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1052 results found for your search "Planning and Delivering D&T GCSE Compulsory Content"

KS3 D&T National Strategy Module 2: Planning as a team

KS3 D&T National Strategy Module 2: Planning as a team, Key Stage 3 D&T National Strategy: Framework and training materialsModule 2: Planning as a team to teach the Framework objectivesFirst published 2004 The KS3 National Strategy (2004) provided the framework for teaching D&T and is the basis from which the new National Curriculum has been developed. This module looks at how to use the framework in teams and across groups of teachers to review teaching and plan for improvement in delivering D&T as a coherent subject. The resource contains...

Promoting Inclusivity in D&T at RNIB Webinar

Promoting Inclusivity in D&T at RNIB Webinar , The Royal National Institute of Blind People (RNIB) recently welcomed our Curriculum Consultant Lol Conway for an engaging and insightful webinar on inclusivity in D&T education. The session explored practical strategies to make D&T classrooms more accessible for students with visual impairments, ensuring all learners can fully engage with creative and technical learning. Lol, an experienced educator and advocate for inclusive D&T teaching, highlighted the importance of tactile learning, adapted tools, and sensory-friendly classroom environments. Key topics included health and safety adaptations, the use...

Let's Look at Products

Let's Look at Products, Let’s Look at Products EYFSAges 3-5 years This resource focuses on children investigating and evaluating products. It includes three PowerPoint presentations with examples of cups, slippers and cutlery, but practitioners should use these as starting points and adapt the resource to include products that would engage their children. There are many ways in which the activities could be implemented: they could be used to develop communication and language skills and PSE development; perhaps linked to a topic such as Ourselves, Myself or Things we Use; or they could be...

Inspired by Industry Pentagram

Inspired by Industry Pentagram, Inspired by Industry: PentagramThis context invites students to explore how success can be recognised through the design of awards and trophies, inspired by Pentagram’s work on the UEFA Europa Conference League Trophy. Pupils follow a full design–make–evaluate process, from empathising with users to developing and prototyping ideas in CAD or with physical models. They can investigate form, symbolism, ergonomics, and materials, as well as rapid prototyping processes such as 3D printing or casting. Creative freedom is encouraged alongside technical skills in visual communication, modelling, and user-centred design, with opportunities to test concepts...

Building Services Engineering

Building Services Engineering, These resources have been developed with the support of CIBSE Patrons at the Chartered Institution of Building Services Engineers, to to help students understand roles and career paths into the industry. They include video case studies of five engineers with different roles, an introductory video, background information, and a series of PowerPoint based challenges for late Key Stage 2 and Key Stage 3 pupils in which they develop solutions in related areas. In these the five engineers are presented as cartoon characters, each offering a challenge to: • turn a playing field shelter into...

Aeronautical Engineering

Aeronautical Engineering, These resources have been developed with the support of the ERA Foundation, to help students understand roles and career paths into design and manufacturing, with aeronautical engineering as the main context. They include eight video case studies of engineers with different roles, a teacher guide and a series of PowerPoint based challenges for Key Stage 3 students. In these the eight engineers are presented as drawn characters, offering challenges to: Understand the principles of flight by making a glider that flies the furthest Powered flight: adding power to make it...

Consultants

Consultants, Our D&T Independent Consultants offer a range of services on an independent, commercial basis. We also work alongside Local Authority Consultants employed by and confined to working within a Local Authority. Consultant members offer a range of services in support of design and technology practitioners and often work with the Association on a variety of D&T projects. Suitably qualified and experienced design and technology consultants can apply to become a Registered Design and Technology Health & Safety Consultant (RDTHSC), enabling them to provide training and accreditation to the D&T Association standards, working...

Mechanisms with a message

Mechanisms with a message, Age 9-11 YearsFully updated 2020 In this project children learn to make a moving message operated by a cam mechanism. The choice of message depends upon the children identifying a user and purpose but it might be linked to other school learning or issues such as healthy eating or keeping the school tidy. They explore different types of movement through investigating mechanisms and learn to construct flat cam mechanisms with lever and slider followers. They learn how a simple cam can be used with a lever or a slider to control movement,...

Widgit symbols

Teacher Toolkit Tuesday - Widgit symbols to support inclusive D&T teaching, Widgit, a leader in symbol-based communication tools, along with the D&T Association, have developed a comprehensive set of downloadable symbol resources designed to support students with special educational needs and disabilities (SEND). These visual tools help make learning in design and technology more accessible and meaningful, not only for pupils with SEND, but also for those with English as an Additional Language (EAL) or other learning barriers. Visual support that unlocks learning Symbols offer an effective way to reinforce understanding, particularly...

Using brand scenarios to generate ideas

Using brand scenarios to generate ideas, Age 11-14 yearsFirst published 2012 In this resource students are encouraged to name the attributes of common brands, identifying their ‘brand personality’ on a Look, Think, Speak diagram. They can then clearly see how the brands’ attributes have been communicated through the brand’s packaging, advertising and promotional events. They are then given scenarios, such as, ‘If Innocent Smoothies were to design a post-office what would it be like?’ The creative ideas that emerge give students more confidence to experiment when starting their own project. By using the same technique, students can...

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