Food Early KS3Y7 Design and Make - Design for Health
D&T Key Resources
Food Early KS3 – Design and Make
Design for health – 5 hours
First published 2015; updated 2016
Producing a healthier meal aimed at teenagers. In this students investigate factors affecting food choices before designing and making a meal suitable for a teenager. They consider factors such as the importance of a balanced diet, cost, availability, cultural and religious practices and health concerns. Practical lessons include making a stir fry, a curry and kofta before working independently on their final choice of meal.
Key Learning:
- Identifying needs of the consumer
- Factors effecting individual consumer choice
- Variety of cooking methods
- Basic nutritional analysis
Skills:
- Following existing recipes
- Use of a variety of ingredients and equipment
- Applying knowledge of safe working practice
NC 2014 Learning objectives
- CNB1 The importance of a healthy and varied diet as depicted in the Eatwell Guide and eight tips for healthy eating
- CNB3 How to taste and cook a broader range of ingredients and healthy recipes, accounting for a range of needs, wants and values
- CNB10 How to store, prepare and cook food safely and hygienically
- CNB17 How to cook a repertoire of predominantly savoury dishes to feed themselves and others a healthy and varied diet
- CNB16 How to adapt and use their own recipes
- EA5 Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups
Free resource also available: Learning Planner and Assessing Without Levels - Teachers' Guide
These Design and Technology Key Resources form part of a KS3 plan for D&T learning and a project bank from which you can choose to populate your school’s learning plan. Other resources in the plan cover curriculum areas of Textiles, Systems and Control and Product Design.
These resources have been developed to help teachers who are looking to move their schemes of work from craft-based focused projects, where the craft outcome is the critical factor, towards planning D&T learning units that focus on students’ learning in design and technology.
The resources are designed to enable you to either use the full KS3 learning programme or to plan your own using these available units from the bank. You can use these units with others from the ever growing bank available on the D&T Association website or you can design your own to fit your school’s requirements.
Each learning unit has been designed by starting with selected learning objectives from the 2014 National Curriculum. From here the units have been developed with tasks, activities and experiences which provide opportunities for students to learn and demonstrate what they have learned. Furthermore assessment opportunities have been 'designed in' where teachers can assess whether students have learned what the unit has set out to teach them. To make them easier to reference in medium and short term plans they have been coded DB1, MA2, MB7 etc. A full reference table of coded learning objectives is included in this pack.
Across all material components of D&T resources have been developed for Early, Mid, and Late Key Stage 3 and are of varying lengths, each with a different theme and approaching the activities from a different learning focus:
- Mainly Designing two to five hours
- Mainly Making three to four hours
- Design and Make six to eight hours
- Technology in Society two hours
Content
Each resource pack comprises:
- Unit of work
- PowerPoint presentations
- Self assessment worksheets
- Homework sheets
- Support resources
Units can be purchased as individual items or as sets across early, mid or late KS3, or as a full set covering the whole of KS3.
Curriculum Credits cannot be used to purchase this item.