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Designing Resource Pack

Designing Resource Pack, Designing Resource Pack11-14 yearsThese substantial resources from DMC Cornwall Learning were developed in 2008, but remain particularly relevant to product design today. They are in pdf format and consist of a substantial and well-illustrated look at all major aspects of design.The resource divided into 5 sections over 82 large scale pages:• Section 1 - Design overview - An outline of the breadth and history of design.• Section 2 - Case Studies - A collection of designer case studies of designer case studies looking closely at their approach to design and personal...

Programmable Components - All in a Spin

Programmable Components - All in a Spin, All in a SpinFirst released 2015 Ages 11-14Time allocation: 14-16 hoursThis unit introduces learners to electronics and control, and in particular programmable components including microcontrollers. Originally planned for Year 8 it has scope to be taught across KEY Stage 3.It has students produce a spinning Frisbee or similar micro-controlled product and includes a full unit of work, project framework, PowerPoint presentation for students and associated teacher notes. Components for making the products are not included. The resource also contains a wealth of general information on electronic components, including starter activities and stimulus materials,...

Programmable Components - Multi-Light and Coin-operated Charity Box

Programmable Components - Multi-Light and Coin-operated Charity Box, Multi-Light and Coin-operated Charity BoxFirst released 2015 Ages 11-14 yearsTime allocation: 6-12 hoursThis unit introduces learners to electronics and control, and in particular programmable components including microcontrollers. Originally planned for Year 9 it has scope to be taught across KEY Stage 3.It has students design and make either a tap-controlled lighting project or coin operated novelty box, both requiring them to write simple programs in either Flowchart or Basic using Genie or PICAXE. It includes a full unit of work, project framework, PowerPoint presentation and teacher notes, examples of completed projects and...

Programmable Components - Celebrations

Programmable Components - Celebrations, CelebrationsFirst released 2015 Age 11-14 yearsTime allocation: 14-16 hoursThis unit introduces learners to electronics and control, and in particular programmable components including microcontrollers. Originally planned for Year 7 it has scope to be taught across KEY Stage 3.It has students engaged in a mainly making activity focusing on the fabrication of a printed circuit board (PCB) and development of a programme to control a simple product on the theme of ‘celebrations’. It includes a full unit of work, project framework, teacher notes, classwork and homework booklets, examples of completed projects and CAD and programming software. Components...

Getting to Grips: Computing and D&T

Getting to Grips: Computing and D&T, The 2014 programmes of study strengthen links between D&T and computing in primary schools, particularly in KS2. In response, the D&T Association, working closely with partner organisations, has developed Applying Computing in D&T at KS2 and KS3 – the 2014 requirements. Feedback from primary teachers suggests that the overlap between these two technically demanding subjects is presenting one of the greatest challenges of the new curriculum. So what are the key messages and how will the guidance help with implementation? Setting the scene The guidance begins by describing...

Inspiring innovation – intellectual property in design

Inspiring innovation – intellectual property in design, The Association has been working with the Intellectual Property Office to develop this set of free resources helping teachers and students to understand the implications of IP in product design. The resources consist of five PowerPoint classroom teaching presentations and associated materials that schools can use and adapt, in which the students develop their ideas and realise the importance of securing the intellectual property. These can be used as a kit to allow schools to deliver this in a ‘business day’ in which students’ innovative design ideas, produced using...

Nottingham Schools Trust

Bitesize Twilight INSET, The Nottingham Schools Trust is a collaborative partnership focusing on improving education for the children of Nottingham. Every school that joins the trust will contribute to and benefit from a unique school improvement offer. In a time of rapidly evolving government policy, the trust offers a unique opportunity to bring together all types of schools including maintained primary, special schools and standalone academies. Currently there are 36 schools which make up the Nottingham Schools Trust. Objective The Trust wanted to run a bespoke Design and Technology Subject Leadership network to support the...

The Oaks Collegiate

Case Study - The Oaks Collegiate, Our Director of Education Ryan Ball visited King Edward VI Northfield School for Girls in Birmingham to deliver an INSET for the Oaks Collegiate. The Oaks Collegiate is a group of nine mainstream secondary schools and one special school. Their mission is to work together in partnership to develop best practice and improve the quality of learning in all the Oaks schools. The first workshop was delivered by our Curriculum Consultant, Paul Woodward. The session delved into CAD using both Tinkercad and Onshape - two prominent, free, cloud-based platforms....

Rebecca Topps at Bulletproof Design

Rebecca Topps at Bulletproof Design, The night before, the nerves are kicking in along with the realisation that I had not stepped into the design world for over twelve years. Bulletproof is a design agency who help brands grow through powerful sensory brand worlds, intelligent branding and guardianship, inspiring packaging design and more. They have worked with brands all over the world and have offices in four countries. Would they expect me to be amazing at Photoshop? Or be able to sketch twenty different ideas in minutes? All these thoughts raced through my mind! I hit the tube, armed with...

Understanding the Design Cycle for Primary D&T

Understanding the Design Cycle for Primary D&T, Understanding the Design Cycle for Primary D&TStudy in your own time and at your own pace with the D&T Association E-learning courses. No need to travel or take time out of school.This E-Learning course 'Understanding the design cycle for primary D&T', aims to help D&T leaders and all primary school teachers of D&T, to fully understand and implement an iterative design cycle into design and technology in their primary curriculum. Course objectives:• Learn how to utilise the iterative design cycle in your primary D&T lessons.• Get pupils solving problems independently, making...

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