1078 results found for your search "Engaging Hands-On Activities for Successful D&T GCSE Practice"
New KS3 Context Launch: Celebrating Success with Pentagram, We are excited to launch a brand new ‘Inspired by Industry’ context to coincide with the start of the Premier League season: ‘Celebrating Success’, created in collaboration with Pentagram, the world’s largest independent design agency and the creative team behind the UEFA Europa Conference League Trophy. This free KS3 resource invites students to reimagine what it means to recognise achievement, drawing inspiration from Pentagram’s own design process for a major sporting trophy. Using the five stages of the design cycle – empathise, define, ideate, prototype, and test – learners...
Key events and individuals (designers, engineers and chefs in primary D&T), DT: What will you be? Session Content: A talk that will enable you to inspire young people to shape their own futures and change the world. Drawing on real life examples from disciplines such as engineering, architecture, food technology, textile design and computer coding, we meet some of the best thinkers and designers from the past and present. Learning Outcomes: We will also investigate what personal qualities these innovators share, how they use them to develop their personal power and...
D&T Primary Clickable Progression Framework KS1 & 2, Design and Technology ‘Clickable’ Progression Framework – KS1 and 2Years 5-11First published 2016The D&T Progression Framework was developed by the Design and Technology Association in collaboration with the National Curriculum Expert Group for D&T and is available as a pdf version for KS1 and 2 and for KS1, 2 and 3. This ‘clickable’ version of the framework for D&T at Key Stages 1 and 2 links to the Association’s popular Projects on a Page scheme of work. It extends the original framework by enabling subject leaders...
Inspired by Industry KI Europe, Inspired by Industry: KI Europe This context explores reducing components in furniture design while maintaining strength and functionality. Students can experiment with a range of materials, including timbers, metals, and 3D-printed components. Techniques like lamination, generative design, and destructive testing can also be incorporated. The challenge aligns with the ‘Furniture Makers’ Company’ student competition, inspiring innovative approaches to furniture solutions such as lightweight camping gear, multifunctional furniture, or slot-together components. Log in or join the Association and add this to your basket. This classroom resource is free so there will be no payment...
Inspired by Industry Else, Inspired by Industry: Else This context encourages students to explore design solutions to combat loneliness, allowing for both digital and physical products or a combination of the two. The focus is on user interaction (UI/UX), with opportunities to develop apps, interactive devices, or lifestyle products that foster social connection and engagement. Students can experiment with a variety of materials and technologies, including CAD, rapid prototyping, and digital interfaces. Potential outcomes range from talking toys and cooperative games to mental well-being apps and interactive devices. This project can be adapted for group work or...
Inspired by Industry Mindful Chef, Inspired by Industry: Mindful Chef This context has been put together to allow for a range of opportunities for students to explore the design of modern recipe boxes that are so popular with households. This has the opportunity to be based around cooking and nutrition or through packaging design. The outcomes are likely to be varied. If taking a cooking and nutrition approach the students are likely to produce final meal ideas that can, in turn be broken down into individual ingredients that may (in theory) be packaged up and sent to customers....
Inspired by Industry Elvie, Inspired by Industry: Elvie This context has been put together to allow for a range of opportunities for students to explore the needs of new mothers and to design and develop products to support them. This context can be explored through a range of materials. It provides good opportunities to explore fabrics through the design and manufacture of baby-changing/care accessories, covers for breast-feeding and more. There is also the opportunity of exploration of electronics and/or systems and control. The outcomes can be varied and explored the wide range of materials that students...
Inspired by Industry Scalextric, Inspired by Industry: Scalextric This context has been put together to allow for a range of opportunities for students to explore the design and creation of accessible controllers for slot car racing. The context is adaptable to other types or applications of controllers. This may even be non-digital like handles possibly. Some outcomes are likely to be conceptual and may not be fully working. For example, a controller design may focus on accessibility or ergonomics which can often be tested without functioning as an electronic component. Some outcomes are likely to be...
Hinges and Catches, Hinges and Catches EYFSAges 3-5 years In this project children are encouraged to explore how materials are joined together so they can still move. Activities include children going on a hinge hunt and comparing different types of hinges. What do they do? How do they work? They investigate different types of hinges and catches on boxes in order to design and make a special box for a particular user/purpose. The resource includes two PowerPoint presentations, one for children with prompt questions and illustrations of different types of boxes, and one with...
The Festival of Speed Celebrates STEM and Future Technologies, About FOS Festival of Speed presented by Mastercard is motorsport's ultimate summer garden party, an intoxicating celebration of the world's most glamorous sport held in July in the beautiful parkland surrounding Goodwood House. 2024 marked 31 years since the first Festival and the event is determined to drive forwards with not just a great show, but a bold and exciting journey into the future. Technology is around every corner, designed to inspire curiosity as guests dive into immersive demonstrations of tomorrow’s technology from the automotive world and beyond. ...
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