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2024 D&T Excellence Awards Winners, The Design and Technology Association Excellence Awards started in 1999 by the Design and Technology Association Trustees and it give recognition to individuals nominated by their colleagues or teachers for their inspirational contribution towards design and technology. This prestigious awards ceremony took place on Friday 11th October 2024 at The British Motor Museum, Gaydon. Congratulations to all our winners! The Autodesk Excellence Award for Outstanding Secondary Subject LeadershipSimon Hooker, The Bishops' Blue Coat C of E High School, Great Boughton, Chester The Enginuity Excellence Award for Outstanding Primary Subject LeadershipAmanda...
KS3 D&T Learning Planner and Assessing Without Levels – Teacher Guide, KS3 D&T Learning Planner and Assessing Without Levels – Teacher Guide and Resource BankFirst published 2015; updated 2016 This free guide and associated tools have been produced to support design and technology teachers in developing practice in school. It has been designed to enable you to use the provided KS3 learning programme or to part-populate your own. The resource comprises a Key Stage 3 plan for D&T learning, planning and auditing tools, and guidance on using the D&T Association Progression Framework and associated D&T...
Inspired by Industry: Community Clothing, Inspired by Industry: Community Clothing This context has been developed to give students the opportunity to explore sustainability, materials and manufacturing within the fashion and textiles industry, using Community Clothing as the industry partner. The focus is on the challenge of designing plastic-free trainers, but the context is intentionally open so schools can adapt or extend it to suit their curriculum priorities. While the brief centres on footwear, students may choose to focus on a specific element of a trainer, such as the sole, upper or fastening system, or broaden the...
Inspired by Industry: Belazu, Inspired by Industry: BelazuThis context has been developed to give students opportunities to explore food cultures, flavours and ingredients, using Belazu as an industry partner. While Belazu is an ingredients company, the context is deliberately open and can be approached in different ways, either through designing complete dishes or by focusing on the development of individual ingredients such as sauces, pastes or marinades. Students are encouraged to draw inspiration from British food traditions while also exploring and celebrating flavours from the Middle East and Mediterranean. The context lends itself to practical experimentation, taste testing...
Maker Bundle (Chompsaw, table accessories, workbook, hole punch and scoring tool), Please note that UK Orders will not be shipped until 30th March 2026.The ChompSaw is a fantastic machine that allows even the youngest pupil cut cardboard (and some other materials) with ease. The unique cutting system keeps fingers, hair, and clothes safe while allowing learners to get hands-on with cutting cardboard shapes without the need for knives or other potentially dangerous tools. Ideal for primary D&T, but also relevant and useful for SEND and/or secondary departments too. It’s an ideal transition from hand tools to machinery, helping to develop...
Inspired by Industry Pentagram, Inspired by Industry: PentagramThis context invites students to explore how success can be recognised through the design of awards and trophies, inspired by Pentagram’s work on the UEFA Europa Conference League Trophy. Pupils follow a full design–make–evaluate process, from empathising with users to developing and prototyping ideas in CAD or with physical models. They can investigate form, symbolism, ergonomics, and materials, as well as rapid prototyping processes such as 3D printing or casting. Creative freedom is encouraged alongside technical skills in visual communication, modelling, and user-centred design, with opportunities to test concepts virtually or physically. The...
SEN Communication Symbols, This comprehensive resource of accessible symbols has been created in conjunction with Widgit, a symbol-based language used predominantly for people with learning disabilities. This is an excellent resource for teachers wanting to make accessible materials for their D&T rooms and teaching/learning resources. It uses pictorial symbols, either as an alternative to text or to accompany it. The resource adds visual support to the printed word, opening up the world of information to those who may otherwise be excluded from it. These can also be used in mainstream schools to reduce EAL language barriers, enable independent...
Projects on a Page: Early Key Stage 2 Pack of Nine Planners, New planner for 2023 Year 3-6 The Key Practitioners- focuses on a selection of recommended key individuals from across the design and technology specialisms. This is focused for KS2 but can be delivered at any time across those year groups. The planner gives your ideas for how you can incorporate key individuals into your planning and units of work as well as giving you an overview of each of the recommended individuals so as to help you select the most relevant practitioner for your planning and also...
Systems and Control Mid KS3 Y8 Design and Make - Scent Emitting Device - Aroma Fan, Design and Make – Scent Emitting Device – Aroma FanStudents analyse existing products to understand how they function and that products can incorporate elements of control. They will investigate and experiment with timing circuits and consider factors influencing designs. Using sketching, 3D modelling and electronics or control systems they construct or model a product using suitable materials, electronic components and techniques. Teachers can adapt this as a Mainly Making activity using the supplied files and support materials.This updated set of Key Resources for...
Designing with textiles, Age 7-11 yearsFirst published 2011 Designing with textiles.This resource is aimed at older primary children who have had some previous experience of working with fabrics. It will help them generate and develop practical, functional ideas and make models and mock ups to test their design thinking. It will also help them to make patterns, templates and/or nets (using a computer if appropriate), improve their making skills (cutting and joining fabrics) and then evaluate their product in use. What the children make can either be focused on a particular product or more open-ended (e.g. textile containers)...
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