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TenX Thinking

TenX Thinking, Design over the years has tended to move in small, comfortable steps. Motor vehicle design for example began by firstly emulating carriages using spoked, wooden wheels and ‘coach-built’ bodies, then gradually moving towards more streamlined and sleeker-looking designs through many stages. True there have been maverick examples too advanced in design for their markets and customers, but we seem to be content with the evolution-not-revolution approach in design. At Google there is a new way of thinking being proposed: TenX. What this means is taking an existing problem or product and, rather than using the usual...

Inclusive by Design Webinar

Inclusive by Design Webinar, Yesterday we delivered a webinar featuring speakers from our latest issue of Designing magazine. The webinar introduced various products and initiatives designed to inspire attendees about how to integrate inclusivity in D&T classrooms. Key Speakers: Paul Woodward (D&T Association) kicked off the webinar by discussing how design is fundamentally about finding solutions to problems that can enhance people's lives. Paul showcased tools like the Braille Box, which supports students with visual impairments. The session highlighted how such inclusive design practices can be integrated into D&T lessons. Dave Williams (RNIB) a...

DT Practice 2 2025 Online PDF

DT Practice 2 2025 Online PDF, *Please note that this purchase is for a digital PDF version of this publication.* D&T Practice is an A4 magazine offering practical ideas and examples to primary and secondary classroom teaching in D&T. It includes case studies of classroom projects, product and resource reviews, as well as news about the Design & Technology Association and events and activities taking place in D&T. Practice is published three times a year and is available to Primary and Secondary Association members and to other membership categories. It is also available by subscription. This...

Special Educational Needs

Special Educational Needs, According to OFSTED, pupils with special educational needs make better progress in D&T than in most other subjects. This is because designing and making usable products gives pupils a real sense of achievement. They benefit from experiencing their own progress and taking responsibility for their own learning. They enjoy the practical application of their ideas. Plus, their personal engagement with the task improves attention span, patience, persistence and commitment. All of which means special needs pupils can achieve results that compare or even exceed their peers. Design and Technology offers these pupils the...

Wouldn't it be nice if...

Wouldn't it be nice if..., With a new KS1-3 curriculum in place for September we know that the next challenge appearing over the horizon will be the review of GCSE qualifications. Ofqual have been tasked to do this and it is already underway for some subjects. But the review of D&T GCSEs is imminent and now is the time to do some creative thinking. What proposals and recommendations can we take to the Ofqual table when we get the invitation? What do we want the revised GCSEs for D&T to look like? This started me thinking about...

GCSE Key Resources: Teacher Guide: Preparing a GCSE Scheme of Work

GCSE Key Resources: Teacher Guide: Preparing a GCSE Scheme of Work, Design and Technology GCSE Resources Teacher Guide: Preparing a GCSE Scheme of Work A guide to developing a robust and irresistible curriculum leading to success with the Design and Technology GCSE Ages 14-16First published 2016 This guide has been written to provide strategic guidance for preparing a scheme of work for the single subject Design and Technology GCSE. It does not provide a definitive scheme of work but a discussion of the key issues which need to be considered and a set of ‘tools for...

Remote Teaching Tools

Remote Teaching Tools, We have gathered a collection of resources for primary and secondary teachers to use for remote learning. Please use and share this page with your colleagues. It will be updated regularly but please feel free to send us your suggestions of resources which you have found useful or even projects you are happy to share, and we will include them. Email info@designtechnology.org.uk with your suggestions. Thank you. Design and Technology Association Resource shop We have lots of primary and secondary resources in our shop, many are free or discounted for members....

James Dyson Foundation: Free Primary D&T Course

James Dyson Foundation: Free Primary D&T Course , The James Dyson Foundation, renowned for its support of engineering and design education, recently hosted an engaging and informative full-day primary Design and Technology (D&T) course at its headquarters in Malmesbury. This free course, aimed at primary school educators, was devised to bridge the gap between industry processes and the D&T curriculum taught in classrooms. Attendees had the opportunity to learn from industry experts and explore valuable resources offered by the James Dyson Foundation. The primary D&T course featured Mark Johnson, Senior Principal Engineer at Dyson, who shared insights on...

Curriculum Review Response

Curriculum Review Response, The long-awaited curriculum review led by Professor Becky Francis is generating anticipation within the design and technology education community. The Association has actively contributed to this process, collaborating on a joint paper with the Design Council, NSEAD, and other organisations. We have now submitted our own curriculum review response informed by feedback from over 200 teachers and work with external organisations. You can read the full report here. There is widespread agreement that the existing curriculum requires substantial reform. The focus on STEM education and addressing the skills gap to support the industrial...

New Resource: Build the Change

New Resource: Build the Change, The Design & Technology Association, in collaboration with Barefoot Computing, is excited to announce the launch of ‘Build the Change’ - an inspiring resource for teachers to use in the classroom. The free resource is aimed at students aged 7-11 and sets the challenge to design and create inclusive and sustainable 3D building models for local communities. It blends hands-on creativity with digital skills using Scratch programming to encourage environmental awareness and computational thinking in the classroom. Key Features of Build the Change: Curriculum Links: D&T and Computing. ...

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