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909 results found for your search "Contextual Designing in D&T: Foundations for Success"

Inspired by Industry KI Europe

Inspired by Industry KI Europe, Inspired by Industry: KI Europe This context explores reducing components in furniture design while maintaining strength and functionality. Students can experiment with a range of materials, including timbers, metals, and 3D-printed components. Techniques like lamination, generative design, and destructive testing can also be incorporated. The challenge aligns with the ‘Furniture Makers’ Company’ student competition, inspiring innovative approaches to furniture solutions such as lightweight camping gear, multifunctional furniture, or slot-together components. Log in or join the Association and add this to your basket. This classroom resource is free so there will be...

Inspired by Industry Gola

Inspired by Industry Gola, Inspired by Industry: Gola This context introduces textiles design through a sports theme, engaging students in creating sports bags or related kit solutions. While most will design a simple bag, the brief encourages innovation and wider applications in sports like yoga or dance. The project explores fabric properties, natural vs. synthetic fibres, and material repurposing, potentially using old PE kit to align with sustainability. Discussions may include zips, clips, and buckles, with a focus on pattern creation or finishing techniques. Outcomes range from drawstring and tote bags to duffle and sling bags, incorporating...

Inspired by Industry Else

Inspired by Industry Else, Inspired by Industry: Else This context encourages students to explore design solutions to combat loneliness, allowing for both digital and physical products or a combination of the two. The focus is on user interaction (UI/UX), with opportunities to develop apps, interactive devices, or lifestyle products that foster social connection and engagement. Students can experiment with a variety of materials and technologies, including CAD, rapid prototyping, and digital interfaces. Potential outcomes range from talking toys and cooperative games to mental well-being apps and interactive devices. This project can be adapted for group work or...

Inspired by Industry Mindful Chef

Inspired by Industry Mindful Chef, Inspired by Industry: Mindful Chef This context has been put together to allow for a range of opportunities for students to explore the design of modern recipe boxes that are so popular with households. This has the opportunity to be based around cooking and nutrition or through packaging design. The outcomes are likely to be varied. If taking a cooking and nutrition approach the students are likely to produce final meal ideas that can, in turn be broken down into individual ingredients that may (in theory) be packaged up and sent...

Inspired by Industry Elvie

Inspired by Industry Elvie, Inspired by Industry: Elvie This context has been put together to allow for a range of opportunities for students to explore the needs of new mothers and to design and develop products to support them. This context can be explored through a range of materials. It provides good opportunities to explore fabrics through the design and manufacture of baby-changing/care accessories, covers for breast-feeding and more. There is also the opportunity of exploration of electronics and/or systems and control. The outcomes can be varied and explored the wide range of materials that students...

Inspired by Industry Scalextric

Inspired by Industry Scalextric, Inspired by Industry: Scalextric This context has been put together to allow for a range of opportunities for students to explore the design and creation of accessible controllers for slot car racing. The context is adaptable to other types or applications of controllers. This may even be non-digital like handles possibly. Some outcomes are likely to be conceptual and may not be fully working. For example, a controller design may focus on accessibility or ergonomics which can often be tested without functioning as an electronic component. Some outcomes are likely to be...

Hinges and Catches

Hinges and Catches, Hinges and Catches EYFSAges 3-5 years In this project children are encouraged to explore how materials are joined together so they can still move. Activities include children going on a hinge hunt and comparing different types of hinges. What do they do? How do they work? They investigate different types of hinges and catches on boxes in order to design and make a special box for a particular user/purpose. The resource includes two PowerPoint presentations, one for children with prompt questions and illustrations of different types of boxes, and one...

Writing a scheme of learning in D&T: Putting pedagogy first

Writing a scheme of learning in D&T: Putting pedagogy first, This E-Learning course aims to give specialist and non-specialist teachers of Design and Technology the confidence to write and develop student-centred schemes of learning. Course objectives: Provide a meaningful learning experience for students, based on knowledge and skills required for GCSE/A Level Design and Technology. Identify opportunities for enriching your curriculum. Include content that is suitable for your students’ needs. This course is for: Training teachers Early Career...

Inspired By Industry - KS3 real world contexts

Inspired By Industry - KS3 real world contexts, Inspired by Industry has been produced with leading design and manufacturing companies to support all D&T teachers, enabling them to use with students at Key Stage 3. By working on real-life contexts and learning from industry experts, it allows teachers of D&T to potentially shift how they deliver elements of Key Stage 3 in a way that aligns with elements of Key Stage 4 and beyond, replicating how many organisations design, prototype and test. The additional curriculum support documents below will help you to deliver any, or all, of...

In Conversation with Sophie Harker

BAE Systems Graduate Scheme, Sophie Harker, Designed for Life podcast brought to you by The Design and Technology Association in partnership with The Edge Foundation and PTC Onshape. Listen here What happens when on a family holiday to California, you pop into the Kennedy Space Centre as a sixteen-year-old and there and then decide that you want to go to space?In Sophie Harker's case, you come back and get your head down to achieving academically what you are capable of. A love of Mathematics led to a Masters Degree course at Nottingham, where she...

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