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366 results found for your search "Electronics and Programmable Components for KS3 & GCSE 2018"

Challenging Learners in KS3 Design & Technology

Challenging Learners in KS3 Design & Technology, Teachers across the UK are invited to join a free live webinar focused on challenging and engaging the more able children in your classroom in KS3 Design and Technology. Taking place on Wednesday 4th June from 3:45–4:45pm, the session is open to all schools and will include practical strategies to support mixed ability teaching. Hosted by NACE (National Association for Able Children in Education) in partnership with the Design & Technology Association, the webinar will introduce a suite of free ‘Inspired by Industry’ resources to...

Prototyping and Conceptual Models for KS3 & KS4

Prototyping and Conceptual Models for KS3 & KS4, This course aims to help teachers to develop skills and competence around the generation of models and prototypes for design and technology. Whilst aimed primarily at key stages 3 and 4, it will have significance and use at other age groups too. It is part of a range of E-Learning CPD courses available for teachers that give an overall competence level for D&T curriculum creation and delivery. Course objectives: To provide help

KS3 D&T National Strategy Module 5: Transition

KS3 D&T National Strategy Module 5: Transition, Key Stage 3 D&T National Strategy: Framework and training materialsModule 5: Transition – building on prior experiences of designingFirst published 2004 The KS3 National Strategy (2004) provided the framework for teaching D&T and is the basis from which the new National Curriculum has been developed. This module outlines the concept of transition and its importance for KS3. It looks at discontinuity between KS2 and KS3 and offers practical solutions and strategies to ensure smooth...

New KS3 Context Launch: Celebrating Success with Pentagram

New KS3 Context Launch: Celebrating Success with Pentagram, We are excited to launch a brand new ‘Inspired by Industry’ context to coincide with the start of the Premier League season: ‘Celebrating Success’, created in collaboration with Pentagram, the world’s largest independent design agency and the creative team behind the UEFA Europa Conference League Trophy. This free KS3 resource invites students to reimagine what it means to recognise achievement, drawing inspiration from Pentagram’s own design process for a major sporting trophy. Using the five stages of the design cycle – empathise, define, ideate, prototype,

Need Help with Your KS3 D&T Planning?

Need Help with Your KS3 D&T Planning?, We’ve got you covered with FREE, high-quality resources that bring real-world relevance straight into your classroom! ‘Inspired by Industry’ is a series of ready-to-use, editable KS3 design contexts that spark creativity and critical thinking. Developed in partnership with real companies, each context provides an authentic starting point—no more generic projects! Instead, your students will explore genuine challenges faced by today’s leading industries. What’s included? Editable PowerPoint files with hidden teacher slides Clear design thinking approach to guide students Contexts...

Why has the number of teenagers taking design and technology GCSE dropped?

Why has the number of teenagers taking design and technology GCSE dropped?, For some time now, the Association has been expressing concern over the inability of the subject to move forward in response to changes in National Curriculum - and I'm not simply referring to the most recent iteration, and developments in technologies, materials, processes and pedagogy. It has also warned, that in situations where this is not happening, then the very certainty of its continuation is at question. We are now regularly receiving reports of schools either considerably cutting back on...

Mike Hardman

Mike Hardman, I was a full-time teacher of DT for 28+ years. I was a Curriculum Lead for a chain of Academies, I was the lead writer of the curriculum for 4 academies for Design Technology, I also ran a DT department. I taught RM (KS3 & 4), PD (KS 3, 4 & 5), Catering (yr10), Food and Nutrition (KS3), Construction, level 1 and 2 Over the last 20+ years I have been involved with writing and implementation of relevant schemes of work, for most areas of DT....

Systems and Control Late KS3 Y9 Mainly Designing - Mech-Olympics

Systems and Control Late KS3 Y9 Mainly Designing - Mech-Olympics, Late KS3 Year 9 - Mainly Designing – Mech-OlympicsStudents use their knowledge of electronics to design and build a robot from a number of options that can compete in Olympic events that challenge their skills in programming for control, speed, direction, balance and strength. Includes event sheets and Soccer Bot build instructions. This updated set of Key Resources for Product Design, Systems and Control and Textiles has been fully refreshed and new titles added. They provide teachers...

Systems and Control Early KS3 Y7 Technology in Society - Mobile Phone

Systems and Control Early KS3 Y7 Technology in Society - Mobile Phone, Systems and Control Early KS3 Year 7 Technology in Society – Mobile PhonesHow this product has developed over time, what changes there have been to their form and function and the developments have taken place in electronics that have driven the development of the mobile phone. Issues around the positive and negative impact that products can have in the wider world. This updated set of Key Resources for Product Design, Systems and Control

KS3 D&T National Strategy Module 4: Teaching the subskills of designing

KS3 D&T National Strategy Module 4: Teaching the subskills of designing, Key Stage 3 D&T National Strategy: Framework and training materialsModule 4: Teaching the subskills of designingFirst published 2004 The KS3 National Strategy (2004) provided the framework for teaching D&T and is the basis from which the new National Curriculum has been developed. This module aims to help you understand the place of developing design skills including designing and developing practical experience by working through practical examples to use in the classroom. The resource contains...

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