853 results found for your search "Contextual Designing in D&T: Foundations for Success"
New 'Prototyping' Masterclass featuring Jude Pullen coming soon!, We will soon be offering a new 'Prototyping' Masterclass with award-winning product designer, engineer and creative technologist, Jude Pullen. This event is tailored to equip D&T teachers with hands-on skills and an understanding of prototyping in design and technology. The Masterclass can be accessed on-demand and offers participants insights into the art and science of prototyping. Jude Pullen, well-known for his appearances on BBC's 'The Big Life Fix' and Channel 4's 'Great British Inventions', brings his experience and expertise from his many years working in the design...
Master Autodesk Fusion Basics in 90 Minutes, Looking to dive into the world of CAD but short on time? Autodesk has launched their new course, "Learn Fusion in 90 Minutes," which has been designed to provide an intensive yet comprehensive overview of core Fusion functionality. In just an hour and a half, you'll gain essential skills in 2D sketching, parametric solid modelling, assembly creation, product rendering, file management, and more. In this fast-paced course, participants will embark on a hands-on learning experience focused on the design and production of a...
Make it Safe!, Make it Safe!Health and Safety guidance for the teaching of Design and Technology in primary schoolsUpdated and fully revised in 2024 D&T activities in primary schools are, for the most part, safe – and great fun! A few simple precautions will enable teachers to work with confidence and provide a rich experience for children. Contents Organising things Using chemicals and substances Things that are dusty Electrical things Using electricity Things that fly Using food Things that are heavy Things that are small Things that...
Cultural Cushions, Cultural Cushions Year 8This resource has been kindly provided by Emma Gregory of Manningtree High School, in association with her article in D&T Practice 2.2015. It includes a scheme of work and two PowerPoint presentations. It comprises 12-16 one-hour lessons to design and make a culturally inspired cushion suitable to be mass produced.
Willy Wonka's Fair Trade Cookies, Willy Wonka's Fair Trade Cookies Year 5-6Age 9-11 First published 2011 This project is adapted from unit 5D and focuses on developing children’s skills, knowledge and understanding of food, building on previous learning in which children prepared food products using simple processes. Children learn how to adapt a basic recipe to develop a product with specified criteria. Investigation of existing products, including fair trade, will inform design ideas. There are opportunities to apply maths by measuring accurately, converting measures and applying ratio and proportion to recipes. The resource contains an adapted...
Putting the Communications in Electronics and Communications Technology, Age 11-14 yearsFirst published 2012 This project offers a basic introduction to wireless communications technology, using infra-red as a starting point. Infra-red is relatively simple, components are cheap and it enables students to understand some of the basic principles of how wireless control works. Communications Technology is now a huge industry worldwide and a vast range and variety of electronic products are now developed with a view to enabling better, faster and wider communications between people across the world. The exponential development curve shown by the mobile phone in...
STEM Careers resources Light Up the World, Age 11-14 years This unit is based around the issue of providing light for people in developing countries who do not have access to mains electricity as an example of a possible career path that D&T might lead to. Light up the World, a humanitarian organisation based at the University of Calgary, is used throughout the project as an example of this type of work in action in the real world. Pupils are given a design brief and are required to investigate the context and key people, to...
TenX Thinking, Design over the years has tended to move in small, comfortable steps. Motor vehicle design for example began by firstly emulating carriages using spoked, wooden wheels and ‘coach-built’ bodies, then gradually moving towards more streamlined and sleeker-looking designs through many stages. True there have been maverick examples too advanced in design for their markets and customers, but we seem to be content with the evolution-not-revolution approach in design. At Google there is a new way of thinking being proposed: TenX. What this means is taking an existing problem or product and,...
INSET at Abbey Infant School, Paul Woodward, Design & Technology Association Curriculum Consultant, recently conducted a highly informative INSET session at Abbey Infant School, focusing on essential aspects of the design and technology curriculum. Aims Teachers aimed to understand how prototyping fits into the design process, explore ways to check out existing products and designers, learn about coming up with ideas, and figure out how to evaluate and assess things. The bespoke training also included coverage of the health and safety implications of D&T within the primary sector. The session aimed to reinforce the...
Exam Results GCSE in D&T 2015, GCSE Design and Technology Exam result statistics compiled by the D&T Association for 2015The D&T Association has produced two spreadsheets which provide analysis of this summer’s design and technology examination results. The data has been compiled from two sources: the Joint Council for Qualifications and the awarding body websites (AQA, Edexcel, OCR, WJEC and CCEA). The results provide departments with overall entry and performance figures and the associated trends since 2000. They also provide comparative performance of candidates sitting examinations with the different awarding organisations.
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