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Inspired by Industry Else, Inspired by Industry: Else This context encourages students to explore design solutions to combat loneliness, allowing for both digital and physical products or a combination of the two. The focus is on user interaction (UI/UX), with opportunities to develop apps, interactive devices, or lifestyle products that foster social connection and engagement. Students can experiment with a variety of materials and technologies, including CAD, rapid prototyping, and digital interfaces. Potential outcomes range from talking toys and cooperative games to mental well-being apps and interactive devices. This project can be adapted for group work or cross-curricular collaboration...
Inspired by Industry Bang Creations, Inspired by Industry: Bang Creations This practical challenge focuses on creating functional desk organisers with modern applications. Students can design items like pen pots, dual-purpose holders for phones or glasses, or multi-functional workspace tools. The project is flexible, offering opportunities to use various materials and methods, including CAD, 3D printing, and traditional craftsmanship, to develop tailored solutions for a tidy and efficient workspace. Log in or join the Association and add this to your basket. This classroom resource is free so there will be no payment required. Next take a look at the...
Inspired by Industry Yoto, Inspired by Industry: Yoto This context has been put together to allow for a range of opportunities for students to explore the design and creation of toys to help children learn. While the company specialise in screen free audio players, the context is adaptable to other types or learning toy. This context provides opportunities to explore woods and polymers as well as prototyping materials such as card and expanded foam. This context could also encourage the exploration of simple electronics and/or mechanical systems. This may be through the use of Micro:bit or Crumble where they can...
Inspired by Industry Thrive Wearables, Inspired by Industry: Thrive Wearable TechnologyThis context has been put together to allow a range of opportunities for students to explore modern technology through the use of wearable technology. The outcomes are to be conceptual and may not be fully working. For example, if a heart monitor was to be explored, the prototype may detect movement such as with an accelerometer in a micro:bit or a tilt-switch for a Crumble. Whilst this may not be a true representation of how it is done, to allow a concept to emerge it would be suitable for KS2....
Inspired by Industry Dinosuit, Inspired by Industry: Dinosuit This context has been created to allow for a range of opportunities for students to explore point of sale, display and exhibition material through the development of a promotional display items for Dinosuit. The outcomes could cover a wide range of graphics-based outcomes such as posters, greetings cards and packaging that make use of CAD, CAM and digital imaging technologies. However, they could also develop display units, pop up stalls or even exhibition stands. Log in or join the Association and add this to your basket. This classroom resource is free...
Inspired by Industry PTC Onshape, Inspired by Industry: PTC Onshape This context has been created to allow for a range of opportunities for students to explore user centred design and innovation through the development of a robot that can improve the quality of life. The prototype outcome(s) will need to be realised in a form that can be tested and evaluated. This might simple be a mock-up with exposed parts, wires etc. to test functionality, or it could be that the prototype resembles a more commercial ‘finished’ outcome. Alternatively, CAD might be used to create parts and assemblies that can...
Inspired by Industry Scalextric, Inspired by Industry: Scalextric This context has been put together to allow for a range of opportunities for students to explore the design and creation of accessible controllers for slot car racing. The context is adaptable to other types or applications of controllers. This may even be non-digital like handles possibly. Some outcomes are likely to be conceptual and may not be fully working. For example, a controller design may focus on accessibility or ergonomics which can often be tested without functioning as an electronic component. Some outcomes are likely to be conceptual and may not...
KS3 D&T National Strategy Module 4: Teaching the subskills of designing, Key Stage 3 D&T National Strategy: Framework and training materialsModule 4: Teaching the subskills of designingFirst published 2004 The KS3 National Strategy (2004) provided the framework for teaching D&T and is the basis from which the new National Curriculum has been developed. This module aims to help you understand the place of developing design skills including designing and developing practical experience by working through practical examples to use in the classroom. The resource contains a PowerPoint presentation, presenter session notes, appendices, handouts and associated support...
Inspired by Industry JCB, Inspired by Industry: JCB This context has been put together to allow for a range of opportunities for students to explore the causes and effects of pollution in the environment and to design solutions to combat pollution. The context is adaptable to a wide range of applications such as waste collection, management and disposal. Some outcomes are likely to be conceptual and may not be fully working. For example, a waste compactor may focus on the mechanical operation and a simple test rig may be appropriate to test and evaluate the process. Log in...
Projects on a Page Sample 2023, Projects on a Page Sample First published 2013; updated 2023 A sample of the Projects on a Page planning resource. This has all the planning for teaching Levers and Linkages for children in Years 3/4. Projects on a Page – Instant CPD The basis for this scheme of work is a series of over 20 ‘project planners’ that give scope for teachers to use their creativity and professional judgment, whilst ensuring the quality, integrity and rigour of children’s learning. Each planner is accompanied by useful sketches...
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