552 results found for your search "preparing schemes of work"
Skills for Industry - UnPS, Skills for Industry – Sketch Up & Surveying with UnPS First published 2017Ages 11-14 The Skills for Industry programme provides an opportunity to link secondary schools with a local industry partner to help Design and Technology teachers to develop and teach the industry-relevant knowledge and skills needed by the industry partner. The PowerPoint and associated SketchUp and Word files are a record of the project that took place in 2017 but also provide materials to adapt for use in your school. This project has a scheme over nine one-hour lessons....
Using and understanding 3D printers in schools - Key Resources, Using and understanding 3D printers in schoolsAges 11-14 yearsFirst published 20143D printers are fast becoming commonplace in rapid prototyping and manufacturing and are proving to be essential tools for testing and realising designs in product design. Since the introduction of stereo-lithography in the 1980s the idea of being able to print out designs from CAD programmes and scanned images has captured the imagination of people in the design industry and wider world. Recent technological developments have made 3D printers an affordable tool for schools and many have...
Bio Bags, Bio Bags11-14 YearsFirst published 2010 A project that has been run twice across the South West with a mixed KS3 group of 18 pupils from three different schools in Cornwall involved a one day visit to the Eden project. The emphasis was on pupils developing creative ideas (stimulated by biomimicry), to design bags for use at the location. The project could equally have been run at a local garden centre, botanical garden or park. On site, the pupils interviewed specific bag owners about the features of bags people use. To ensure that the project was...
Designing with textiles, Age 7-11 yearsFirst published 2011 Designing with textiles.This resource is aimed at older primary children who have had some previous experience of working with fabrics. It will help them generate and develop practical, functional ideas and make models and mock ups to test their design thinking. It will also help them to make patterns, templates and/or nets (using a computer if appropriate), improve their making skills (cutting and joining fabrics) and then evaluate their product in use. What the children make can either be focused on a particular product or more open-ended (e.g. textile containers)...
Successful STEM, First published 2012 These resources include five projects which aim to inspire D&T and Science teachers to run collaborative projects between the two subjects and ensure that you can successfully deliver a STEM project to enhance the learning of your students. These examples were first taught by D&T teachers, however all rely on knowledge, resources and equipment from Science departments. Each has an introductory page, summaries of the D&T, Science and Maths aspects covered, details of the project and the school’s experience of planning an delivering it. Sound and...
Primary STEM Project and F1 in Schools Primary Class, Denford Primary STEM Project The Denford Primary STEM Project gives an opportunity to introduce STEM learning at an early age in a fun and exciting way. This innovative, stand-alone classroom resource also gives an ideal introduction to the new F1 in Schools Primary Class – the first step on the F1 in Schools ladder. The project brings real-life applications of STEM to your classroom. Pupils work individually, in pairs, or as a team, to design and make their own miniature racing car. They then go...
Unpicking whole curriculum packages, In recent years many primary schools have bought into curriculum packages. There is a very wide range on offer – International Primary Curriculum, Cornerstones Curriculum, Essentials Curriculum, PlanBee, Twinkl PlanIt and Inspire Cornwall – to name just a few. Some provide planning and support for all subjects within a single resource, whilst others allow schools to buy specific subject plans or units of work according to their needs. Whether your school has purchased such a resource or is thinking of doing so, as a subject leader it is important to...
Primary curriculum – are you well connected?, The first thing to be clear about is the difference between the ‘what’ and the ‘how’ of the primary curriculum. Although compulsory content is specified in the NC programmes of study, how this is organised and taught remains a matter for schools, so there is no reason for schools to stop making helpful connections between subjects. The best primary practice includes a blend of rigorous discrete subject teaching and equally effective cross-curricular links, with both approaches needed for effective learning. For primary-aged children to make good progress as designers, scientists,...
Secondary, Secondary Design and Technology builds on the skills and knowledge pupils have already learnt at primary school. It leverages increasingly sophisticated resources, including dedicated teaching environments, manufacturing equipment and specialist teaching. As students progress through this phase, they may be given the opportunity to focus on specific aspects of the subject such as product design, food technology, engineering, systems and control, electronics, textiles and graphics. However, at its core is creativity and imagination. Students learn to design and make products that solve genuine, relevant problems within different contexts whilst considering their own and others’ needs, wants and values....
Building Services Engineering, These resources have been developed with the support of CIBSE Patrons at the Chartered Institution of Building Services Engineers, to to help students understand roles and career paths into the industry. They include video case studies of five engineers with different roles, an introductory video, background information, and a series of PowerPoint based challenges for late Key Stage 2 and Key Stage 3 pupils in which they develop solutions in related areas. In these the five engineers are presented as cartoon characters, each offering a challenge to: • turn a playing field shelter...
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