921 results found for your search "Planning and Delivering D&T Contextual Challenge"
Health and Safety, Teaching Design and Technology presents both a challenging and an exciting experience, yet where teachers work needs to be a safe and secure environment. Best practice comes from staff who are knowledgeable about relevant aspects of Health and Safety and who, as a result, feel confident in managing and maintaining a healthy and safe workplace. Well-qualified staff are empowered to identify hazards and assess risks, and can quickly determine how best to minimise, remove, or control such risks within an educational environment. Are...
Celebrate Earth Day with Free Resources to Support Sustainability in D&T, This Earth Day is the perfect opportunity to reflect on the role that design and technology can play in building a more sustainable future — and to inspire students to think critically about the impact of the products they create and use. Whether you're looking to update your own knowledge, refresh your teaching, or spark new conversations in the classroom, there are a range of free, high-quality resources available to support you. Explore the E-Learning Course The online course Embedding...
Are you really teaching D&T? and D&T Principles guidance, Are you really teaching D&T? and D&T Principles guidanceAges 5-11 One of the main aims of the programmes of study for D&T is to clarify the nature of the subject. It is important to check that the D&T you are teaching is genuine D&T, particularly when linking it to other subjects or cross-curricular topics. This PowerPoint will help you decide whether the projects you are teaching have the necessary ingredients to be design and technology and the accompanying guidance will help you evaluate medium...
Visual Language Resource Pack, Visual Language Resource Pack11-14 yearsThis pack explores the visual language of products and illustrates the visual elements and principles of design which designers use, either consciously or subconsciously. Contains pdfs of over 130 pages of vivid, inspired ideas and a 32 slide PowerPoint presentation. Developed by DMC Cornwall Learning in 2005 these have proved popular and effective tools to develop students’ design skills.This pack contains:• A PowerPoint presentation which explains the key features of both visual elements and principles of design• Over 75 visual elements...
Upcycling, First published 2012 This resource is a great way of reusing old products that would normally be thrown away and to raise students’ awareness of upcycling waste products in an innovative and enterprising way. It considers the themes of sustainability and enterprise – designing, making and marketing desirable, quality products from recycled materials. Most children at some point have made a puppet out of an old sock or a rocket or car out of an old kitchen roll, plastic milk bottle etc. The aim of this project is to take that concept to a...
D&T Primary Clickable Progression Framework KS1 & 2, Design and Technology ‘Clickable’ Progression Framework – KS1 and 2Years 5-11First published 2016The D&T Progression Framework was developed by the Design and Technology Association in collaboration with the National Curriculum Expert Group for D&T and is available as a pdf version for KS1 and 2 and for KS1, 2 and 3. This ‘clickable’ version of the framework for D&T at Key Stages 1 and 2 links to the Association’s popular Projects on a Page scheme of work. It extends the original framework...
Key events and individuals (designers, engineers and chefs in primary D&T), DT: What will you be? Session Content: A talk that will enable you to inspire young people to shape their own futures and change the world. Drawing on real life examples from disciplines such as engineering, architecture, food technology, textile design and computer coding, we meet some of the best thinkers and designers from the past and present. Learning Outcomes: We will also investigate what personal qualities these innovators share, how they use them...
This award sponsored by OnePlanet recognises a business’s outstanding contribution to design and technology education through its ongoing relationship and activities with an individual school or group of schools. The successful business needs to demonstrate how their engagement with pupils has enriched the curriculum offer in design and technology for the engaged school(s). Evidence provided by a nominated Industry could include: Positive relationships with a school through schemes like Blueprint 1000, that have resulted in reciprocal relationships, involving pupils and school representatives Because of the nature of the...
INSET at Abbey Infant School, Paul Woodward, Design & Technology Association Curriculum Consultant, recently conducted a highly informative INSET session at Abbey Infant School, focusing on essential aspects of the design and technology curriculum. Aims Teachers aimed to understand how prototyping fits into the design process, explore ways to check out existing products and designers, learn about coming up with ideas, and figure out how to evaluate and assess things. The bespoke training also included coverage of the health and safety implications of D&T within the primary sector. The...
Let's Look at Vehicles, Let’s Look at Vehicles EYFSAges 3-5 years These resources encourage younger children to take a closer look at wheels and wheeled vehicles. It includes two PowerPoint presentations in which children look at pictures of a range of wheels with discussion prompts, and another inviting them to design a vehicle for an alien of their choice, including stages of investigating, designing, making, finishing and evaluating. There is an accompanying vocabulary list and lesson planning for four lessons. NB: The resource pre-dates the 2012 changes to the EYFS Statutory Framework...
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