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Packaging – with links to Maths

Packaging – with links to Maths, Packaging – with links to MathsAge 7-9 yearsFirst published 2009 In this unit Year 3/4 children learn how containers are designed for specific purposes. They consider how the shape of the container will meet the needs of the product, which it will hold. Through it they will develop mathematical knowledge, skills and understanding when they draw and make nets of 3D shapes. They will develop their design skills when considering the shape of the container for practical and aesthetic reasons, and develop ideas by making initial designs in paper...

Packaging – Banish broken biscuits! Box them brilliantly!

Packaging – Banish broken biscuits! Box them brilliantly!, Age 6-9 years First published 2011; fully updated 2021 In this food packaging project children design and make the packaging for a fragile food product exploring the relationship between the shape and strength of shell structures. It has strong links to maths as the children apply their mathematical understanding of 3D shapes and nets to inform their designing and making. They learn about strengthening sheet material to make a strong shell structure, used to protect home-made shortbread biscuits, and gain knowledge about nets and about how simple and complex...

STEM Careers resources Light Up the World

STEM Careers resources Light Up the World, Age 11-14 years This unit is based around the issue of providing light for people in developing countries who do not have access to mains electricity as an example of a possible career path that D&T might lead to. Light up the World, a humanitarian organisation based at the University of Calgary, is used throughout the project as an example of this type of work in action in the real world. Pupils are given a design brief and are required to investigate the context and key...

Designing Everyone In Primary

Designing Everyone In Primary, Age 5-11 YearsFirst published 2007 This Primary resource, Designing Everyone In, promotes learning opportunities for inclusive design to be incorporated into the teaching of design and technology in schools. It looks at how inclusive design and management of the built environment and transport services can help disabled people to fully participate in society. The resources were developed by the Disabled Persons Transport Advisory Committee. Disabled people are often prevented from fully participating in society by the poor design. Even today, services are designed for fit able-bodied adults. This is a problem for...

Using brand scenarios to generate ideas

Using brand scenarios to generate ideas, Age 11-14 yearsFirst published 2012 In this resource students are encouraged to name the attributes of common brands, identifying their ‘brand personality’ on a Look, Think, Speak diagram. They can then clearly see how the brands’ attributes have been communicated through the brand’s packaging, advertising and promotional events. They are then given scenarios, such as, ‘If Innocent Smoothies were to design a post-office what would it be like?’ The creative ideas that emerge give students more confidence to experiment when starting their own project. By using the same technique, students can...

Maximising children’s progress in KS1 and KS2

Maximising children’s progress in KS1 and KS2, If we want children to make great progress in D&T we need to be clear about what progression in the subject actually means and put the necessary building blocks in place to support children’s learning as they move through the school. What does progression in D&T look like? Children make progress in D&T as they develop an increasing capability to design and make good quality products with a range of materials, for a variety of users and purposes. The development of this ‘D&T capability’ is one...

Graphic design and getting the most out of publisher

Graphic design and getting the most out of publisher, This session hopes to serve as a very basic introduction to graphic design using an easy to access program - Microsoft Publisher Session Content: Understand how to use templates Introduction to common CAD commands Implementing progression How to incorporate IEA’s (Investigative and Evaluative Activities) Presented by: Matt Legg, Primary Teacher at Cumnor House Sussex. Matt graduated as a Product Designer from Bournemouth University spending some of his placement year at...

Thrive FTs and IEAs

Member only Tasks and Activities, Focused Tasks FTs are where students are taught specific technical knowledge, designing skills and making skills. This may be a quick whole-class making activity, learning a new CAD programme, exploring polymers, or much more. Micro:bit Introduction - this unit introduces Micro:bits, taking a tour of their inputs and outputs, as well as exploring how to connect to your device (computer / ipad etc) and start prototyping with wearable technology. Crumble Introduction - this FT introduces the Crumble microcontroller including key features, programming and simple drag-and-drop coding to control components...

QEHS STEM Fair 2026

Inspiring the next generation at the QEHS STEM Fair, More than 800 primary pupils from over 30 local schools recently experienced a vibrant celebration of STEM at the annual fair hosted by Queen Elizabeth’s High School in Gainsborough. Held across two days, the event is one of the largest free STEM experiences for young people in Lincolnshire, bringing together schools, industry and students to spark curiosity and creativity. The fair was organised by staff and students at the school, supported by a range of industry partners including the Royal Navy, AMP Rose and Eminox. Together...

ChompSaw Costello School

Transforming prototyping with the ChompSaw, At the Costello School, part of the Bohunt Education Trust, design and technology lessons are all about creativity, practical skills, and building confidence through making. For teachers, supporting students to prototype quickly and accurately is particularly crucial at KS4, where limited lesson time makes precision essential. The introduction of the ChompSaw has already made a noticeable difference in both the speed and quality of student work. A game-changing tool for the classroom Claire Young, Curriculum Team Leader (Technology), was immediately drawn to the ChompSaw when she first...

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