985 results found for your search "Engaging Hands-On Activities for Successful D&T GCSE Practice"
Design Legends - Charles Rennie Mackintosh, Design Legends: Charles Rennie Mackintosh Ages 14-18 The first in a series of teaching resources consideringinfluential designers identified in the GCSE specifications for D&T that present for students a summary of their lives, influences, examples of their work and the context in which they developed their ideas. This three-minute video and accompanying PowerPoint presentation is planned to inspire students to consider the work of a particular designer and use the information to develop their own design ideas, for example by designing in the style...
Hands-On D&T with the James Dyson Foundation, We were proud to partner once again with the James Dyson Foundation to deliver a fully funded national CPD day at their campus in Malmesbury. Teachers from across the UK travelled far and wide to attend the session, immersing themselves in a full day of practical hands-on activities, expert insights, and inspiration. Led by Ryan Ball, our Director of Education, the day focused on developing problem-solving, creativity, and innovation. Participants explored a wide range of tasks designed to boost classroom practice, including: ...
Maximum number of pupils taught within Design and Technology workshops and studios, We are pleased to provide the following guidance regarding the number of learners in Design and Technology, taken from our publication: ‘Risk Assessment in Secondary Schools and Colleges Design and Technology Teaching Environments’ which can be purchased via the Resource Shop. Please reference the FAQ page. BS 4163:2021 Health and safety for design and technology in educational and similar establishments – Code of practice states that: ‘In England and Wales, there should be a maximum of 20 learners with one competent, qualified...
Recommended requirements for effective practice in KS1 and KS2, Minimum requirements for effective practice in KS1 and KS2 Subject leaders often ask the D&T Association for advice about factors in effective teaching and learning in the subject. These include the amount of teaching time that should be allocated, the size of budget needed for materials and components, and how many projects should be taught each term. In response, the Association and the D&T Expert Subject Advisory Group (ESAG) have developed a set of twelve minimum requirements for KS1 and...
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Successful Three-Day D&T CPD Event, We held a successful three-day training course at our headquarters in Banbury this month to equip secondary teachers with limited experience in teaching design and technology the tools they need to deliver a comprehensive and dynamic D&T curriculum. The course attracted teachers from various schools, some as far as Dubai, all eager to enhance their understanding of D&T and refine their teaching techniques. Over the three-day period, participants engaged in a series of intensive discussions, workshops, and hands-on experiences with our knowledgeable Curriculum Consultant Paul Woodward. Comprehensive...
Curriculum, Different countries have their own specific national curricula. Yet all seek to develop children and young people’s practical designing and making ability, and their creativity in solving real and relevant problems. Studying Design and Technology includes the use of a broad range of knowledge, skills, and understanding, and prompts engagement in a wide variety of activities. Pupils design and make products that solve real and relevant problems within a variety of contexts. Through evaluation of past and present Design and Technology, they develop a critical understanding of its impact on daily life and the wider world....
Stephanie Tomlison at Bulletproof Design, Bulletproof is an international strategic design brand agency which ‘exist to vanquish design mediocrity and make brands more commercially successful’. This is where I undertook my residency and straight away, I was stunned by the culture of bulletproof- bringing together ‘heart and hustle’ through their pool of talented workforce. I had the opportunity to speak with so many people across the company and this gave me a clear insight about their role. Even though, I have a degree background in Industrial Design, I was still unaware of some of the job opportunities that were...
Research, The Design & Technology Association is dedicated to advancing research in design and technology education allocating a proportion of its financial reserves specifically to support research in the field. The Design & Technology Association Conferences included an opportunity for research professionals from institutions throughout the world to meet and present their latest work. All conference proceedings have been published and all papers and related resources are available through the links below. Access to research material is available on the Liverpool John Moores University open access data repository. It contains a substantial number of papers dating...
Member only tasks and activities, Building on approaches familiar in primary, each Inspired by Industry context will feature opportunities to deliver content and exploratory opportunities, running alongside the main project. These are used to deliver skills and knowledge alongside an open design brief: Investigative and Evaluative Activities (IEAs) where students learn from a range of existing products and find out about D&T in the wider world. This may be aspects such as product disassembly, reflection and prediction and discussions and explorations regarding sustainability. Focused Tasks (FTs) where they are...
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