854 results found for your search "Contextual Designing in D&T: Foundations for Success"
When should children in KS2 to learn about important people in D&T who have helped shaped the world?, We recommend that schools address ‘key events and individuals in D&T’ in those projects where it will be most interesting and meaningful for the children – not necessarily in every project. Schools may also want to bias this work towards Y5 and Y6. Across KS2, children should learn about a range of inventors, designers, engineers, chefs and manufacturers who have developed ground-breaking products, find out what they are famous for designing and/or...
Using and understanding 3D printers in schools - Key Resources, Using and understanding 3D printers in schoolsAges 11-14 yearsFirst published 20143D printers are fast becoming commonplace in rapid prototyping and manufacturing and are proving to be essential tools for testing and realising designs in product design. Since the introduction of stereo-lithography in the 1980s the idea of being able to print out designs from CAD programmes and scanned images has captured the imagination of people in the design industry and wider world. Recent technological developments have made 3D printers an affordable tool
Renowned Designer Ben Edmonds Takes Center Stage at Design and Technology Excellence Awards, In a captivating and insightful talk at the recent Design and Technology Association Excellence Awards, the spotlight shone brightly on Ben Edmonds—a designer, inventor, entrepreneur, and seasoned 'tinkerer.' Ben's journey unfolds as a compelling narrative, tracing back to his ambitious declaration at the tender age of twelve: "I want to be a lead designer for Dyson." Two decades later, he realised that childhood dream, achieving the prestigious role of Principal Designer at Dyson. However, Ben's story transcends professional achievements. A true adventurer,...
Making Bread using the Six Essentials, Making Bread using the Six Essentials Year 5-6Age 9-11 First published 2013 An example of good practice in Design and Technology using the 'Bread' unit of work and incorporating the 'six essentials' of design and technology. These essentials – user, purpose, functionality, design decisions, innovation and authenticity – should be applied to every Design and Technology project wherever possible. This PowerPoint presentation gives an example of a school that has taken these and applied them to all aspects of the process, from curriculum planning, ensuring the teaching is inspiring...
Are there any age restrictions relating to the use of machines by students in school workshops?, We would always advise schools to follow the guidance provided in ‘BS4163:2021 Health and safety for design and technology in educational and similar establishments – Code of practice’ and any further guidance provided by your employer. The British Standard Code of Practice states that: ‘The school or similar establishment should decide which machine is suitable for use by each group of learners. The decision should be based on student maturity and competence, the level of...
Designed for Life - Live at Simon Langton Boys School, Kent (Part 2), In this, the second episode of a two-part mini-series, we continue exploring the journey of school design and technology leaders and departments as we visit and speak with staff, students, and parents at Simon Langton Boys' Grammar School in Canterbury, Kent. 🎧 Listen here. Before anyone assumes this is a story of overprivileged students enjoying an experience facilitated by wealth and connections, please be aware that this is not the case. This department has been carefully crafted from the ground...
GCSE 2019-20 Contextual Challenges Published, Andy Mitchell reflects on the publication of the new GCSE Contextual Challenges that comprise 50% of the mark in the recently introduced Design and Technology GCSE. It’s been interesting to read the next batch of GCSE Contextual Challenges published this week by the Awarding Organisations (AO). The 1st of June has now become a much-anticipated and key date in the D&T annual calendar of events. I’ve been delighted by many of the responses on social media, from teachers clearly getting to grips with the new challenge resulting...
James Sandford, James has taught a wide range of subjects within Design and Technology over the last 15+ years; he has taught across all areas within the MYP Design curriculum and a combination of GCSE Resistant Materials, GCSE Product Design, BTEC Art and Design, BTEC Engineering, and IB Diploma Design and Technology. He has offered numerous courses in CAD CAM training and has been working as a Design and Technology Health and Safety Consultant since 2014.
Hot Stuff: Pewter Casting - Key Resources, Hot Stuff: Pewter casting Ages 11-14 yearsFirst published 2012 Hot Stuff is a comprehensive set of materials giving teachers all the background they need to teach making pewter jewellery in a particular style. The focus is on the work of designer Charles Rennie Mackintosh and the PowerPoint slides and Word documents include background on Charles Rennie Mackintosh, including the influences and the styles he developed. There is a full scheme of work and lesson plans over 12 weeks which include consideration of the design processes, how students can...
'Inspired by Industry' - Member Only Content, 'Inspired by Industry' has been produced with leading design and manufacturing companies to support all D&T teachers with a suite of free KS3 resources to use in the classroom. By working on real-life contexts and learning from industry experts, it allows teachers of D&T to potentially shift how they deliver elements of KS3 in a way that aligns with elements of KS4 and beyond, replicating how many organisations design, prototype and test. The additional curriculum support documents below will help you to deliver the individual Inspired by Industry contexts...
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