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1110 results found for your search "Planning and Delivering GCSE Design & Technology"

2024 Year in Review

2024 The Year in Review, Stepping into 2025, let’s reflect on the incredible progress made in championing design and technology education nationwide. With your support, we’ve inspired creativity and innovation in classrooms, giving more young people access to this vital subject. Celebrating Achievements 2024 has been a year of impact, from hands-on learning experiences to collaborations with industry leaders. Schools have embraced new initiatives, equipping students with essential skills for the future. Together, we’ve driven meaningful change in education. Relive the Highlights Take a look back at the moments that...

Mechanisms with a message

Mechanisms with a message, Age 9-11 YearsFully updated 2020 In this project children learn to make a moving message operated by a cam mechanism. The choice of message depends upon the children identifying a user and purpose but it might be linked to other school learning or issues such as healthy eating or keeping the school tidy. They explore different types of movement through investigating mechanisms and learn to construct flat cam mechanisms with lever and slider followers. They learn how a simple cam can be used with a lever or a slider to control movement,...

Book Review The Inventor’s Workshop

Inspiring invention through story: The Inventor’s Workshop by Ruth Amos, Ruth Amos’s The Inventor’s Workshop offers design and technology teachers an engaging way to introduce invention, creativity and problem solving in the classroom. Blending storytelling with practical insight, the book supports pupils in understanding how ideas develop through curiosity, testing and improvement. The story follows a group of young friends who discover an abandoned workshop filled with tools, gadgets and blueprints from a mysterious inventor. Each chapter presents a new challenge, allowing pupils to build knowledge gradually while staying absorbed in the...

Smart mouthguards in rugby

Smart mouthguards in rugby, As the Six Nations Championship gets underway, rugby’s power and precision are on full display but behind the tackles, technology is helping make the game safer. Smart mouthguards, fitted with tiny sensors, are now giving players and coaches real-time data on impacts, offering a new layer of protection on the pitch. From design to innovation Creating a mouthguard that protects teeth, fits comfortably, houses sensors and transmits reliable data is a real-world design challenge. Engineers and biomechanists worked with World Rugby to set minimum standards...

Sustainability Series Bill Amberg Studio

Sustainability Series: Sustainable furniture collection offers inspiration for the classroom, Bill Amberg Studio has partnered with Knepp Estate, home to one of the UK’s most innovative rewilding projects, to create a sustainable furniture collection for the estate’s café and farm shop. Beyond craftsmanship and ethical sourcing, this collaboration offers design and technology teachers a real-world example of circular economy principles and material-led design. Circular economy and material-led design The collection is crafted entirely from materials sourced on the estate, including leather from free-roaming cattle...

Using brand scenarios to generate ideas

Using brand scenarios to generate ideas, Age 11-14 yearsFirst published 2012 In this resource students are encouraged to name the attributes of common brands, identifying their ‘brand personality’ on a Look, Think, Speak diagram. They can then clearly see how the brands’ attributes have been communicated through the brand’s packaging, advertising and promotional events. They are then given scenarios, such as, ‘If Innocent Smoothies were to design a post-office what would it be like?’ The creative ideas that emerge give students more confidence to experiment when starting their own project. By using the...

Primary Keywords

Primary Keywords, This resource includes an Excel document listing the key vocabulary for primary Design and Technology. It is organised into designing and evaluating, making and technical knowledge, cooking and nutrition, and tools and equipment as well as identifying words specific to KS1 and KS2. Alongside the Excel document there are a collection of key word mats created in PowerPoint that can be shown on the board, used in a display or downloaded, printed and laminated for use on the pupil’s tables. These are organised into the typical...

Teaching electronics in KS3 D&T

Teaching electronics in KS3 D&T, This course has been created to help all D&T teachers improve their confidence and understanding of electronics within design and technology at secondary schools. Course objectives: A basic understanding of electronic concepts. Basic knowledge of key components. Design methods suitable for KS3 & 4. By participating in this course, you will: Learn how to develop an electronic solution to a problem. Find ways to move forward for curriculum and skill...

KS3 D&T National Strategy Module 2: Planning as a team

KS3 D&T National Strategy Module 2: Planning as a team, Key Stage 3 D&T National Strategy: Framework and training materialsModule 2: Planning as a team to teach the Framework objectivesFirst published 2004 The KS3 National Strategy (2004) provided the framework for teaching D&T and is the basis from which the new National Curriculum has been developed. This module looks at how to use the framework in teams and across groups of teachers to review teaching and plan for improvement in delivering D&T as a coherent subject. ...

Pneumatic systems - Make a Mascot

Pneumatic systems - Make a Mascot, Pneumatic systems - Make a Mascot Years 3/4Age 7-9 yearsFirst published 2012 In this project children use pneumatics to design and make a mascot suitable for an opening celebration of an event such as a school-based version of the Olympics. They research a range of countries represented at the event and develop ideas that reflect the diversity of each country’s identity. The children explore the nature of pneumatic systems and how these can be incorporated into a design for a mascot, which they then make

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