1017 results found for your search "Planning GCSE D&T Through a Textiles Lens"
Inspired by Industry KI Europe, Inspired by Industry: KI Europe This context explores reducing components in furniture design while maintaining strength and functionality. Students can experiment with a range of materials, including timbers, metals, and 3D-printed components. Techniques like lamination, generative design, and destructive testing can also be incorporated. The challenge aligns with the ‘Furniture Makers’ Company’ student competition, inspiring innovative approaches to furniture solutions such as lightweight camping gear, multifunctional furniture, or slot-together components. Log in or join the Association and add this to your basket. This classroom resource is free so there will be...
Inspired by Industry Else, Inspired by Industry: Else This context encourages students to explore design solutions to combat loneliness, allowing for both digital and physical products or a combination of the two. The focus is on user interaction (UI/UX), with opportunities to develop apps, interactive devices, or lifestyle products that foster social connection and engagement. Students can experiment with a variety of materials and technologies, including CAD, rapid prototyping, and digital interfaces. Potential outcomes range from talking toys and cooperative games to mental well-being apps and interactive devices. This project can be adapted for group work or...
Inspired by Industry Scalextric, Inspired by Industry: Scalextric This context has been put together to allow for a range of opportunities for students to explore the design and creation of accessible controllers for slot car racing. The context is adaptable to other types or applications of controllers. This may even be non-digital like handles possibly. Some outcomes are likely to be conceptual and may not be fully working. For example, a controller design may focus on accessibility or ergonomics which can often be tested without functioning as an electronic component. Some outcomes are likely to be conceptual and...
Hinges and Catches, Hinges and Catches EYFSAges 3-5 years In this project children are encouraged to explore how materials are joined together so they can still move. Activities include children going on a hinge hunt and comparing different types of hinges. What do they do? How do they work? They investigate different types of hinges and catches on boxes in order to design and make a special box for a particular user/purpose. The resource includes two PowerPoint presentations, one for children with prompt questions and illustrations of different types of boxes,...
Member only Tasks and Activities, Focused Tasks FTs are where students are taught specific technical knowledge, designing skills and making skills. This may be a quick whole-class-making activity, learning a new CAD programme, exploring polymers, or much more. AI Visuals - this Focused Task explores using AI to design cargo transport on scooters as well as traditional skills like drawing and modelling, helping students develop their own ideas. Investigative Evaluative Activities - Coming Soon IEAs are where students learn from a range of existing products and find out about D&T...
Inspired By Industry - KS3 real world contexts, Inspired by Industry has been produced with leading design and manufacturing companies to support all D&T teachers, enabling them to use with students at Key Stage 3. By working on real-life contexts and learning from industry experts, it allows teachers of D&T to potentially shift how they deliver elements of Key Stage 3 in a way that aligns with elements of Key Stage 4 and beyond, replicating how many organisations design, prototype and test. The additional curriculum support documents below will help you to deliver any, or all, of...
Paid Opportunity for Secondary Art & DT Teachers – Help Develop a V&A Workshop, The V&A is looking for passionate secondary school Art & Design and D&T teachers to help create an exciting new outreach workshop inspired by its stunning South Asia Collection. This is a fantastic opportunity to collaborate with museum professionals, influence a brand-new classroom session, and get paid for valuable insights. Teachers are the experts when it comes to engaging students, and the V&A is keen to hear directly from them. This consultation will help shape a workshop...
Door hinges helpsheet, Doors – making hinges Ages 5-11 yearsFirst published 2017 There are several ways to make simple hinges for doors. This helpsheet shows six simple methods that children can follow and choose the one that they think is most appropriate for their building. It also contains links to appropriate resources that can be used to develop structures, and images of Design Dog and Tech Tiger you may use in the classroom to help illustrate the theme. This product is a download.
Think Human Exhibition, The 26th September saw the launch of 'Think Human', A joint celebration of CIEHF and ergonomics. In celebration of the Chartered Institute of Ergonomics and Human Factors (CIEHF) 75th anniversary, 'Think Human' is an exhibition which brings together people, products, places and procedures to celebrate a world that's designed to be both safe and productive, comfortable and enjoyable. In partnership with Loughborough University and Derby’s 'Museum of Making', the exhibition tells the story of how ergonomics has shaped the world. It includes how ergonomics has helped Britain win Olympic gold medals,...
Programming Challenge, Programming ChallengeAge 11-14 yearsFirst published 2014 This project offers an introduction to microcontrollers for students in Year 8, using a series of programming challenges, progressing from using flashing LEDs and musical chimes to an alarm system. The resource looks at the use of microcontrollers in a range of products, considering the advantages and how input – process – output works in electronic systems in a variety of applications. Students will program PIC microcontrollers using flowchart commands using Logicator software, and learning about the theory of electric components and Ohm’s Law. The students will...
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