905 results found for your search "Contextual Designing in D&T: Foundations for Success"
Designing an Exceptional Primary D&T Curriculum - Half Day, This online course is designed for primary school teachers and subject leaders who want to develop high-quality design and technology (D&T) curriculum and lessons. Whether you’re new to D&T or seeking to enhance your current curriculum, this hands-on session will provide you with the tools and confidence to deliver engaging, impactful lessons. The session will additionally highlight best practices, using acclaimed D&T planning resource 'Projects on a Page'. There are 23 planners that cover Food and Nutrition, Textiles, Structures, Mechanisms, Electronics and Programming and Control. It is...
Sustainability in Industry: ECHO Brand Design, The Echo Brand Design team delivered this webinar to explore the importance of sustainability in industry. This includes discussing human behaviour, ever-changing consumer needs, and considering how these can be balanced without compromise to future generations. ECHO is a London-based innovation, brand strategy and design agency with a passion for innovation and designing sustainable futures for all. View the webinar here.
Textiles Mid KS3 Year 8 Mainly Designing - Solar solutions, Mid KS3 Year 8 - Mainly Designing - Solar solutionsThis focuses on designing for the needs of the user in different cultural contexts, combining traditional and new technologies. It includes 2D drawing and 3D modelling using printed solar panels and available resources with examples modifying pattern pieces to improve the product for end user.This updated set of Key Resources for Product Design has been fully refreshed and new titles added, providing teachers of Years 7, 8 and 9 with a basic set of...
Textiles Early KS3 Year 7 - Mainly Designing – Learning to Look, Textiles Early KS3 Year 7 - Mainly Designing – Learning to LookStudents learn to distinguish different types of drawings required throughout the design process, including annotation. It covers the role of biomimicry in solving design problems and applying this through the use of CAD to scale images, create a repeat pattern, add colour/texture, make colourways and look at methods appropriate for creating a printed fabric.This updated set of Key Resources for Product Design has been fully refreshed and new titles added, providing teachers...
Maximum number of pupils taught within Design and Technology workshops and studios, We are pleased to provide the following guidance regarding the number of learners in Design and Technology, taken from our publication: ‘Risk Assessment in Secondary Schools and Colleges Design and Technology Teaching Environments’ which can be purchased via the Resource Shop. Please reference the FAQ page. BS 4163:2021 Health and safety for design and technology in educational and similar establishments – Code of practice states that: ‘In England and Wales, there should be a maximum of 20 learners with...
Systems and Control Late KS3 Y9 Mainly Designing - Mech-Olympics, Late KS3 Year 9 - Mainly Designing – Mech-OlympicsStudents use their knowledge of electronics to design and build a robot from a number of options that can compete in Olympic events that challenge their skills in programming for control, speed, direction, balance and strength. Includes event sheets and Soccer Bot build instructions. This updated set of Key Resources for Product Design, Systems and Control and Textiles has been fully refreshed and new titles added. They provide teachers of Years 7, 8 and 9...
Design Thinking Scenario Generator, Design thinking – scenario generator The design thinking scenario generator generates random words in three categories: User, Location and Theme to help students to develop design ideas for a product or system that addresses the needs of the user in the scenario (context). Clicking on the button in the Excel file (or pressing F9) will allow each of the categories to fill with a prompt, such as a bored child in a supermarket, or a visually impaired person navigating a park, etc. Students can click...
KS3 D&T National Strategy Module 4: Teaching the subskills of designing, Key Stage 3 D&T National Strategy: Framework and training materialsModule 4: Teaching the subskills of designingFirst published 2004 The KS3 National Strategy (2004) provided the framework for teaching D&T and is the basis from which the new National Curriculum has been developed. This module aims to help you understand the place of developing design skills including designing and developing practical experience by working through practical examples to use in the classroom. The resource contains a PowerPoint presentation, presenter session...
Inclusive Classoom, According to OFSTED, pupils with special educational needs make better progress in D&T than in most other subjects. This is because designing and making usable products gives pupils a real sense of achievement. They benefit from experiencing their own progress and taking responsibility for their own learning. They enjoy the practical application of their ideas. Plus, their personal engagement with the task improves attention span, patience, persistence and commitment. All of which means special needs pupils can achieve results that compare or even exceed their peers. Design and Technology offers...
Food Mid KS3 Y8 Mainly Designing - Multicultural meals for mates, D&T Key ResourcesFood Mid KS3 – Y8 Mainly DesigningMulticultural meals for mates – 2 hours First published 2015; updated 2016 In this unit students will investigate designing multicultural meals that are suitable for teenagers. They will develop and understanding of different needs and wants and demonstrate an understanding of the need for a healthier ethnic dish using different research methods, then generate possible design solutions including costs. Key learning: Considering individual likes and dislikes...
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