Applying Computing in D&T at KS2 and KS3
Guidance for KS2–3 teachers on linking computing with D&T, explaining curriculum overlap, programming and control, progression and planning principles.
Applying Computing in D&T at KS2 and KS3: the 2014 National Curriculum requirements
Ages 7-14
First published 2016
The purpose of this guidance is to help primary and secondary teachers in England introduce the National Curriculum 2014 requirements that link computing with design and technology. It explains in general terms how the two subjects are related and then focuses on the application of computing in design and technology to program and control physical systems in KS2 and KS3.
The guidance sets out:
- The nature of Design and Technology education and computing education
- Points of overlap between the two subjects in the 2014 National Curriculum requirements
- Guiding principles for curriculum planning, teaching and learning
- A rationale for linking computing and Design and Technology in order to teach programming and control
- Progression in pupils’ learning in programming and control
Developed by the Royal Academy of Engineering, Computing At School and The Design and Technology Association.
Free to members and non-members