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Recording Children's Progress in D&T KS1 and KS2, Recording Children's Progress in D&T KS1 and KS2 Years 5-11First published 2017In response to the ever-increasing demands and pressures on primary teachers, the D&T Association has produced a simpler, slimmed-down, more focused way of recording children’s progress in the subject. These two aids to assessment and recording progression include an editable Word file with all the assessment criteria for Designing, Making, Evaluating, Technical Knowledge and Cooking and Nutrition. There is also a simple Excel spreadsheet which allows you to record children’s...
Skills for Industry - Jaguar Land Rover, Skills for Industry – Jaguar Land Rover First published 2018Ages 11-14 The Skills for Industry programme provides an opportunity to link secondary schools with a local industry partner to help Design and Technology teachers to develop and teach the industry-relevant knowledge and skills needed by the industry partner. In this activity, JLR will bring real life experience into the classroom, and aim to develop problem solving skills in the pupils who will be presented with a challenge to develop...
Learning About Structures and Mechanisms at KS3, Learning About Structures and Mechanisms at Key Stage 3First Published 2017Ages 11-14 years Some students come to KS3 without the necessary grounding in areas such as Structures and Mechanisms to enable them to progress at the pace you would like. Extensive learning about structures and mechanisms should take place in primary schools, but if it has not been covered to a level that is required for progressing towards GCSEs, an intermediate refresher that takes students over the concepts can be very welcome. In...
Different Designs 2, Different Designs 2Age 11-16 yearsFirst released 2017 4x4 product analysis and design sheets are widely used in schools, particularly at KS3, to help stimulate ideas amongst students in product design. Initial ideas or existing products are included as the start point and the sheets passed to other students to make suggestions and improvements to the design in the four boxes available, from different perspectives. The sheets are then returned to the original student to consider the ideas. This pdf contains twelve 4x4 planning sheets inspired by ‘Chindogu’...
Using and understanding 3D printers in schools - Key Resources, Using and understanding 3D printers in schoolsAges 11-14 yearsFirst published 20143D printers are fast becoming commonplace in rapid prototyping and manufacturing and are proving to be essential tools for testing and realising designs in product design. Since the introduction of stereo-lithography in the 1980s the idea of being able to print out designs from CAD programmes and scanned images has captured the imagination of people in the design industry and wider world. Recent technological developments have made 3D printers an affordable tool for schools and many...
Building Services Engineering, These resources have been developed with the support of CIBSE Patrons at the Chartered Institution of Building Services Engineers, to to help students understand roles and career paths into the industry. They include video case studies of five engineers with different roles, an introductory video, background information, and a series of PowerPoint based challenges for late Key Stage 2 and Key Stage 3 pupils in which they develop solutions in related areas. In these the five engineers are presented as cartoon characters, each offering a challenge to: • turn a playing field shelter...
Aeronautical Engineering, These resources have been developed with the support of the ERA Foundation, to help students understand roles and career paths into design and manufacturing, with aeronautical engineering as the main context. They include eight video case studies of engineers with different roles, a teacher guide and a series of PowerPoint based challenges for Key Stage 3 students. In these the eight engineers are presented as drawn characters, offering challenges to: Understand the principles of flight by making a glider that flies the furthest Powered flight: adding power to make...
Activity One, Activity 1 Take a minute to think about why technology in general (think computers, machines etc) is important. What are the advantages (and disadvantages) of technology. You may want to consider different people / situations to help you with your answer. You may have come up with things such as: Efficiency – doing tasks quicker and easier (think vacuum cleaning, microwaves etc) Doing tasks that are dull, dirty, difficult and dangerous jobs (think landmine clearance, dishwashers etc) Open up opportunities to do new things...
Masterclass with Jude Pullen - Prototyping , This inspiring masterclass has been developed in collaboration with Jude Pullen and the Design & Technology Association. This E-Learning 'Prototyping' masterclass will take D&T teachers through the process of prototyping and model making with Jude Pullen. With a range of approaches and thought-pieces, the masterclass explores the role of prototyping in D&T and industry, exploring useful materials and processes and diving into some challenges you can do with your students . You will pick up tips and tricks along the way to allow you to develop your own...
Big Bangs and damp squibs, Design and technology has been in the news a lot over the last couple of days - or should I say, design and technology should have been in the news a lot! First was the CBI report, 'Engineering our future,' which talks about the urgent need to address the shortage of engineering skills. In relation to schools it talks about the need for children to study 3 sciences and expanding the UTC programme. No mention of the role of D&T or Computing, even though the CBI supported our campaign to...
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