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Degree apprenticeships at E.ON – Tsezzy Omar, Hands-on learning and real-world impact Tsezzy Omar, a level six Digital & Technology Solutions Professional (Software Engineering) apprentice at E.ON, is a strong advocate for degree apprenticeships, highlighting how they combine practical experience with academic learning. “Apprenticeships allow you to apply theoretical knowledge in a real working world,” he explains, emphasising the opportunity to gain hands-on experience without the burden of university debt. Tsezzy discovered the route during a careers presentation at his school and quickly recognised the benefits over traditional university study. Despite initial nerves about high expectations,...
OCR Engineering and D&T Forum , The OCR Engineering and D&T Forum recently served as a focal point for exploring the future landscape of Engineering and Design & Technology. Months of planning culminated in a vibrant exchange of ideas, drawing together stakeholders from Higher Education providers, schools, colleges and industry leaders. The journey from school to industry With a keen focus on inspiring the next generation, the forum posed crucial questions such as, "What is the future of engineering?" and "How can we better inspire young people to become engineers?" The OCR Engineering and...
Kendall Primary School takes part in CREATE Education’s 3D Printer Loan Scheme, Kendall Primary School, led by D&T Coordinator Vicky Ward, has looked at ways to enhance its design and technology curriculum through participation in CREATE Education’s 3D Printer Loan Scheme. Blueprint 1000 members, CREATE Education offers schools like Kendall Primary the opportunity to explore cutting-edge CAD and 3D printing technologies. Prior D&T Curriculum Before joining the scheme, Kendall Primary School's D&T curriculum lead had begun to explore the use of Tinkercad, an online CAD tool. However, specific CAD elements were not integrated into the curriculum,...
Winners Announced for Seymourpowell Competition: 'The Future of Taking a Break', We would like to extend our congratulations to the winners of this year’s Seymourpowell school competition, ‘The Future of Taking a Break’. The level of creativity and innovation displayed by all participants made the judging process extremely challenging for the team at Seymourpowell but the winners clinched it with their fantastic and creative interpretations of the brief. First Place: Regine Wong, Newstead Wood School Regine Wong’s project stood out for its meticulous and rigorous design process. From initial insight through to ideation and refinement, her...
A-Level, T Level and BTEC Results Day 2024, Today is a significant milestone for students, teachers, and families alike. A Level, T Level and BTEC Results Day 2024 has arrived, filled with excitement and anticipation, reflecting the hard work and determination of everyone involved. This year carries special meaning as students finally see the results of their efforts. Today is more than just a staging post within an academic journey—it's the beginning of countless opportunities that lie ahead. A Mix of Emotions For students, the day is a whirlwind of feelings. Excitement mingles...
Autodesk Partners with LA28 Olympic & Paralympic Games and Team USA to Redefine Global Sporting Events, In an exciting move set to transform global sporting events, Autodesk has announced its partnership with the LA28 Olympic & Paralympic Games and Team USA. This collaboration is set to revolutionise how the Games are designed and delivered, with a strong emphasis on sustainability, smart infrastructure, and utilising existing venues—marking a new era for Olympic and Paralympic host cities. Rather than building new permanent venues, the LA28 Games will rely on Autodesk’s cutting-edge technology to retrofit over 40 venues across Southern California....
Sustainability in product design, Sustainability in product design First Published 2018Ages 14-18 This item is a download Awareness of the issues around sustainable design has increased markedly in recent years and building sustainability into products is now recognised as essential. To fully understand the issues and approaches designers need to be aware of the impacts of design and manufacture and change their thinking and approaches to ensure products are viable in terms of minimising negative effects. This free resource, developed with the support of SolidWorks, offers a wide-ranging look at sustainability in product design at...
Designing Resource Pack, Designing Resource Pack11-14 yearsThese substantial resources from DMC Cornwall Learning were developed in 2008, but remain particularly relevant to product design today. They are in pdf format and consist of a substantial and well-illustrated look at all major aspects of design.The resource divided into 5 sections over 82 large scale pages:• Section 1 - Design overview - An outline of the breadth and history of design.• Section 2 - Case Studies - A collection of designer case studies of designer case studies looking closely at their approach to design and personal...
Programmable Components - All in a Spin, All in a SpinFirst released 2015 Ages 11-14Time allocation: 14-16 hoursThis unit introduces learners to electronics and control, and in particular programmable components including microcontrollers. Originally planned for Year 8 it has scope to be taught across KEY Stage 3.It has students produce a spinning Frisbee or similar micro-controlled product and includes a full unit of work, project framework, PowerPoint presentation for students and associated teacher notes. Components for making the products are not included. The resource also contains a wealth of general information on electronic components, including starter activities and stimulus materials,...
Programmable Components - Multi-Light and Coin-operated Charity Box, Multi-Light and Coin-operated Charity BoxFirst released 2015 Ages 11-14 yearsTime allocation: 6-12 hoursThis unit introduces learners to electronics and control, and in particular programmable components including microcontrollers. Originally planned for Year 9 it has scope to be taught across KEY Stage 3.It has students design and make either a tap-controlled lighting project or coin operated novelty box, both requiring them to write simple programs in either Flowchart or Basic using Genie or PICAXE. It includes a full unit of work, project framework, PowerPoint presentation and teacher notes, examples of completed projects and...
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