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1100 results found for your search "Engaging Hands-On Activities for Successful D&T GCSE Practice"

Mechanisms with a message

Mechanisms with a message, Age 9-11 YearsFully updated 2020 In this project children learn to make a moving message operated by a cam mechanism. The choice of message depends upon the children identifying a user and purpose but it might be linked to other school learning or issues such as healthy eating or keeping the school tidy. They explore different types of movement through investigating mechanisms and learn to construct flat cam mechanisms with lever and slider followers. They learn how a simple cam can be used with a lever or a slider to control movement, and develop...

Inspired by Industry Pure Electric

Inspired by Industry Pure Electric, Inspired by Industry: Pure Electric Students tackle the design of cargo-carrying systems for bikes, scooters, and e-scooters. This project encourages practical prototyping, precise measuring, and material experimentation, including multi-material solutions using fabrics and polymers. From creating holders for tools and water bottles to waterproof carriers, students can test their designs in class and refine them conceptually with CAD software. Log in or join the Association and add this to your basket. This classroom resource is free so there will be no payment required. Next take a look at the additional...

Inspired by Industry Bang Creations

Inspired by Industry Bang Creations, Inspired by Industry: Bang Creations This practical challenge focuses on creating functional desk organisers with modern applications. Students can design items like pen pots, dual-purpose holders for phones or glasses, or multi-functional workspace tools. The project is flexible, offering opportunities to use various materials and methods, including CAD, 3D printing, and traditional craftsmanship, to develop tailored solutions for a tidy and efficient workspace. Log in or join the Association and add this to your basket. This classroom resource is free so there will be no payment required. Next take...

Inspired by Industry Yoto

Inspired by Industry Yoto, Inspired by Industry: Yoto This context has been put together to allow for a range of opportunities for students to explore the design and creation of toys to help children learn. While the company specialise in screen free audio players, the context is adaptable to other types or learning toy. This context provides opportunities to explore woods and polymers as well as prototyping materials such as card and expanded foam. This context could also encourage the exploration of simple electronics and/or mechanical systems. This may be through the use of Micro:bit or Crumble where...

Inspired by Industry PTC Onshape

Inspired by Industry PTC Onshape, Inspired by Industry: PTC Onshape This context has been created to allow for a range of opportunities for students to explore user centred design and innovation through the development of a robot that can improve the quality of life. The prototype outcome(s) will need to be realised in a form that can be tested and evaluated. This might simple be a mock-up with exposed parts, wires etc. to test functionality, or it could be that the prototype resembles a more commercial ‘finished’ outcome. Alternatively, CAD might be used to create parts and assemblies...

Inspired by Industry JCB

Inspired by Industry JCB, Inspired by Industry: JCB This context has been put together to allow for a range of opportunities for students to explore the causes and effects of pollution in the environment and to design solutions to combat pollution. The context is adaptable to a wide range of applications such as waste collection, management and disposal. Some outcomes are likely to be conceptual and may not be fully working. For example, a waste compactor may focus on the mechanical operation and a simple test rig may be appropriate to test and evaluate the...

Else FTs and IEAs

Else FTs and IEAs, Focused Tasks - Coming Soon FTs are where students are taught specific technical knowledge, designing skills and making skills. This may be a quick whole-class making activity, learning a new CAD programme, exploring polymers, or much more. Investigative Evaluative Activities - Coming Soon IEAs are where students learn from a range of existing products and find out about D&T in the wider world. This may be aspects such as product disassembly, reflection and prediction and discussions and explorations regarding sustainability. Curriculum units Click on the following bullets where...

PrintLab Autodesk Make:able Challenge 2026

PrintLab and Autodesk launch 2026 Make:able Challenge, The 2026 Make:able Challenge is now open, inviting students, makers and professionals to use 3D design and printing to create solutions that improve the daily lives of people with disabilities and the elderly. Led by PrintLab and Autodesk, the global initiative encourages innovation, empathy and practical problem-solving in classrooms and beyond. This year, the challenge has expanded with new resources that support teams not only in designing and prototyping assistive devices for individual users but also in preparing them for wider use through open-source sharing. What Make:able...

Seymourpowell Schools Challenge

Seymourpowell Schools Challenge , Celebrating four decades of groundbreaking design and innovation, renowned design agency Seymourpowell, has launched a new initiative aimed at nurturing the creative talents of tomorrow. The announcement of the ‘Schools Challenge’ marks a significant milestone in the company's history and shows its commitment to shaping the future of design education. During a recent webinar hosted by the Design & Technology Association, representatives from Seymourpowell outlined the competition. This included Associate Director Andy Pye, Lead Product Designer Robert Cooper, Senior Design & innovation Strategist Rae Dominique, Interaction Designer Beth Millar and Junior Creative Technologist Eunbin...

Pneumatic systems - Make a Mascot

Pneumatic systems - Make a Mascot, Pneumatic systems - Make a Mascot Years 3/4Age 7-9 yearsFirst published 2012 In this project children use pneumatics to design and make a mascot suitable for an opening celebration of an event such as a school-based version of the Olympics. They research a range of countries represented at the event and develop ideas that reflect the diversity of each country’s identity. The children explore the nature of pneumatic systems and how these can be incorporated into a design for a mascot, which they then make and evaluate. ...

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