900 results found for your search "The 2018/19 GCSE Contextual Challenge and how to go about it"
Designing 133 Online PDF, Designing 133 | Spring 2026 Designing magazine showcases excellence in design across all phases of education, from primary schools to universities, alongside commercial and industrial practice. Each issue highlights how design thinking, making and creativity connect education, industry and society. This Spring 2026 issue explores how Design & Technology responds to real-world challenges through performance, sustainability, wellbeing and innovation. From elite sports engineering and biomaterial growth to user-centred healthcare, cultural influence and emerging design careers, the issue reflects the breadth
Packaging – with links to Maths, Packaging – with links to MathsAge 7-9 yearsFirst published 2009 In this unit Year 3/4 children learn how containers are designed for specific purposes. They consider how the shape of the container will meet the needs of the product, which it will hold. Through it they will develop mathematical knowledge, skills and understanding when they draw and make nets of 3D shapes. They will develop their design skills when considering the shape of the container for practical and...
Pneumatic systems - Make a Mascot, Pneumatic systems - Make a Mascot Years 3/4Age 7-9 yearsFirst published 2012 In this project children use pneumatics to design and make a mascot suitable for an opening celebration of an event such as a school-based version of the Olympics. They research a range of countries represented at the event and develop ideas that reflect the diversity of each country’s identity. The children explore the nature of pneumatic systems and how these can be incorporated into a design for a mascot, which...
Sustainable power supply, First published 2013 This is to introduce Year 7 to a project which uses a sustainable power supply as an alternative to batteries, which can be harmful to the environment when disposed of. The power supply chosen is a super capacitor charged from a USB port, which represents the use of cutting edge technology to solve the problem of providing sustainable energy for a small scale electronic product. CAD/CAM is used extensively both in simulating and designing the circuit and in producing a professional,...
Using brand scenarios to generate ideas, Age 11-14 yearsFirst published 2012 In this resource students are encouraged to name the attributes of common brands, identifying their ‘brand personality’ on a Look, Think, Speak diagram. They can then clearly see how the brands’ attributes have been communicated through the brand’s packaging, advertising and promotional events. They are then given scenarios, such as, ‘If Innocent Smoothies were to design a post-office what would it be like?’ The creative ideas that emerge give students more confidence to experiment when starting...
Designing Everyone In Secondary, 11-14 years Designing Everyone In promotes learning opportunities for inclusive design to be incorporated into the teaching of design and technology in schools at Key Stage 3. It looks at how inclusive design and management of the built environment and transport services can help disabled people to fully participate in society. The resources were developed by the Disabled Persons Transport Advisory Committee. Disabled people are often prevented from fully participating in society by the poor design. Even today, services are designed for...
What is D&T in primary schools and why is it important?, Why is Secondary Design and Technology important? Design and Technology is a practical and valuable subject. It enables children and young people to actively contribute to the creativity, culture, wealth and well-being of themselves, their community and their nation. It teaches how to take risks and so become more resourceful, innovative, enterprising and capable. Students develop a critical understanding of the impact of design and technology on daily life...
Key events and individuals (designers, engineers and chefs in primary D&T), DT: What will you be? Session Content: A talk that will enable you to inspire young people to shape their own futures and change the world. Drawing on real life examples from disciplines such as engineering, architecture, food technology, textile design and computer coding, we meet some of the best thinkers and designers from the past and present. Learning Outcomes: We will also investigate what personal qualities these innovators share,...
Graphic design and getting the most out of publisher, This session hopes to serve as a very basic introduction to graphic design using an easy to access program - Microsoft Publisher Session Content: Understand how to use templates Introduction to common CAD commands Implementing progression How to incorporate IEA’s (Investigative and Evaluative Activities) Presented by: Matt Legg, Primary Teacher at Cumnor House Sussex. Matt graduated as a Product Designer from...
This award sponsored by OnePlanet recognises a business’s outstanding contribution to design and technology education through its ongoing relationship and activities with an individual school or group of schools. The successful business needs to demonstrate how their engagement with pupils has enriched the curriculum offer in design and technology for the engaged school(s). Evidence provided by a nominated Industry could include: Positive relationships with a school through schemes like Blueprint 1000, that have resulted in reciprocal relationships, involving pupils and school representatives ...
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