468 results found for your search "engaging activities"
Engineering Educates brings hands-on engineering to the classroom, Engineering Educates Robotics Challenge equips primary and secondary teachers with practical engineering challenges designed to inspire 7 - 14 year-olds to think like engineers. The programme focuses on real-world sectors such as robotics, civil and mechanical engineering, and agriculture, blending design and technology, science, and computing to link learning with future careers. The latest UK STEM skills pipeline report highlights ongoing concerns about skills shortages, with 49% of engineering and technology businesses reporting recruitment difficulties. SEERIH addresses this long-standing issue by supporting teachers, the key influencers of pupils’ learning, embedding...
Exploring engineering through farming and haircare: Free classroom resources from the James Dyson Foundation, The James Dyson Foundation has released two inspiring free resources designed to help teachers bring engineering to life in their classrooms. Aimed at different key stages, these resources connect real-world engineering with everyday experiences, from sustainable farming to the science of haircare. For primary schools: The Future of Farming Engineering Solutions: The Future of Farming is a free resource for Key Stages 1 and 2, created to complement science, design and technology, and geography lessons. It supports teachers in showing pupils how...
Inspiring curious minds with BBC Bitesize for Teachers, BBC Bitesize for Teachers offers design and technology teachers a flexible collection of short, engaging videos that help pupils see themselves as inventors, engineers and problem solvers. Designed to fit easily into busy classrooms, these resources support creativity, resilience and real world understanding across both primary and secondary phases. At KS2, the You too can be an absolute genius video collection, presented by scientist and inventor Fran Scott, explores what makes a great inventor. Through creativity, curiosity and perseverance, pupils are introduced to the realities of inventing, including prototyping,...
Designing for virtual reality, Inspiring the next generation of game makers Virtual Reality (VR) is no longer just science fiction. It is a rapidly growing tool that can transform how students experience design and technology. Aishwarya Tadwalkar, a freelance multidisciplinary designer and MA Animation student at Nottingham Trent University, offers an inspiring example for teachers looking to bring immersive technology into their classrooms. Starting out as a graphic designer, Aishwarya discovered game design during her bachelor’s degree and later explored it further using Unity. Her transition to Unreal Engine during her master’s opened new creative possibilities,...
Exploring RAF technical careers in D&T, This National Apprenticeship Week, we’re highlighting how D&T teachers can bring engineering careers to life in their classrooms. While students enjoy hands-on practical work, their understanding of engineering roles can often remain narrow. Introducing them to the variety of technical careers within the RAF—from mechanical and electrical to digital systems—helps students see how the skills and knowledge developed in D&T are applied in real operational settings. Many students mistakenly view engineering as a single career path, rather than a diverse field requiring different skills, knowledge and approaches. By showing the range of...
Transforming prototyping with the ChompSaw, At the Costello School, part of the Bohunt Education Trust, design and technology lessons are all about creativity, practical skills, and building confidence through making. For teachers, supporting students to prototype quickly and accurately is particularly crucial at KS4, where limited lesson time makes precision essential. The introduction of the ChompSaw has already made a noticeable difference in both the speed and quality of student work. A game-changing tool for the classroom Claire Young, Curriculum Team Leader (Technology), was immediately drawn to the ChompSaw when she first saw it. “I started...
Turning plastic waste into purpose, At Neston High School, a student-led Makerspace is transforming how design and technology is taught, placing sustainability, engineering and real-world problem solving at the heart of learning. Led by Pat Link, the initiative shows how hands-on experiences can bring meaningful change to both curriculum and classroom practice. Over the past eight years, students have recycled more than 800,000 plastic bottle tops, turning waste into usable materials while developing practical and technical skills. What began as a small, tool-based workspace has grown into a fully equipped environment, complete with 3D printers, fabrication tools and...
Leiths Education free Primary cookery programme, A new nationwide initiative from Leiths Education is giving teachers the tools to bring high-quality cookery lessons into every primary classroom, with the goal of ensuring every child can cook nutritious meals from scratch by the end of KS2. Launched by Prue Leith alongside Joe Powell, the programme addresses a clear gap in food education. Research from a year-long pilot found that more than 75% of pupils had not received regular cookery lessons, despite the proven link between cooking from scratch and healthier lifelong habits. ...
Kendall Primary School takes part in CREATE Education’s 3D Printer Loan Scheme, Kendall Primary School, led by D&T Coordinator Vicky Ward, has looked at ways to enhance its design and technology curriculum through participation in CREATE Education’s 3D Printer Loan Scheme. Blueprint 1000 members, CREATE Education offers schools like Kendall Primary the opportunity to explore cutting-edge CAD and 3D printing technologies. Prior D&T Curriculum Before joining the scheme, Kendall Primary School's D&T curriculum lead had begun to explore the use of Tinkercad, an online CAD tool. However, specific CAD elements were not integrated into the curriculum,...
Scalextric4Schools: A Day of Innovation and Racing at Silverstone, We had the opportunity to attend the Scalextric4Schools competition in June held at the iconic Silverstone Museum. Over 500 schools participate annually, many incorporating the competition into their curriculums. Students aged 11 to 18 have been designing, manufacturing, testing, and refining their slot cars with ten teams making it to the finals. The teams had the opportunity to race their cars on a landscaped Scalextric layout and presenting to a panel of judges on how they designed, manufactured, and tested their cars. The event was a fantastic...
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