1075 results found for your search "Planning to teach the new GCSE in design and technology"
Design Innovation, Age 11-16 yearsFirst published 2013 This project is aimed at Key Stage 3 and 4 students studying product design and consists of six lessons of one hour each. It focuses on critical assessment, research and using results to develop and communicate ideas. There are many approaches to innovation in product design to stimulate ideas, from models, a critical examination of existing products, real or imagined; to sessions including Hothousing, Crowd Sourcing and Open Sourcing concerned with generating and gathering ideas and...
Iterative Design in Action, Iterative Design in ActionCPD for teaching iterative design and designing in contextsAges 5-16First published 2016 Iterative design and context have been identified as critical and potentially the most unfamiliar features of the new requirements for design and technology.The Design and Technology Association has worked with the team at Goldsmiths on this flexible collection of CPD resources to support key aspects of the new design and technology curriculum...
Curriculum, Different countries have their own specific national curricula. Yet all seek to develop children and young people’s practical designing and making ability, and their creativity in solving real and relevant problems. Studying Design and Technology includes the use of a broad range of knowledge, skills, and understanding, and prompts engagement in a wide variety of activities. Pupils design and make products that solve real and relevant problems within a variety of contexts. Through evaluation of past and present Design...
Discover the future of design talent at New Designers 2025, A showcase of the UK’s brightest graduate designers Teachers who inspire the next generation of creative minds won’t want to miss New Designers 2025 – the UK’s premier graduate design exhibition, returning this July to London’s Business Design Centre. Bringing together over 2,500 of the very best graduates from across the UK, the event celebrates incredible work across disciplines such as interior design, textiles, graphic design, furniture making, ceramics, and more....
BS 4163:2021+A1:2022 Health and safety for design and technology in schools and similar establishments – Code of practice, BS 4163:2021+A1:2022 Health and safety for design and technology in schools and similar establishments – Code of practice - Printed Booklet A4 printed booklet. This essential document is the basis for all D&T Health and Safety publications and guidance and provides an explanation of the legal aspects of the British Standard Code of Practice. In any investigation by the...
The Iterative Design Process, We advocate the iterative design process developed by the Technology Research Unit at Goldsmiths College in the early 90s as a model for schools. Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process. Based on the results of testing the most recent iteration of a design, changes and refinements are made. , The Iterative Design Process
New Release: Design and Technology Education: An International Journal – Volume 30, Issue 2 (2025), We are delighted to announce the publication of Volume 30, Issue 2 of ‘Design and Technology Education: An International Journal’. This issue presents fresh explorations of how design and technology education can be revitalised through culturally responsive pedagogy, creativity frameworks, and innovative learning environments. Inside the Issue Designing Futures Tilanka Chandrasekera, Tutaleni Asino, and Nicole Colston This article examines how immersive, culturally grounded pedagogies can transform...
Empowering Secondary Teachers in Design and Technology, This month, we hosted a three-day training course at our headquarters in Banbury, aimed at equipping secondary teachers with the necessary tools to deliver an engaging and comprehensive Design and Technology (D&T) curriculum. The event drew educators from various schools to enhance their grasp of D&T and refine their teaching methods. Over the course of three intensive days, participants engaged in a series of enriching discussions, workshops, and hands-on experiences, led by our experienced...
We don’t have enough time to teach D&T well in our primary school. What should we do?, It is important to think about both the amount of teaching time available and how it can be used to best effect. Where a school simply doesn’t have enough time to teach D&T well, this also tends to be the case for the other non-core foundation subjects. Typically, this results from over half of the teaching time in the school day being devoted to English and...
GCSE 2019-20 Contextual Challenges Published, Andy Mitchell reflects on the publication of the new GCSE Contextual Challenges that comprise 50% of the mark in the recently introduced Design and Technology GCSE. It’s been interesting to read the next batch of GCSE Contextual Challenges published this week by the Awarding Organisations (AO). The 1st of June has now become a much-anticipated and key date in the D&T annual calendar of events. I’ve been delighted by many of
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