996 results found for your search "Planning and Delivering D&T Contextual Challenge"
GCSE Textiles Rescue Video - Blind Hem, GCSE Textiles Rescue – Blind HemAges 14-16First published 2014 This five-and-a-half minute video shows the technique of making a blind hem, explaining what this is and where it is used including step-by step instructions on how to make hems using a special presser foot on a sewing machine. This technique helps students produce a quality product and achieve higher grades. A number of other instructional videos and presentations have been developed and are available showing a range of practical skills students can develop to improve their GCSE...
Member only Tasks and Activities, Focused Tasks FTs are where students are taught specific technical knowledge, designing skills and making skills. This may be a quick whole-class making activity, learning a new CAD programme, exploring polymers, or much more. CAD - learn how to use a canvas in 3D CAD programs (PTC Onshape used as an example) to design an ergonomic controller. CAM - this will cover how to use a 3D printer to output the design of your controller, featuring examples from Scalextric. Digital sketching - using an...
Inspired by Industry Gola, Inspired by Industry: Gola This context introduces textiles design through a sports theme, engaging students in creating sports bags or related kit solutions. While most will design a simple bag, the brief encourages innovation and wider applications in sports like yoga or dance. The project explores fabric properties, natural vs. synthetic fibres, and material repurposing, potentially using old PE kit to align with sustainability. Discussions may include zips, clips, and buckles, with a focus on pattern creation or finishing techniques. Outcomes range from drawstring and tote bags to duffle and...
Inspired by Industry Else, Inspired by Industry: Else This context encourages students to explore design solutions to combat loneliness, allowing for both digital and physical products or a combination of the two. The focus is on user interaction (UI/UX), with opportunities to develop apps, interactive devices, or lifestyle products that foster social connection and engagement. Students can experiment with a variety of materials and technologies, including CAD, rapid prototyping, and digital interfaces. Potential outcomes range from talking toys and cooperative games to mental well-being apps and interactive devices. This project can be adapted...
Inspired by Industry Mindful Chef, Inspired by Industry: Mindful Chef This context has been put together to allow for a range of opportunities for students to explore the design of modern recipe boxes that are so popular with households. This has the opportunity to be based around cooking and nutrition or through packaging design. The outcomes are likely to be varied. If taking a cooking and nutrition approach the students are likely to produce final meal ideas that can, in turn be broken down into individual ingredients that may (in theory) be packaged up and sent to...
Inspired by Industry Elvie, Inspired by Industry: Elvie This context has been put together to allow for a range of opportunities for students to explore the needs of new mothers and to design and develop products to support them. This context can be explored through a range of materials. It provides good opportunities to explore fabrics through the design and manufacture of baby-changing/care accessories, covers for breast-feeding and more. There is also the opportunity of exploration of electronics and/or systems and control. The outcomes can be varied and explored the wide range...
Inspired by Industry Scalextric, Inspired by Industry: Scalextric This context has been put together to allow for a range of opportunities for students to explore the design and creation of accessible controllers for slot car racing. The context is adaptable to other types or applications of controllers. This may even be non-digital like handles possibly. Some outcomes are likely to be conceptual and may not be fully working. For example, a controller design may focus on accessibility or ergonomics which can often be tested without functioning as an electronic component. Some outcomes are likely to be conceptual
Hinges and Catches, Hinges and Catches EYFSAges 3-5 years In this project children are encouraged to explore how materials are joined together so they can still move. Activities include children going on a hinge hunt and comparing different types of hinges. What do they do? How do they work? They investigate different types of hinges and catches on boxes in order to design and make a special box for a particular user/purpose. The resource includes two PowerPoint presentations, one for children with prompt questions and illustrations of different types of boxes,...
Member only Tasks and Activities, Focused Tasks FTs are where students are taught specific technical knowledge, designing skills and making skills. This may be a quick whole-class-making activity, learning a new CAD programme, exploring polymers, or much more. AI Visuals - this Focused Task explores using AI to design cargo transport on scooters as well as traditional skills like drawing and modelling, helping students develop their own ideas. Investigative Evaluative Activities - Coming Soon IEAs are where students learn from a range of existing products and find out about...
Inspired By Industry - KS3 real world contexts, Inspired by Industry has been produced with leading design and manufacturing companies to support all D&T teachers, enabling them to use with students at Key Stage 3. By working on real-life contexts and learning from industry experts, it allows teachers of D&T to potentially shift how they deliver elements of Key Stage 3 in a way that aligns with elements of Key Stage 4 and beyond, replicating how many organisations design, prototype and test. The additional curriculum support documents below will help you to deliver any,...
Choose an option to filter your search results.
All results (996) Shop products (285) Events (84) News (168)