577 results found for your search "preparing schemes of work"
Design Waves pack of six, Design Waves A series of teaching resources exploring influential design movements and the context in which they emerged. First Published 2016 Ages 14-18 This set of six PowerPoint based resources is intended to provide KS4/5 students with a background knowledge of different design movements, the context and conditions from which they emerged, examples of their output and the influences they have had upon other designers and movements in the 20th and 21st Centuries. Some of the movements are more closely aligned with the arts...
Primary Progression posters, Primary Progression PostersSeptember 2016 A set of five posters outlining the progression from Key Stage 1 through Early Key Stage 2 and Late Key Stage 2 in the areas of Designing, Making, Evaluating, Technical Knowledge and Cooking and Nutrition. Progression frameworkThe revised National Curriculum was introduced in September 2014 without levels or level descriptions. In response the Association worked with the Expert Subject Advisory Group (ESAG) for D&T to develop the Progression Framework. The Framework provides steps for progression in children’s knowledge, understanding and skills. These include, but go beyond, the...
Annotated Programme of Study – Key messages, advice and explanatory notes for schools - PDF copy, Annotated Programme of Study – Key messages, advice and explanatory notes for schools PDFcopy In the period leading up to September 2014, the Association provided detailed advice and support to help members implement the new requirements. The initial resources are geared towards helping schools get to grips with the new curriculum. Perhaps the best place to start is the annotated version of the programmes of study – the booklet has been produced by the D&T Expert...
Crumble Universal Buggy (CUB), Crumble Universal Buggy (CUB) Used as a drawing buggy, this is a great introduction to controlling robots. Challenges can include drawing geometrical shapes, repeating patterns or get mathematical and work out the link between the program and what the buggy is doing. We highly recommend using the buggy with a white board marker on a surface that can be cleaned to allow for experimentation. Using the line follower or ultrasonic module allows investigating and programming autonomous vehicles. The kit includes: ...
Skills for Industry - Jaguar Land Rover, Skills for Industry – Jaguar Land Rover First published 2018Ages 11-14 The Skills for Industry programme provides an opportunity to link secondary schools with a local industry partner to help Design and Technology teachers to develop and teach the industry-relevant knowledge and skills needed by the industry partner. In this activity, JLR will bring real life experience into the classroom, and aim to develop problem solving skills in the pupils who will be presented with a challenge to develop a prototype eCar System for future digital controlled...
Skills for Industry - UnPS, Skills for Industry – Sketch Up & Surveying with UnPS First published 2017Ages 11-14 The Skills for Industry programme provides an opportunity to link secondary schools with a local industry partner to help Design and Technology teachers to develop and teach the industry-relevant knowledge and skills needed by the industry partner. The PowerPoint and associated SketchUp and Word files are a record of the project that took place in 2017 but also provide materials to adapt for use in your school. This project has a scheme...
Using and understanding 3D printers in schools - Key Resources, Using and understanding 3D printers in schoolsAges 11-14 yearsFirst published 20143D printers are fast becoming commonplace in rapid prototyping and manufacturing and are proving to be essential tools for testing and realising designs in product design. Since the introduction of stereo-lithography in the 1980s the idea of being able to print out designs from CAD programmes and scanned images has captured the imagination of people in the design industry and wider world. Recent technological developments have made 3D printers an affordable tool for schools and many have...
Bio Bags, Bio Bags11-14 YearsFirst published 2010 A project that has been run twice across the South West with a mixed KS3 group of 18 pupils from three different schools in Cornwall involved a one day visit to the Eden project. The emphasis was on pupils developing creative ideas (stimulated by biomimicry), to design bags for use at the location. The project could equally have been run at a local garden centre, botanical garden or park. On site, the pupils interviewed specific bag owners about the features of bags people use. To ensure that the project...
Designing with textiles, Age 7-11 yearsFirst published 2011 Designing with textiles.This resource is aimed at older primary children who have had some previous experience of working with fabrics. It will help them generate and develop practical, functional ideas and make models and mock ups to test their design thinking. It will also help them to make patterns, templates and/or nets (using a computer if appropriate), improve their making skills (cutting and joining fabrics) and then evaluate their product in use. What the children make can either be focused on a particular product or more open-ended (e.g. textile...
Successful STEM, First published 2012 These resources include five projects which aim to inspire D&T and Science teachers to run collaborative projects between the two subjects and ensure that you can successfully deliver a STEM project to enhance the learning of your students. These examples were first taught by D&T teachers, however all rely on knowledge, resources and equipment from Science departments. Each has an introductory page, summaries of the D&T, Science and Maths aspects covered, details of the project and the school’s experience of planning an delivering it. ...
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