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VEX Training Day

VEX Training Day, We had a training day at our Banbury office today delivered by VEX Robotics. The session was led by Paul McKnight and Chris Calver who shared valuable insights and practical demonstrations with the Design and Technology Association team. The duo demonstrated the learning opportunities available in the field of robotics education using the VEX GO kits. The day started with an introduction to VEX GO and its unique features. VEX GO offers an affordable construction system designed to teach STEM fundamentals to young students through hands-on activities. The platform encourages all students to get involved...

The Role of Robotics Education

Unlocking the Future: The Role of Robotics Education & Competition in Shaping Tomorrow's Innovators, Recently we were joined by our Webinar host Paul McKnight, Head of Operations (Europe) at VEX Robotics—one of our Blueprint1000 members, and a group of excited teachers to hear all about this years VEX Robotics World Championship. Paul started off by explaining that at VEX Robotics, they believe that all students are scientists and engineers at heart who thrive on asking questions, experimenting and simply playing. Using the thrill of robotics mixed with competition, the VEX Robotics World Championship allows students to envision...

Kendall Primary School takes part in CREATE Education’s 3D Printer Loan Scheme

Kendall Primary School takes part in CREATE Education’s 3D Printer Loan Scheme, Kendall Primary School, led by D&T Coordinator Vicky Ward, has looked at ways to enhance its design and technology curriculum through participation in CREATE Education’s 3D Printer Loan Scheme. Blueprint 1000 members, CREATE Education offers schools like Kendall Primary the opportunity to explore cutting-edge CAD and 3D printing technologies. Prior D&T Curriculum Before joining the scheme, Kendall Primary School's D&T curriculum lead had begun to explore the use of Tinkercad, an online CAD tool. However, specific CAD elements were not integrated into the curriculum,...

Autodesk Partners with LA28 Olympic & Paralympic Games and Team USA to Redefine Global Sporting Events

Autodesk Partners with LA28 Olympic & Paralympic Games and Team USA to Redefine Global Sporting Events, In an exciting move set to transform global sporting events, Autodesk has announced its partnership with the LA28 Olympic & Paralympic Games and Team USA. This collaboration is set to revolutionise how the Games are designed and delivered, with a strong emphasis on sustainability, smart infrastructure, and utilising existing venues—marking a new era for Olympic and Paralympic host cities. Rather than building new permanent venues, the LA28 Games will rely on Autodesk’s cutting-edge technology to retrofit over 40 venues across Southern California....

World Book Day primary D&T competition 2026 terms and conditions

World Book Day primary D&T competition 2026 – terms and conditions, Please read these terms and conditions carefully before entering. Promoter The promoter of this competition is the Design & Technology Association. Eligibility The competition is open to UK primary teachers only. Entrants must be aged 18 or over. Employees of the Design & Technology Association and their immediate families are not eligible to enter. Competition period The competition...

Skills for Industry - Severn Trent Animated Water Display

Skills for Industry - Severn Trent Animated Water Display, Skills for Industry – Severn Trent Animated Water Display First published 2018Ages 11-14 The Skills for Industry programme provides an opportunity to link secondary schools with a local industry partner to help Design and Technology teachers to develop and teach the industry-relevant knowledge and skills needed by the industry partner. In this Severn Trent is looking for an interactive water display that can be used at exhibitions and displays to inform visitors on issues that are important to them and the general public as users...

Inspiring innovation – intellectual property in design

Inspiring innovation – intellectual property in design, Inspiring innovation – intellectual property in design This resource has been developed with the Intellectual Property Office to help teachers and students to understand the implications of IP in product design. It consist of five PowerPoint classroom teaching presentations and associated materials that schools can use and adapt, in which the students develop their ideas and realise the importance of securing the intellectual property, and two videos outlining IP and the associated 'business days' that schools can deliver in which students’ innovative design ideas, produced using smart and modern materials, are...

GCSE Key Resources: Designing in Contexts classroom teaching resource

GCSE Key Resources: Designing in Contexts classroom teaching resource, Designing in Contexts classroom teaching resource Ages 14-16First published 2017 This D&T GCSE Key Resource is based on five separate classroom activities that can be delivered consecutively or as separate lessons, where appropriate. The topics for each activity are: Designing in context Exploring the situation Identify the needs and wants of people 1 & 2 Develop design ideas to meet users’ needs and wants Evaluate existing products It includes a PowerPoint presentation that can be adapted...

GCSE Energy Storage and Conservation

GCSE Energy Storage and Conservation, D&T GCSE Key ResourcesEnergy Storage and Conservation Ages 14-16 First published 2016Energy Storage and Conservation classroom teaching resourceThis resource is aimed at supporting teachers in delivering the Energy Generation, Storage and Conservation topic areas within the GCSE in Design and Technology. It includes a presentation that teachers can use when delivering the topic along with supporting activities to consolidate knowledge and understanding. The resource is split into three sections – Energy, Generation, Energy Storage and Energy Conservation. Each contains notes about the topic, exam style questions and a more open...

GCSE Key Resources: Teaching for the Contextual Challenge

GCSE Key Resources: Teaching for the Contextual Challenge, D&T GCSE Resources Teaching for the Contextual Challenge Enabling you to prepare your students to engage in user-centred iterative designing Ages 14-16First published 2016Updated 2018 This resource is aimed at supporting teachers to develop their subject knowledge in the area of context centred designing, in readiness for delivering the GCSE in Design and Technology. It forms part of a set of CPD resources aimed at modernising your design and technology curriculum at a time when there is a clear need for modernisation in the subject to develop students’ skills and...

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