1127 results found for your search "Planning and Delivering D&T GCSE Compulsory Content"
Vice Dean for Social Responsibility, Equality, Diversity, Inclusion and Accessibility, Lynne Bianchi, In this episode, we are delighted to be joined by Dr Lynne Bianchi. Lynne is Vice Dean for Social Responsibility, Equality, Diversity, Inclusion and Accessibility, Director of the Science & Engineering Education Research and Innovation Hub & Senior Lecturer at Manchester University. A staunch advocate of STEM and vocational education, we track Lynne's journey from her school days, which did not pass without challenge, to her current role at Manchester University and how this came to her through a slightly unorthodox process. We...
Designer, inventor, entrepreneur, engineer, Ben Edmonds, Ben Edmonds is a designer, inventor, entrepreneur, engineer and self-confessed 'tinkerer'. In this episode, we follow Ben from school where aged twelve and asked what he wanted to do when he grew up; he answered, "I want to be a lead designer for Dyson". Almost twenty years later, that's exactly what he did, becoming a Principal Designer at Dyson.But Ben's story is oh so much bigger than that. He has sold or donated almost every possession he owned twice as he upped sticks to start life elsewhere in the world....
BAE Systems Graduate Scheme, Sophie Harker, Designed for Life podcast brought to you by The Design and Technology Association in partnership with The Edge Foundation and PTC Onshape. Listen here What happens when on a family holiday to California, you pop into the Kennedy Space Centre as a sixteen-year-old and there and then decide that you want to go to space?In Sophie Harker's case, you come back and get your head down to achieving academically what you are capable of. A love of Mathematics led to a Masters Degree course at Nottingham,...
Inspiring invention through story: The Inventor’s Workshop by Ruth Amos, Ruth Amos’s The Inventor’s Workshop offers design and technology teachers an engaging way to introduce invention, creativity and problem solving in the classroom. Blending storytelling with practical insight, the book supports pupils in understanding how ideas develop through curiosity, testing and improvement. The story follows a group of young friends who discover an abandoned workshop filled with tools, gadgets and blueprints from a mysterious inventor. Each chapter presents a new challenge, allowing pupils to build knowledge gradually while staying absorbed in the narrative. For...
Smart mouthguards in rugby, As the Six Nations Championship gets underway, rugby’s power and precision are on full display but behind the tackles, technology is helping make the game safer. Smart mouthguards, fitted with tiny sensors, are now giving players and coaches real-time data on impacts, offering a new layer of protection on the pitch. From design to innovation Creating a mouthguard that protects teeth, fits comfortably, houses sensors and transmits reliable data is a real-world design challenge. Engineers and biomechanists worked with World Rugby to set minimum standards for impact absorption,...
Mechanisms with a message, Age 9-11 YearsFully updated 2020 In this project children learn to make a moving message operated by a cam mechanism. The choice of message depends upon the children identifying a user and purpose but it might be linked to other school learning or issues such as healthy eating or keeping the school tidy. They explore different types of movement through investigating mechanisms and learn to construct flat cam mechanisms with lever and slider followers. They learn how a simple cam can be used with a lever or a slider to control...
KS3 D&T National Strategy Module 2: Planning as a team, Key Stage 3 D&T National Strategy: Framework and training materialsModule 2: Planning as a team to teach the Framework objectivesFirst published 2004 The KS3 National Strategy (2004) provided the framework for teaching D&T and is the basis from which the new National Curriculum has been developed. This module looks at how to use the framework in teams and across groups of teachers to review teaching and plan for improvement in delivering D&T as a coherent subject. ...
Sustainability Series: Sustainable furniture collection offers inspiration for the classroom, Bill Amberg Studio has partnered with Knepp Estate, home to one of the UK’s most innovative rewilding projects, to create a sustainable furniture collection for the estate’s café and farm shop. Beyond craftsmanship and ethical sourcing, this collaboration offers design and technology teachers a real-world example of circular economy principles and material-led design. Circular economy and material-led design The collection is crafted entirely from materials sourced on the estate, including leather from free-roaming cattle and deer
Using brand scenarios to generate ideas, Age 11-14 yearsFirst published 2012 In this resource students are encouraged to name the attributes of common brands, identifying their ‘brand personality’ on a Look, Think, Speak diagram. They can then clearly see how the brands’ attributes have been communicated through the brand’s packaging, advertising and promotional events. They are then given scenarios, such as, ‘If Innocent Smoothies were to design a post-office what would it be like?’ The creative ideas that emerge give students more confidence to experiment when starting their own project. By using the same technique,...
Primary Keywords, This resource includes an Excel document listing the key vocabulary for primary Design and Technology. It is organised into designing and evaluating, making and technical knowledge, cooking and nutrition, and tools and equipment as well as identifying words specific to KS1 and KS2. Alongside the Excel document there are a collection of key word mats created in PowerPoint that can be shown on the board, used in a display or downloaded, printed and laminated for use on the pupil’s tables. These are organised into the typical strands of...
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