857 results found for your search "Contextual Designing in D&T: Foundations for Success"
Iterative Design in Action, Iterative Design in ActionCPD for teaching iterative design and designing in contextsAges 5-16First published 2016 Iterative design and context have been identified as critical and potentially the most unfamiliar features of the new requirements for design and technology.The Design and Technology Association has worked with the team at Goldsmiths on this flexible collection of CPD resources to support key aspects of the new design and technology curriculum at KS1, 2, 3 and GCSE. The materials have been developed to be used in a range of different CPD circumstances,...
Secondary, Secondary Design and Technology builds on the skills and knowledge pupils have already learnt at primary school. It leverages increasingly sophisticated resources, including dedicated teaching environments, manufacturing equipment and specialist teaching. As students progress through this phase, they may be given the opportunity to focus on specific aspects of the subject such as product design, food technology, engineering, systems and control, electronics, textiles and graphics. However, at its core is creativity and imagination. Students learn to design and make products that solve genuine, relevant problems within different contexts whilst considering their own and others’ needs, wants and values. To...
Product Design Early KS3 Year 7 - Technology in Society – Eco Design, Product Design Early KS3 Year 7 - Technology in Society – Eco DesignThis helps students to understand what eco design is, how it affects product design, and ways to reduce the effect of design on the environment. It comes with a set of eco-impact cards and has video links to different approaches to reusing and recycling products. There is the option to design and prototype a new product reusing waste items.This updated set of Key Resources for Product Design has been fully refreshed and...
The Iterative Design Process, We advocate the iterative design process developed by the Technology Research Unit at Goldsmiths College in the early 90s as a model for schools. Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process. Based on the results of testing the most recent iteration of a design, changes and refinements are made. , The Iterative Design Process
Preparing for the new Design and Technology GCSE Contextual Challenge, The new Design and Technology GCSE for first examining in 2019, brings with it a significant change with the requirements of the coursework element, now called the non-examined assessment component. Although the component now accounts for 50% rather than 60% of the overall marks, this is still obviously a vital element of the assessment process and one that is understandably causing some anxiety in schools. The D&T Association is working along with the Awarding Organisation’s, to provide support and make sure...
Design Agency Life, Echo Brand Design, An amazing afternoon with Echo Brand Design offering a fantastic industry experience for a small group of teachers. Take a look at what these teachers experienced and took away to help advise young people about the careers open to them in the creative industry. There is more to a design agency than designers... Echo Blueprint Case Study Echo Brand Design, an independent brand design, innovation, and sustainability agency in London of 20 people, joined Blueprint 1000® in November 2021 with a couple...
Product Design Mid KS3 Y8 Design and Make - Table centrepiece, Product Design Mid KS3 Year 8 - Design and Make – Table centrepieceStudent design and make 'anything that is used within the context of a table’, ranging from methods of illumination, condiment and menu holders, vases or bud holders, interactive products such as children's games. While making is optional, the open brief allows students to develop a design specification for a particular user and context. Includes scenario and function cards and video designing guides.This updated set of Key Resources for Product Design has been fully...
Design Waves pack of six, Design Waves A series of teaching resources exploring influential design movements and the context in which they emerged. First Published 2016 Ages 14-18 This set of six PowerPoint based resources is intended to provide KS4/5 students with a background knowledge of different design movements, the context and conditions from which they emerged, examples of their output and the influences they have had upon other designers and movements in the 20th and 21st Centuries. Some of the movements are more closely aligned with the arts but have nevertheless had considerable influence...
Rebecca Topps at Bulletproof Design, The night before, the nerves are kicking in along with the realisation that I had not stepped into the design world for over twelve years. Bulletproof is a design agency who help brands grow through powerful sensory brand worlds, intelligent branding and guardianship, inspiring packaging design and more. They have worked with brands all over the world and have offices in four countries. Would they expect me to be amazing at Photoshop? Or be able to sketch twenty different ideas in minutes? All these thoughts raced through my mind! I hit...
Food Early KS3Y7 Design and Make - Design for Health, D&T Key ResourcesFood Early KS3 – Design and Make Design for health – 5 hoursFirst published 2015; updated 2016 Producing a healthier meal aimed at teenagers. In this students investigate factors affecting food choices before designing and making a meal suitable for a teenager. They consider factors such as the importance of a balanced diet, cost, availability, cultural and religious practices and health concerns. Practical lessons include making a stir fry, a curry and kofta before working independently on their final choice of meal....
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