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Curriculum

Curriculum, Different countries have their own specific national curricula. Yet all seek to develop children and young people’s practical designing and making ability, and their creativity in solving real and relevant problems. Studying Design and Technology includes the use of a broad range of knowledge, skills, and understanding, and prompts engagement in a wide variety of activities. Pupils design and make products that solve real and relevant problems within a variety of contexts. Through evaluation of past and present Design and Technology, they develop a critical understanding of its impact on daily life and the wider world. ...

Engineering Educates Robotics Challenge

Engineering Educates brings hands-on engineering to the classroom, Engineering Educates Robotics Challenge equips primary and secondary teachers with practical engineering challenges designed to inspire 7 - 14 year-olds to think like engineers. The programme focuses on real-world sectors such as robotics, civil and mechanical engineering, and agriculture, blending design and technology, science, and computing to link learning with future careers. The latest UK STEM skills pipeline report highlights ongoing concerns about skills shortages, with 49% of engineering and technology businesses reporting recruitment difficulties. SEERIH addresses this long-standing issue by supporting teachers, the key influencers of pupils’ learning,...

GCSE Results Day 2025

GCSE Results Day 2025, Today is an important milestone for students across the country as Level One and Two results are released. First, let’s take a moment to celebrate their efforts. If the grades in those envelopes are what was hoped for, that is fantastic and well done for the hard work that made it possible. If things did not quite go to plan, this is not the end of the road. Take time to pause, reflect, and think about what could be done differently next time. These results do not define anyone’s future; they are just one step in...

Safety in numbers, one, two, three

Safety in numbers, one, two, three, We’re really pleased with the fact that since September last year, we have achieved a 26% rise in the number of teachers and other related professionals working in the world of design and technology have joined the D&T Association for a range of reasons. Firstly, we live in times when there is little access to specialist support and advice from the sources that once existed, it important that what remains is made available through a central portal and that is what the D&T Association can provide. We have approximately 100 consultant members...

Plight of Design and Technology Education

Plight of Design and Technology Education, We were fortunate to be involved in a recent article concerning the plight of design and technology education featured in The Observer. Since the release of the Observer article, the story has garnered a lot of attention and found its way into other press outlets, including Dezeen. The UK's Design Council has announced an upskilling target to prepare one million designers for the green transition, starting with a call to reverse the "critical decline" in design and technology education. The plan was launched in conjunction with the report ‘A Blueprint...

Options Pack

What is D&T? Options pack, This package of leaflets and posters is intended to support school D&T departments to help inform students, parents and others in the school and help make clear the value of studying D&T. In many schools, performance measures are squeezing the amount of choice pupils have with KS4 subjects. It’s also the case that D&T is often misunderstood, seen as ‘craft’ and not the sophisticated and comprehensive subject it is. To address this and support teachers and departments when promoting GCSE D&T as an option, we have made available the following resources. ...

The Excellence Award for Outstanding Industry Engagement (Industry Partner)

This award sponsored by OnePlanet recognises a business’s outstanding contribution to design and technology education through its ongoing relationship and activities with an individual school or group of schools. The successful business needs to demonstrate how their engagement with pupils has enriched the curriculum offer in design and technology for the engaged school(s). Evidence provided by a nominated Industry could include: Positive relationships with a school through schemes like Blueprint 1000, that have resulted in reciprocal relationships, involving pupils and school representatives Because of the nature of the partnership, successful design and...

Blueprint 1000®

Blueprint 1000®, The initiative engages industry partners, who are keen to actively connect with schools and play a major part in offering high quality teacher CPD and ongoing real-world support, for teachers and pupils. The aim, in connecting industry with education, is to help contextualise and further your subject-knowledge to ensure lessons are relevant and up-to-date for your students as they leave education and enter the workplace. Ultimately, we will be working with teachers, pupils and industry to build an inspiring, innovative and proficient workforce by supporting design and technology education in our schools and colleges....

Yes we’re good at designing and make stuff, but can you write about it?

Yes we’re good at designing and make stuff, but can you write about it?, I certainly don’t consider myself to be good at writing but the other day I was embarrassed to be complimented on something I’d produced. I responded by saying that’s it’s less than one’s ability to write and more one’s ability to read and reflect on the writings of others that is important. For that is essential to inform the thinking that underpins what you in turn write yourself. Without doing the former, one is less likely to produce anything of much worth at all -...

Inside the Project Evelyn Flaskett

Inside the Project: Inspiring the next generation to #ChooseD&T, Inspiring the next generation to #ChooseD&T #ChooseD&T is a campaign by student Evelyn Flaskett, designed to spark curiosity in design and technology among 13–14-year-olds. Developed as part of a university project, it uses bold, imaginative visuals, like brain-inspired graphics and bus posters, to show how design shapes the world around us and to encourage more students to choose D&T at GCSE. Listen to Evelyn talk about her project: https://youtu.be/DqJTooz0JD8 The thinking behind the campaign Created during the Portfolio Masterclass unit, the campaign...

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