923 results found for your search "Planning and delivering D&T Contextual Challenges"
Curriculum, Different countries have their own specific national curricula. Yet all seek to develop children and young people’s practical designing and making ability, and their creativity in solving real and relevant problems. Studying Design and Technology includes the use of a broad range of knowledge, skills, and understanding, and prompts engagement in a wide variety of activities. Pupils design and make products that solve real and relevant problems within a variety of contexts. Through evaluation of past and present Design and Technology, they develop a critical understanding...
Adapting Design & Technology for SEND students, Meet the Speaker John Walker – Subject leader for Technology at Bradfields Academy. Bradfields Academy is an all through SEND academy from year R to year 14 that caters for a wide range of needs and abilities. Do your students struggle to select the right tools? need support using a saw to cut the work? Do they struggle to mark out their work when asked to use a ruler? Join us for an informative webinar where John will share how some simple...
GCSE Key Resources: Generating initial design ideas, D&T GCSE Key ResourcesGenerating initial design ideasEnabling you to teach your students how to be creative Ages 14-16First published 2016 This resource is aimed at supporting teachers to develop their subject knowledge in the area of outlining design possibilities, in readiness for delivering the GCSE in Design and Technology. It forms part of a set of CPD resources aimed at modernising your design and technology curriculum at a time when there is a clear need for modernisation in the subject to develop students’ skills and knowledge
Design Agency Life, Echo Brand Design, An amazing afternoon with Echo Brand Design offering a fantastic industry experience for a small group of teachers. Take a look at what these teachers experienced and took away to help advise young people about the careers open to them in the creative industry. There is more to a design agency than designers... Echo Blueprint Case Study Echo Brand Design, an independent brand design, innovation, and sustainability agency in London of 20 people, joined Blueprint 1000® in November 2021 with a couple of key...
Design Legends - Charles Rennie Mackintosh, Design Legends: Charles Rennie Mackintosh Ages 14-18 The first in a series of teaching resources consideringinfluential designers identified in the GCSE specifications for D&T that present for students a summary of their lives, influences, examples of their work and the context in which they developed their ideas. This three-minute video and accompanying PowerPoint presentation is planned to inspire students to consider the work of a particular designer and use the information to develop their own design ideas, for example by designing in the style of Charles Rennie Mackintosh...
Membership for Multi Academy Trusts, Are the schools in your Trust deliver D&T with different levels of confidence? Do you want to ensure all your schools are fully equipped to achieve excellent results where it matters? Is your key stages aligned and delivering D&T, aligned to real world challenges, replicating how many organisations design, prototype and test? By joining us, you’ll provide your schools with invaluable resources and support to deliver exceptional and inspiring Design and Technology education to both primary and secondary pupils. ...
Stuart Dashwood at Prodrive, I have been a Design Technology teacher for a little over 12 years, unlike many design technology teachers, am not an engineer, I am an arts graduate, specifically I trained as a Jewellery designer, I have sometimes felt this leaves me at a disadvantage when I am trying to guide my students, to help them make the best choices for careers and next steps after school. I am constantly fascinated by the huge number of things I discover I don’t know, particularly about entry into engineering and how to answer the question “Sir, what...
Product Design Mid KS3 Y8 - Technology in Society - Cost of Technology, Product Design Mid KS3 Year 8 - Technology in Society – Cost of TechnologyThis examines the true cost of technologies, including raw materials, distribution, processing, finishing and packaging and their impact upon the environment. It also includes the positive benefits of different technologies and how the circular economy helps designers balance the impacts.This updated set of Key Resources for Product Design has been fully refreshed and new titles added, providing teachers of Years 7, 8 and 9 with a basic set of...
Understanding the Design Cycle for Primary D&T, Understanding the Design Cycle for Primary D&TStudy in your own time and at your own pace with the D&T Association E-learning courses. No need to travel or take time out of school.This E-Learning course 'Understanding the design cycle for primary D&T', aims to help D&T leaders and all primary school teachers of D&T, to fully understand and implement an iterative design cycle into design and technology in their primary curriculum. Course objectives:• Learn how to utilise the iterative design cycle in your primary D&T lessons.• Get...
Inclusive by Design, Hear from a range of expert speakers as they share real-world insights, inclusive design strategies, and resources that support a wide range of student needs. From innovative technologies like braille tools and NaviLens to global design challenges like Make:able, this session is packed with ideas to help you create an accessible and empowering learning environment for all students. Watch webinar
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