14-18 This item is a download Awareness of the issues around sustainable design has increased markedly in recent years and building sustainability into products is now recognised as essential. To fully understand the issues and approaches designers need to be aware of the impacts of design and manufacture and change their thinking and approaches to ensure products are viable in terms of minimising negative effects. This free resource, developed with the support of SolidWorks, offers a wide-ranging look at...

Graphic design and getting the most out of publisher

Graphic design and getting the most out of publisher, This session hopes to serve as a very basic introduction to graphic design using an easy to access program - Microsoft Publisher Session Content: Understand how to use templates Introduction to common CAD commands Implementing progression How to incorporate IEA’s (Investigative and Evaluative Activities) Presented by: Matt Legg, Primary Teacher at Cumnor House Sussex. Matt graduated as a Product Designer from Bournemouth University spending some of his placement year at...

Inspired by Industry Salsus Design

Inspired by Industry Salsus Design, Inspired by Industry: Salsus DesignThe context supports mid to late Key Stage 3, covering technical knowledge such as CAD, CAM, rapid prototyping, modelling, electronics, manufacturing processes, and links to maths and science. It includes focused tasks, investigative activities and opportunities to learn how products move from prototype to commercial manufacture.Students explore user-centred design, ergonomics, anthropometrics and inclusive design principles while developing concepts for accessible digital music controllers or interfaces. Outcomes may be conceptual or functional, using both physical modelling (foam, card, polymorph, 3D printing) and CAD.This context invites pupils to design products that make digital...

Inspired by Industry: Community Clothing

Inspired by Industry: Community Clothing, Inspired by Industry: Community Clothing This context has been developed to give students the opportunity to explore sustainability, materials and manufacturing within the fashion and textiles industry, using Community Clothing as the industry partner. The focus is on the challenge of designing plastic-free trainers, but the context is intentionally open so schools can adapt or extend it to suit their curriculum priorities. While the brief centres on footwear, students may choose to focus on a specific element of a trainer, such as the sole, upper or fastening system,...

Implementing computer aided design (C.A.D) in primary D&T

Implementing computer aided design (C.A.D) in primary D&T, This course will help teachers and D&T leaders improve their knowledge of C.A.D. and how it can be successfully applied in the primary D&T curriculum as part of the key stage 2 requirements of the English national curriculum programmes of study. With how-to videos, suggestions for software and resources to use in class, we show the impact C.A.D. can have in your class. Course objectives: Understand how to introduce C.A.D. in design and technology. Be aware of a variety...

Examination reform, I can’t wait!

Examination reform, I can’t wait!, Some 25 years on from the moment in history that Richard Kimbell was referring to, I wonder if we are at the brink of another defining moment in the history of the subject. Perhaps lacking quite the same impact and gravitas, nevertheless, with the impending publication of the new Design and Technology GCSE specifications, finally, and after all these years, we may be able to shed the endorsed titles including ‘resistant materials’ and ‘graphic products’ and begin to refer to the subject itself, design and technology. For too long these invented titles, understood only...

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