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1105 results found for your search "Planning and Delivering D&T Contextual Challenge"

In Conversation with Sophie Harker

BAE Systems Graduate Scheme, Sophie Harker, Designed for Life podcast brought to you by The Design and Technology Association in partnership with The Edge Foundation and PTC Onshape. Listen here What happens when on a family holiday to California, you pop into the Kennedy Space Centre as a sixteen-year-old and there and then decide that you want to go to space?In Sophie Harker's case, you come back and get your head down to achieving academically what you are capable of. A love of Mathematics led to a Masters Degree course at Nottingham,...

Mechanisms with a message

Mechanisms with a message, Age 9-11 YearsFully updated 2020 In this project children learn to make a moving message operated by a cam mechanism. The choice of message depends upon the children identifying a user and purpose but it might be linked to other school learning or issues such as healthy eating or keeping the school tidy. They explore different types of movement through investigating mechanisms and learn to construct flat cam mechanisms with lever and slider followers. They learn how a simple cam can be used with a lever or a slider to control movement,...

KS3 D&T National Strategy Module 2: Planning as a team

KS3 D&T National Strategy Module 2: Planning as a team, Key Stage 3 D&T National Strategy: Framework and training materialsModule 2: Planning as a team to teach the Framework objectivesFirst published 2004 The KS3 National Strategy (2004) provided the framework for teaching D&T and is the basis from which the new National Curriculum has been developed. This module looks at how to use the framework in teams and across groups of teachers to review teaching and plan for improvement in delivering D&T as a coherent subject. The resource contains...

Sustainability Series Bill Amberg Studio

Sustainability Series: Sustainable furniture collection offers inspiration for the classroom, Bill Amberg Studio has partnered with Knepp Estate, home to one of the UK’s most innovative rewilding projects, to create a sustainable furniture collection for the estate’s café and farm shop. Beyond craftsmanship and ethical sourcing, this collaboration offers design and technology teachers a real-world example of circular economy principles and material-led design. Circular economy and material-led design The collection is crafted entirely from materials sourced on the estate, including leather from free-roaming cattle and deer

Using brand scenarios to generate ideas

Using brand scenarios to generate ideas, Age 11-14 yearsFirst published 2012 In this resource students are encouraged to name the attributes of common brands, identifying their ‘brand personality’ on a Look, Think, Speak diagram. They can then clearly see how the brands’ attributes have been communicated through the brand’s packaging, advertising and promotional events. They are then given scenarios, such as, ‘If Innocent Smoothies were to design a post-office what would it be like?’ The creative ideas that emerge give students more confidence to experiment when starting their own project. By using the same technique, students can...

Smart Manufacturing Week 2026

Smart Manufacturing Week 2026, Bringing smart manufacturing into the classroom Design and technology teachers play a vital role in helping students see how ideas move from concept to real-world production. With a growing skills gap in engineering and manufacturing, Smart Manufacturing Week 2026, taking place from the 3rd – 4th June at NEC Birmingham offers a unique opportunity to explore contemporary design thinking and bring those insights into the classroom. Real-world learning The Design & Engineering Expo showcases designers, engineers and manufacturers using materials, components and systems that link...

Teaching electronics in KS3 D&T

Teaching electronics in KS3 D&T, This course has been created to help all D&T teachers improve their confidence and understanding of electronics within design and technology at secondary schools. Course objectives: A basic understanding of electronic concepts. Basic knowledge of key components. Design methods suitable for KS3 & 4. By participating in this course, you will: Learn how to develop an electronic solution to a problem. Find ways to move forward for curriculum and skill development. Upon successful...

Primary Keywords

Primary Keywords, This resource includes an Excel document listing the key vocabulary for primary Design and Technology. It is organised into designing and evaluating, making and technical knowledge, cooking and nutrition, and tools and equipment as well as identifying words specific to KS1 and KS2. Alongside the Excel document there are a collection of key word mats created in PowerPoint that can be shown on the board, used in a display or downloaded, printed and laminated for use on the pupil’s tables. These are organised into the typical strands of technical...

Pneumatic systems - Make a Mascot

Pneumatic systems - Make a Mascot, Pneumatic systems - Make a Mascot Years 3/4Age 7-9 yearsFirst published 2012 In this project children use pneumatics to design and make a mascot suitable for an opening celebration of an event such as a school-based version of the Olympics. They research a range of countries represented at the event and develop ideas that reflect the diversity of each country’s identity. The children explore the nature of pneumatic systems and how these can be incorporated into a design for a mascot, which they then make and evaluate. ...

Promoting Inclusivity in D&T at RNIB Webinar

Promoting Inclusivity in D&T at RNIB Webinar , The Royal National Institute of Blind People (RNIB) recently welcomed our Curriculum Consultant Lol Conway for an engaging and insightful webinar on inclusivity in D&T education. The session explored practical strategies to make D&T classrooms more accessible for students with visual impairments, ensuring all learners can fully engage with creative and technical learning. Lol, an experienced educator and advocate for inclusive D&T teaching, highlighted the importance of tactile learning, adapted tools, and sensory-friendly classroom environments. Key topics included health and safety adaptations, the use...

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