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1046 results found for your search "Contextual Designing in D&T: Foundations for Success"

Teachers in Residence at Foster + Partners

Teachers in Residence at Foster + Partners, Simon Hooker, a Design & Technology teacher at The Bishops’ Blue Coat C of E High School in Chester, took part in a Teachers in Residence placement at Foster + Partners, one of the world’s leading architecture and design practices. Simon noted, “It was certainly a worthwhile experience. I came away with fresh ideas, a better understanding of how industry operates, and plenty of ways to inspire students back in school.” First Impressions Travelling down from Chester, Simon made the most of his time...

Inside the Project Vollebak

Inside the Project - The future of materials: graphene and the world’s first programmable jacket, In 2018, pioneering clothing company Vollebak created the world’s first graphene jacket. Built with graphene, a material only one atom thick yet stronger than steel, the jacket could regulate heat, redistribute warmth and remain lightweight, waterproof and breathable. Working with the National Graphene Institute at the University of Manchester, Vollebak has since gone further. Together, they are developing the Thermal Camouflage Jacket, a programmable garment designed to make its wearer invisible to infrared cameras. Using 42 graphene patches, each controlled like pixels,...

World Book Day primary D&T competition 2026 terms and conditions

World Book Day primary D&T competition 2026 – terms and conditions, Please read these terms and conditions carefully before entering. Promoter The promoter of this competition is the Design & Technology Association. Eligibility The competition is open to UK primary teachers only. Entrants must be aged 18 or over. Employees of the Design & Technology Association and their immediate families are not eligible to enter. Competition period The competition...

2024 Year in Review

2024 The Year in Review, Stepping into 2025, let’s reflect on the incredible progress made in championing design and technology education nationwide. With your support, we’ve inspired creativity and innovation in classrooms, giving more young people access to this vital subject. Celebrating Achievements 2024 has been a year of impact, from hands-on learning experiences to collaborations with industry leaders. Schools have embraced new initiatives, equipping students with essential skills for the future. Together, we’ve driven meaningful change in education. Relive the Highlights Take a look back at the moments...

Sustainability Series Pressed

Sustainability Series: Biodegradable wine packaging turns grape waste into a sustainable solution, A Nottingham Trent University graduate has found an inventive way of tackling one of the wine industry’s biggest waste problems. Her project has the potential to inspire design and technology students to think differently about sustainability, materials, and product design. Tackling waste in the wine industry For every 100 litres of wine produced, 30 kilograms of grape waste is created. Globally, this adds up to around 3.5 billion kilograms each year. BA Product Design graduate Ella Sainsbury chose to address this issue...

Curriculum Consultant and Trainer (0.2 FTE, 1 day a week)

Curriculum Consultant and Trainer (0.2 FTE, 1 day a week), Join Our Team: Curriculum Consultant and Trainer Are you passionate about transforming Design and Technology education? We’re looking for an experienced D&T professional to join our team, helping shape the future of D&T teaching through high-quality professional development and resource creation. In this outward-facing role, you’ll work closely with schools and educators across the country, using your expertise to design and deliver inspiring CPD, both in person and online. You’ll also contribute to national curriculum projects and play a vital role

Inspired by Industry Mindful Chef

Inspired by Industry Mindful Chef, Inspired by Industry: Mindful Chef This context has been put together to allow for a range of opportunities for students to explore the design of modern recipe boxes that are so popular with households. This has the opportunity to be based around cooking and nutrition or through packaging design. The outcomes are likely to be varied. If taking a cooking and nutrition approach the students are likely to produce final meal ideas that can, in turn be broken down into individual ingredients that may (in theory) be packaged up and sent...

Inspired by Industry KI Europe

Inspired by Industry KI Europe, Inspired by Industry: KI Europe This context explores reducing components in furniture design while maintaining strength and functionality. Students can experiment with a range of materials, including timbers, metals, and 3D-printed components. Techniques like lamination, generative design, and destructive testing can also be incorporated. The challenge aligns with the ‘Furniture Makers’ Company’ student competition, inspiring innovative approaches to furniture solutions such as lightweight camping gear, multifunctional furniture, or slot-together components. Log in or join the Association and add this to your basket. This classroom resource is free so there will...

Inspired by Industry Gola

Inspired by Industry Gola, Inspired by Industry: Gola This context introduces textiles design through a sports theme, engaging students in creating sports bags or related kit solutions. While most will design a simple bag, the brief encourages innovation and wider applications in sports like yoga or dance. The project explores fabric properties, natural vs. synthetic fibres, and material repurposing, potentially using old PE kit to align with sustainability. Discussions may include zips, clips, and buckles, with a focus on pattern creation or finishing techniques. Outcomes range from drawstring and tote bags to duffle and sling bags, incorporating...

Inspired by Industry Else

Inspired by Industry Else, Inspired by Industry: Else This context encourages students to explore design solutions to combat loneliness, allowing for both digital and physical products or a combination of the two. The focus is on user interaction (UI/UX), with opportunities to develop apps, interactive devices, or lifestyle products that foster social connection and engagement. Students can experiment with a variety of materials and technologies, including CAD, rapid prototyping, and digital interfaces. Potential outcomes range from talking toys and cooperative games to mental well-being apps and interactive devices. This project can be adapted for group work or...

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