468 results found for your search "engaging activities"
Product Design Late KS3 Y9 Technology in Society - Evolution and the future, Product Design Late KS3 Year 9 - Technology in Society – Evolution and the futureStudents learn how to evaluate products and how and why they have changed over time, developing an understanding about the relationship between evolution and design. It also looks at biomimicry and how it is affecting design. Includes video links and challenging questions for students.This updated set of Key Resources for Product Design has been fully refreshed and new titles added, providing teachers of Years 7, 8 and 9 with a basic set of...
Product Design Late KS3 Y9 Mainly Making - Does It Connect, Product Design Late KS3 Year 9 - Mainly Making – Does It Connect?How to select appropriate manufacturing tools and equipment, the importance of accuracy and teamwork and how templates and jigs can be used to aid manufacturing. The unit includes manufacturing cards, templates and parts for batch production making and links to video.This updated set of Key Resources for Product Design has been fully refreshed and new titles added, providing teachers of Years 7, 8 and 9 with a basic set of units they can use and adapt to...
Product Design Late KS3 Y9 Mainly Designing - Advanced Modelling, Product Design Late KS3 Year 9 - Mainly Designing – Advanced ModellingThis compares CAD modelling with making physical models and the relative advantages of each. It includes videos covering 3D printing, modelling examples and techniques and looks at how software can help design decisions.This updated set of Key Resources for Product Design has been fully refreshed and new titles added, providing teachers of Years 7, 8 and 9 with a basic set of units they can use and adapt to cover vital areas and address progression and the four learning...
Product Design Mid KS3 Y8 Mainly Designing - Analyse that, Product Design Mid KS3 Year 8 - Mainly Designing – Analyse thatStudents explore and evaluate the work of others through technical analysis of products. They can then design products that are an improvement upon a current product, or design something that takes the best features and combines them. Function and form are both areas for development within this unit.This updated set of Key Resources for Product Design has been fully refreshed and new titles added, providing teachers of Years 7, 8 and 9 with a basic set of units they...
Product Design Early KS3 Year 7 - Design and Make – Jewellery Design, Product Design Early KS3 Year 7 - Design and Make – Jewellery DesignStudents are required to design and make an item of jewellery based upon 20th century design movements, reflecting the essential features of the chosen movement. It contains example mood boards, using a viewfinder for inspiration and a video on using 2D Design to help make a pewter mould before outlining the pewter casting method.This updated set of Key Resources for Product Design has been fully refreshed and new titles added, providing teachers of Years 7,...
Skills for Industry - Jaguar Land Rover, Skills for Industry – Jaguar Land Rover First published 2018Ages 11-14 The Skills for Industry programme provides an opportunity to link secondary schools with a local industry partner to help Design and Technology teachers to develop and teach the industry-relevant knowledge and skills needed by the industry partner. In this activity, JLR will bring real life experience into the classroom, and aim to develop problem solving skills in the pupils who will be presented with a challenge to develop a prototype eCar System for future digital controlled...
Skills for Industry - UnPS, Skills for Industry – Sketch Up & Surveying with UnPS First published 2017Ages 11-14 The Skills for Industry programme provides an opportunity to link secondary schools with a local industry partner to help Design and Technology teachers to develop and teach the industry-relevant knowledge and skills needed by the industry partner. The PowerPoint and associated SketchUp and Word files are a record of the project that took place in 2017 but also provide materials to adapt for use in your school. This project has a scheme over...
Self-Review Framework – effectively reviewing design and technology in your school, In early 2026, the D&T Association will transition to a new website and associated IT systems as part of its ongoing improvements. This will affect the Self-Review Framework and D&T Mark. The new system will have revised statements to work towards, will be renamed the ‘D&T Quality Mark’ and will not be able to transfer any evidence from the current one automatically. As such, we will not be processing any additional applications using the current system. If you intend to apply for the ‘D&T Mark’, we...
Primary, All maintained primary schools in England are required to follow the National Curriculum, which includes design and technology as a compulsory subject at Key Stages 1 and 2, with statutory Programmes of Study. The Association has produced a range of resources to support teachers implementing the D&T Programmes of Study including Projects on a Page, a scheme of work including 21 project planners. D&T gives children the opportunity to develop skills, knowledge and understanding of designing and making functional products. We feel it is vital to nurture creativity and innovation through design, and by exploring the designed...
Unpicking whole curriculum packages, In recent years many primary schools have bought into curriculum packages. There is a very wide range on offer – International Primary Curriculum, Cornerstones Curriculum, Essentials Curriculum, PlanBee, Twinkl PlanIt and Inspire Cornwall – to name just a few. Some provide planning and support for all subjects within a single resource, whilst others allow schools to buy specific subject plans or units of work according to their needs. Whether your school has purchased such a resource or is thinking of doing so, as a subject leader it is important to evaluate the quality...
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