1045 results found for your search "Contextual Designing in D&T: Foundations for Success"
Product Design Early KS3 Year 7 - Technology in Society – Eco Design, Product Design Early KS3 Year 7 - Technology in Society – Eco DesignThis helps students to understand what eco design is, how it affects product design, and ways to reduce the effect of design on the environment. It comes with a set of eco-impact cards and has video links to different approaches to reusing and recycling products. There is the option to design and prototype a new product reusing waste items.This updated set of Key Resources for Product Design has been fully refreshed and...
Preparing for the new Design and Technology GCSE Contextual Challenge, The new Design and Technology GCSE for first examining in 2019, brings with it a significant change with the requirements of the coursework element, now called the non-examined assessment component. Although the component now accounts for 50% rather than 60% of the overall marks, this is still obviously a vital element of the assessment process and one that is understandably causing some anxiety in schools. The D&T Association is working along with the Awarding Organisation’s, to provide support and make sure...
Design Icon - Jaguar E-Type, A design classic to inspire your classroom When Jaguar unveiled the Jaguar E-Type in 1961, it marked a turning point in automotive design and engineering. Building on the success of the Jaguar D-Type at the 24 Hours of Le Mans, the company set out to create a high-performance road car that would capture both speed and style. The result was a vehicle that quickly gained international recognition. Capable of reaching speeds of up to 150mph, the E-Type combined cutting-edge engineering with striking aesthetics. Its innovative use of a...
The Iterative Design Process, We advocate the iterative design process developed by the Technology Research Unit at Goldsmiths College in the early 90s as a model for schools. Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process. Based on the results of testing the most recent iteration of a design, changes and refinements are made. , The Iterative Design Process
Design Curriculum Units, These downloadable member-only units cover a range of aspects of evaluation. These units will be regularly developed and added to, creating a broad suite of resources to use in the classroom. Design Thinking - this unit guides through a structured yet flexible problem-solving process that emphasises creativity, empathy, and innovation and the development of key skills like user-centred thinking, collaboration, critical analysis, and iterative design. Modelling - this unit introduces different forms of modelling, both physical and digital, exploring their purposes, advantages, and limitations in product design, including the use of...
Subject Lead of Design, Daniel Pledger, Daniel Pledger is Subject Lead for Design & Technology at Simon Langton Boys’ Grammar School, with over 20 years in education and a background in product engineering and design. He has grown GCSE and A Level uptake, built a broad, industry-connected curriculum, and led national and international STEM success. A collaborative leader and mentor, he champions inclusive, high-achieving design education. Location: Canterbury, Kent
Rebecca Topps at Bulletproof Design, The night before, the nerves are kicking in along with the realisation that I had not stepped into the design world for over twelve years. Bulletproof is a design agency who help brands grow through powerful sensory brand worlds, intelligent branding and guardianship, inspiring packaging design and more. They have worked with brands all over the world and have offices in four countries. Would they expect me to be amazing at Photoshop? Or be able to sketch twenty different ideas in minutes? All these thoughts raced through my mind! I hit...
Product Design Mid KS3 Y8 Design and Make - Table centrepiece, Product Design Mid KS3 Year 8 - Design and Make – Table centrepieceStudent design and make 'anything that is used within the context of a table’, ranging from methods of illumination, condiment and menu holders, vases or bud holders, interactive products such as children's games. While making is optional, the open brief allows students to develop a design specification for a particular user and context. Includes scenario and function cards and video designing guides.This updated set of Key Resources for Product Design has been fully...
Design Agency Life, Echo Brand Design, An amazing afternoon with Echo Brand Design offering a fantastic industry experience for a small group of teachers. Take a look at what these teachers experienced and took away to help advise young people about the careers open to them in the creative industry. There is more to a design agency than designers... Echo Blueprint Case Study Echo Brand Design, an independent brand design, innovation, and sustainability agency in London of 20 people, joined Blueprint 1000® in November 2021 with a couple...
Design Waves pack of six, Design Waves A series of teaching resources exploring influential design movements and the context in which they emerged. First Published 2016 Ages 14-18 This set of six PowerPoint based resources is intended to provide KS4/5 students with a background knowledge of different design movements, the context and conditions from which they emerged, examples of their output and the influences they have had upon other designers and movements in the 20th and 21st Centuries. Some of the movements are more closely aligned with the arts but have nevertheless had...
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