975 results found for your search "Planning to teach the new GCSE in design and technology"
GCSE Key Resources: Teaching for the Contextual Challenge, D&T GCSE Resources Teaching for the Contextual Challenge Enabling you to prepare your students to engage in user-centred iterative designing Ages 14-16First published 2016Updated 2018 This resource is aimed at supporting teachers to develop their subject knowledge in the area of context centred designing, in readiness for delivering the GCSE in Design and Technology. It forms part of a set of CPD resources aimed at modernising your design and technology curriculum...
GCSE Key Resources: Control Systems Teacher Training PowerPoints, D&T GCSE Resources Control Systems Teacher Training PowerPointsEnabling you to teach your students to build control technology into their designs Ages 14-16First published 2016This resource is aimed at supporting teachers to develop their subject knowledge in the area of control systems, in readiness for delivering the GCSE in Design and Technology. It forms part of a set of CPD resources aimed at modernising your design and technology curriculum at a time when...
A network of Ambassadors drawn from government, industry, cultural institutions and education keen to champion and support Design and Technology and Engineering education., Design and Technology Ambassadors
Primary Self Review and D&T Mark, Why the Primary Self-Review Framework? All schools are required to complete an annual self-review. This generally requires primary and secondary Design and Technology Subject Leaders to provide information to their Senior Management Team. The process of collecting this information can be demanding and you may not have access to resources that support the process adequately. Our Self-Review Framework and Design and Technology Mark has been designed to address this need. The Self-Review...
Everyday Design Heroes, Age 9-11 yearsFirst published 2011Updated 2021 This classroom display poster is designed to stimulate older children to think about the amazing world of designed and made products. Items featured on the poster include a coat hanger, a thermos flask, sticky notes, a ball point pen, an egg box, a pencil, bubble wrap and Velcro. Where do these great ideas come from? Can they match the product with the product description? You might want to use this as a stimulus for a designing project, getting children
Reimagining Design and Technology Report, Download The Vision Paper, entitled "Reimagining D&T," has been created after a series of face-to-face and online teacher consultations in nine cities across the country. Teacher feedback helped to outline key proposals, recommendations and calls for action from the government. , Reimagining Design and Technology Report - Our Vision
Plight of Design and Technology Education, We were fortunate to be involved in a recent article concerning the plight of design and technology education featured in The Observer. Since the release of the Observer article, the story has garnered a lot of attention and found its way into other press outlets, including Dezeen. The UK's Design Council has announced an upskilling target to prepare one million designers for the green transition, starting with a call to...
Product Design Early KS3 Year 7 - Technology in Society – Eco Design, Product Design Early KS3 Year 7 - Technology in Society – Eco DesignThis helps students to understand what eco design is, how it affects product design, and ways to reduce the effect of design on the environment. It comes with a set of eco-impact cards and has video links to different approaches to reusing and recycling products. There is the option to design and...
GCSE Key Resources: Designing in Contexts classroom teaching resource, Designing in Contexts classroom teaching resource Ages 14-16First published 2017 This D&T GCSE Key Resource is based on five separate classroom activities that can be delivered consecutively or as separate lessons, where appropriate. The topics for each activity are: Designing in context Exploring the situation Identify the needs and wants of people 1 & 2 Develop design ideas to meet users’ needs and wants Evaluate existing products It includes a PowerPoint presentation that can...
Product Design Late KS3 Y9 Technology in Society - Evolution and the future, Product Design Late KS3 Year 9 - Technology in Society – Evolution and the futureStudents learn how to evaluate products and how and why they have changed over time, developing an understanding about the relationship between evolution and design. It also looks at biomimicry and how it is affecting design. Includes video links and challenging questions for students.This updated set of Key Resources for Product Design has...
Choose an option to filter your search results.
All results (975) Shop products (293) Events (97) News (120)