857 results found for your search "Contextual Designing in D&T: Foundations for Success"
D&T Primary Clickable Progression Framework KS1 & 2, Design and Technology ‘Clickable’ Progression Framework – KS1 and 2Years 5-11First published 2016The D&T Progression Framework was developed by the Design and Technology Association in collaboration with the National Curriculum Expert Group for D&T and is available as a pdf version for KS1 and 2 and for KS1, 2 and 3. This ‘clickable’ version of the framework for D&T at Key Stages 1 and 2 links to the Association’s popular Projects on a Page scheme of work. It extends the original framework by enabling subject leaders...
D&T Primary 27 PDF copy, D&T Primary is a full-colour poster publication specifically for Design and Technology primary teachers, full of practical themed activities and articles supported by online downloadable resources. It comes as two A2 classroom posters backed by news, practical classroom and subject leader advice and details of available resources, folded to a A4 magazine format. D&T Primary is published three times a year and is available to D&T Association Primary members and to other membership categories and is designed to help you maintain the provision of a broad and balanced cross-curricular 21st Century D&T primary curriculum....
Working with sliders and levers - PowerPoints YR1/2, Age 5-7 yearsFirst published 2011 This resource has teacher and pupil PowerPoints with a step by step approach to creating mechanisms involving sliders, levers and linkages and which show completed projects to inspire teachers and children. There are plenty of teacher tips and examples of inspiring ideas to help you guide children in making design decisions. It includes templates to support the making of the projects, which will be useful for staff training and possibly for focused practical tasks with the children. However, remember that the final product...
Key events and individuals (designers, engineers and chefs in primary D&T), DT: What will you be? Session Content: A talk that will enable you to inspire young people to shape their own futures and change the world. Drawing on real life examples from disciplines such as engineering, architecture, food technology, textile design and computer coding, we meet some of the best thinkers and designers from the past and present. Learning Outcomes: We will also investigate what personal qualities these innovators share, how they use them to develop their personal power and...
This award sponsored by OnePlanet recognises a business’s outstanding contribution to design and technology education through its ongoing relationship and activities with an individual school or group of schools. The successful business needs to demonstrate how their engagement with pupils has enriched the curriculum offer in design and technology for the engaged school(s). Evidence provided by a nominated Industry could include: Positive relationships with a school through schemes like Blueprint 1000, that have resulted in reciprocal relationships, involving pupils and school representatives Because of the nature of the partnership,...
2024 The Year in Review, Stepping into 2025, let’s reflect on the incredible progress made in championing design and technology education nationwide. With your support, we’ve inspired creativity and innovation in classrooms, giving more young people access to this vital subject. Celebrating Achievements 2024 has been a year of impact, from hands-on learning experiences to collaborations with industry leaders. Schools have embraced new initiatives, equipping students with essential skills for the future. Together, we’ve driven meaningful change in education. Relive the Highlights Take a look back at the moments...
Inspired by Industry KI Europe, Inspired by Industry: KI Europe This context explores reducing components in furniture design while maintaining strength and functionality. Students can experiment with a range of materials, including timbers, metals, and 3D-printed components. Techniques like lamination, generative design, and destructive testing can also be incorporated. The challenge aligns with the ‘Furniture Makers’ Company’ student competition, inspiring innovative approaches to furniture solutions such as lightweight camping gear, multifunctional furniture, or slot-together components. Log in or join the Association and add this to your basket. This classroom resource is free so there will be...
Inspired by Industry Gola, Inspired by Industry: Gola This context introduces textiles design through a sports theme, engaging students in creating sports bags or related kit solutions. While most will design a simple bag, the brief encourages innovation and wider applications in sports like yoga or dance. The project explores fabric properties, natural vs. synthetic fibres, and material repurposing, potentially using old PE kit to align with sustainability. Discussions may include zips, clips, and buckles, with a focus on pattern creation or finishing techniques. Outcomes range from drawstring and tote bags to duffle and sling bags, incorporating...
Inspired by Industry Else, Inspired by Industry: Else This context encourages students to explore design solutions to combat loneliness, allowing for both digital and physical products or a combination of the two. The focus is on user interaction (UI/UX), with opportunities to develop apps, interactive devices, or lifestyle products that foster social connection and engagement. Students can experiment with a variety of materials and technologies, including CAD, rapid prototyping, and digital interfaces. Potential outcomes range from talking toys and cooperative games to mental well-being apps and interactive devices. This project can be adapted for group work or...
Inspired by Industry Mindful Chef, Inspired by Industry: Mindful Chef This context has been put together to allow for a range of opportunities for students to explore the design of modern recipe boxes that are so popular with households. This has the opportunity to be based around cooking and nutrition or through packaging design. The outcomes are likely to be varied. If taking a cooking and nutrition approach the students are likely to produce final meal ideas that can, in turn be broken down into individual ingredients that may (in theory) be packaged up and sent...
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