1158 results found for your search "Preparing schemes of work for KS3 and 4 fit for the new Design & Technology GCSE 2017"
Product Design Mid KS3 Y8 Mainly Designing - Analyse that, Product Design Mid KS3 Year 8 - Mainly Designing – Analyse thatStudents explore and evaluate the work of others through technical analysis of products. They can then design products that are an improvement upon a current product, or design something that takes the best features and combines them. Function and form are both areas for development within this unit.This updated set of Key Resources for Product Design has been fully...
Design Innovation, Age 11-16 yearsFirst published 2013 This project is aimed at Key Stage 3 and 4 students studying product design and consists of six lessons of one hour each. It focuses on critical assessment, research and using results to develop and communicate ideas. There are many approaches to innovation in product design to stimulate ideas, from models, a critical examination of existing products, real or imagined; to sessions including Hothousing, Crowd Sourcing and Open Sourcing concerned with generating and gathering ideas and opening...
Transition in design and technology, This E-Learning course aims to raise awareness of the issues surrounding key stage 2 to key stage 3 transition and suggests some solutions that teachers can implement both within design and technology but also using the multi-faceted and problem-solving nature of design and technology across the school.Objectives: To consider possible solutions and strategies to aid transition we first need to review the problems that children face. To work through some strategies...
GCSE Key Resources: Teaching for the Contextual Challenge, D&T GCSE Resources Teaching for the Contextual Challenge Enabling you to prepare your students to engage in user-centred iterative designing Ages 14-16First published 2016Updated 2018 This resource is aimed at supporting teachers to develop their subject knowledge in the area of context centred designing, in readiness for delivering the GCSE in Design and Technology. It forms part of a set of CPD resources aimed at modernising your design
Blueprint 1000®, The initiative engages industry partners, who are keen to actively connect with schools and play a major part in offering high quality teacher CPD and ongoing real-world support, for teachers and pupils. The aim, in connecting industry with education, is to help contextualise and further your subject-knowledge to ensure lessons are relevant and up-to-date for your students as they leave education and enter the workplace. Ultimately, we will be working with teachers, pupils and industry to build an inspiring, innovative
Primary curriculum – are you well connected?, The first thing to be clear about is the difference between the ‘what’ and the ‘how’ of the primary curriculum. Although compulsory content is specified in the NC programmes of study, how this is organised and taught remains a matter for schools, so there is no reason for schools to stop making helpful connections between subjects. The best primary practice includes a blend of rigorous discrete subject teaching and equally effective cross-curricular links, with both approaches...
Product Design Early KS3 Y7 Mainly Making - Signs, Product Design Early KS3 Year 7 - Mainly Making – SignsIn this, students explore the importance of designing an authentic, real-context product for a client to meet their specific needs, and design and make a scaled down shop sign from acrylic, using a laser cutter. The PowerPoint resource includes video instruction on using 2D Design software and information on typography, designing logos, and producing a design specification and using a laser cutter to guide...
Curriculum, Different countries have their own specific national curricula. Yet all seek to develop children and young people’s practical designing and making ability, and their creativity in solving real and relevant problems. Studying Design and Technology includes the use of a broad range of knowledge, skills, and understanding, and prompts engagement in a wide variety of activities. Pupils design and make products that solve real and relevant problems within a variety of contexts. Through evaluation of past and present...
GCSE 2019-20 Contextual Challenges Published, Andy Mitchell reflects on the publication of the new GCSE Contextual Challenges that comprise 50% of the mark in the recently introduced Design and Technology GCSE. It’s been interesting to read the next batch of GCSE Contextual Challenges published this week by the Awarding Organisations (AO). The 1st of June has now become a much-anticipated and key date in the D&T annual calendar of events. I’ve been delighted by...
Textiles Late KS3 Yr 9 Mainly Designing - Paratriathlete Design Challenge, Textiles Late KS3 Year 9 - Mainly Designing – Para-triathlete Design ChallengeUsing the example of a para-triathlete, students are encouraged to produce relevant research and a design specification, adapting current wetsuit designs. The unit looks at different materials and encourages working in teams to present solutions.This updated set of Key Resources for Product Design has been fully refreshed and new titles added, providing teachers of Years 7, 8 and 9 with...
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