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1019 results found for your search "Planning GCSE D&T Through a Textiles Lens"

In Conversation with David O'Coimin

CEO of Do Company, David O'Coimin, Podcast brought to you by The Design and Technology Association in partnership with The Edge Foundation. Listen now. David is the founder and CEO of Do Company, a company founded in 2016 to "Deliver smart solutions to the challenges posed by rapidly changing living and working environments". He describes himself as a digital nomad and a serial entrepreneur. In this podcast, he talks us through his journey from school in rural Ireland to becoming a product designer, social visionary, and successful entrepreneur. Do Company is about product...

What is Inspired by Industry?

Free KS3 Resources, ‘Inspired by Industry’ is a set of design contexts to address the ever-changing needs of the Design and Technology curriculum. Rather than take a ‘project-driven approach to designing and making, they each start with a real-world design context provided by an industry partner of the Design & Technology Association. The contexts are authentic to the companies providing them with opportunities for teachers to use these with students. All follow a common design-thinking approach shown below. The contexts are editable and are a starting point for you...

PATT40: A Celebration of Innovation and Education

PATT40: A Celebration of Innovation and Education, Design and Technology Association's attendance at PATT40 The Design and Technology Association recently marked its commitment to fostering innovation and excellence in design and technology education by exhibiting at the 40th edition of the Pupils' Attitudes Towards Technology (PATT) conference, commonly referred to this year as PATT40. This conference encompasses discussions, research papers, insights, and progressive ideas around D&T and wider STEM education. Understanding PATT40 The PATT conference series has served as a global platform for educators, researchers, and professionals passionate about technology education...

Using brand scenarios to generate ideas

Using brand scenarios to generate ideas, Age 11-14 yearsFirst published 2012 In this resource students are encouraged to name the attributes of common brands, identifying their ‘brand personality’ on a Look, Think, Speak diagram. They can then clearly see how the brands’ attributes have been communicated through the brand’s packaging, advertising and promotional events. They are then given scenarios, such as, ‘If Innocent Smoothies were to design a post-office what would it be like?’ The creative ideas that emerge give students more confidence to experiment when starting their own project. By using the same technique,...

Materials handling pack - Timbers MSK-604

Materials handling pack - Timbers MSK-604, Materials handling pack – Timbers MSK 604 First released 2018Ages 11-16 This pack of samples helps students get a feel and understanding of different timbers and their applications in product design. The pack contains 13 different samples of timbers and a leaflet summarising the properties and uses of each. Samples: Beech Oak Ash Mahogany / Sapele Balsa / Jelutong Tulipwood Pine Cedar Birch Ply Chipboard MDF Veneered Board Prices include vat and postage.This product is not on sale using Curriculum Credits. Packs containing samples of...

Materials handling pack – Metals MSK 602

Materials handling pack – Metals MSK 602, Materials handling pack – Metals MSK 602 First released 2018Ages 11-16 This pack of samples helps students get a real feel for different metals and understand their applications in product design. The pack contains 12 different samples and a leaflet summarising the properties and uses of each. Samples: Mild steel Cast iron Stainless steel High carbon steel Aluminium Copper Gold Titanium Brass Pewter Magnesium Solder Prices include vat and postage. This product is not on sale using Curriculum Credits. Packs containing samples of...

Designing 127

Designing 127, Designing 128 Summer 2024 Designing magazine is a showcase for excellence in design across all phases of education, from primary schools to universities, and in commercial and industrial design. Its regular features include interviews with top designers in product design, architecture, engineering, fashion design, food, etc and includes examples of the best work taking place in schools in the UK and across the world. Designing is an inspiration to all budding designers, as well as being informative and challenging in the ideas it includes. Designing is delivered to Design and Technology Association members as part...

Paul Anderson

Paul Anderson, Paul has significant experience of helping teachers, departments and schools improve their pupils’ attainment. When he was Head of Technology in one of the most challenging schools in the country, his students achieved outstanding value added. Importantly, he continues to work part-time as a teacher, so he has direct current experience of what is effective in the classroom. Paul has significant experience working for two exam boards in a range of roles, including Chief Examiner, Principal Moderator and Chair of Examiners for a range of different qualifications. He has also been involved in...

Pneumatic systems - Make a Mascot

Pneumatic systems - Make a Mascot, Pneumatic systems - Make a Mascot Years 3/4Age 7-9 yearsFirst published 2012 In this project children use pneumatics to design and make a mascot suitable for an opening celebration of an event such as a school-based version of the Olympics. They research a range of countries represented at the event and develop ideas that reflect the diversity of each country’s identity. The children explore the nature of pneumatic systems and how these can be incorporated into a design for a mascot, which they then make...

Mechanisms with a message

Mechanisms with a message, Age 9-11 YearsFully updated 2020 In this project children learn to make a moving message operated by a cam mechanism. The choice of message depends upon the children identifying a user and purpose but it might be linked to other school learning or issues such as healthy eating or keeping the school tidy. They explore different types of movement through investigating mechanisms and learn to construct flat cam mechanisms with lever and slider followers. They learn how a simple cam can be used with a lever or

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